Wartbed:Input

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==Current problem==
==Current problem==
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Issue with input: WARTBED allows full configuration over input actions (mouse, keyboard, etc). This works by assigning ("mapping") an input combination to an action name, f.i. "orbit camera", which generates an WARTBED input event sent through the WARTBED event manager.
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'''Issue with input''': [[Wartbed:WARTBED|WARTBED]] allows full configuration over input actions (mouse, keyboard, etc). This works by assigning ("mapping") an input combination to an action name, f.i. "orbit camera", which generates an WARTBED input event sent through the WARTBED event manager.
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However, GUI widgets are implemented through the CEGUI middleware. Since CEGUI uses its OWN input event system it can't be reconfigured as easily as WARTBED's. To see what can be done about this I need to list the most common and useful mouse-to-widget (think unit banners in Dark Omen) interactions:
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However, [[ref:GUI|GUI widgets]] are implemented through the [[Ref:CEGUI|CEGUI]] [[Ref:Middleware|middleware]]. Since CEGUI uses its OWN input event system it can't be reconfigured as easily as WARTBED's. To see what can be done about this I need to list the most common and useful mouse-to-widget (think unit banners in [[Dark Omen]]) interactions:
'''In Dark Omen'''
'''In Dark Omen'''

Revision as of 23:07, 1 April 2009

Dark Omen input
controls.jpg

Current problem

Issue with input: WARTBED allows full configuration over input actions (mouse, keyboard, etc). This works by assigning ("mapping") an input combination to an action name, f.i. "orbit camera", which generates an WARTBED input event sent through the WARTBED event manager.

However, GUI widgets are implemented through the CEGUI middleware. Since CEGUI uses its OWN input event system it can't be reconfigured as easily as WARTBED's. To see what can be done about this I need to list the most common and useful mouse-to-widget (think unit banners in Dark Omen) interactions:

In Dark Omen

  • L-clicking selects
  • R-clicking attacks enemy regiment
  • D-clicking focuses camera on unit
  • Hovering displays info (in map mode)
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