Wartbed:Architecture/Networking
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* Libraries | * Libraries | ||
- | ** The [http://www.boost.org/doc/libs/1_41_0/doc/html/boost_asio.html Boost::ASIO] cross-platform C++ library for network and low-level I/O programming | + | ** The [http://www.boost.org/doc/libs/1_41_0/doc/html/boost_asio.html Boost::ASIO] cross-platform C++ library for network and low-level I/O programming. ASIO seems scheduled for the C++ TR2, and will likely be part of the next language revision following C++0x. |
** [http://www.cs.wustl.edu/~schmidt/ACE.html ACE] (The ADAPTIVE Communication Environment) is a high-efficiency OO network programming toolkit in C++ | ** [http://www.cs.wustl.edu/~schmidt/ACE.html ACE] (The ADAPTIVE Communication Environment) is a high-efficiency OO network programming toolkit in C++ | ||
** [http://memcached.org memcached] is a distributed memory object caching system | ** [http://memcached.org memcached] is a distributed memory object caching system |
Revision as of 10:29, 11 December 2010
This article is about planned features not yet implemented |
WARTBED Architecture Architectural documents:
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WARTBED |
WARTBED uses a strict client-server architecture, where even local games are clients to a game server.
A network system should be designed. For this suitable libraries should be located and existing projects should be investigated
- Libraries
- The Boost::ASIO cross-platform C++ library for network and low-level I/O programming. ASIO seems scheduled for the C++ TR2, and will likely be part of the next language revision following C++0x.
- ACE (The ADAPTIVE Communication Environment) is a high-efficiency OO network programming toolkit in C++
- memcached is a distributed memory object caching system
- Existing game projects to study
- Glest
- Spring -- There is a lobby for Spring (SpringLobby) done in wxWidgets that might be of use.
- The open and free MANGOS World of Warcraft server project could provide good inspiration (uses ACE).