Wartbed:Files/Structure
From Dark Omen Wiki
Note: | This article is ahead of itself. It does not represent how WARTBED currently looks or a decision as to how it will look. It is written as a guideline and as a place to jot down ideas. |
Also see WARTBED file formats article. |
WARTBED main folder
- Bin - Executables and libraries
- Resources - All common resources
- Modules - All game module description files and data folders
- Example file.module - see module format below
- Example module folder
- Good faction.campaign - see campaign format below
Modules and campaigns
The .module file
- Should be moved to the Files/Formats article
The .module file defines a module that can be executed in WARTBED (and provided as a parameter to the executable). It describes the name, location and any toggles to global WARTBED rules. Modules may require (depend upon) other modules for data etc.
game name.module
(text file)
(text file)
name = Really Cool Tactical Fantasy Epic
folder = RCTFE/
requires = another module
requires = yet another module
folder = RCTFE/
requires = another module
requires = yet another module
Rules section goes here...
The .campaign file
- Should be moved to the Files/Formats article
Campaigns are settings (sequences of battles) in a module. Campaigns may depend on other campaigns and modules. (It has not been decided whether campaigns may depend on campaigns in other modules).
campaign name.campaign
(text file)
(text file)
name = Good guys rules!
requires campaign = another campaign
requires module = still another module
requires campaign = another campaign
requires module = still another module
More stuff will go here...
Dependencies
A possible alternative for the requires format could be a block like
requires { module = a module.module campaign = evil guys.campaign }
Alternatively to the requires module and requires campaign tags above, the dependency could be resolved by filename extension.