Wartbed:Files/Structure
From Dark Omen Wiki
Contents |
Note: | This article is ahead of itself. It does not represent how WARTBED currently looks or a decision as to how it will look. It is written as a guideline and as a place to jot down ideas. |
Also see WARTBED file formats article. |
WARTBED main folder
- bin - Executables and libraries
- (bin_d - Executables and libraries for debug build)
- cfg - Currently only contains application.config
- resources - All common resources and assets
- modules - All game module description files and data folders
- Example file.module - see module format below
- Example module folder
- Good faction.campaign - see campaign format below
- Evil faction.campaign
- Resources - Additional resources common to all campaigns under the module
- Good faction - Additional resources common to all campaigns under the module
- Resources - Additional resources specific to the campaign
Modules and campaigns
- See The .module and .campaign file formats article
Modules are large-scale settings. Though intended to represent game remakes (f.i. Bright Portents and the Saga modules are modules implementing Dark Omen and the Myth games in WARTBED) they can of course be totally new games. Modules in turn contains campaigns which are sequences of connected battles within the setting of a module. Modules and campaigns also allow basic customisation of the WARTBED framework, for instance of user interface appearance etc.