DO/Rules/Fair Omen
From Dark Omen Wiki
Fair Omen reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.
Contents |
Background: Problems with Dark Omen
- Regiments numbers: Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.
- Artillery: How many times did we have to play Defensive due to our static artillery?
- Shields costs: Who dares to buy shields? No one because of really high costs, for example Zombies shield cost 600gc!
- Experience evolution: Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?
- Items costs: Terrible! Banner of Wrath at just 375gc, Horn of Urgok (powerful effect) at only 750gc, Banner of Arcane Warding and Mork’s War Banner (which is better) at 500gc…
Fair Omen Changes
Regiments & Shields Info
Fair Omen uses Epic Size Scale for the Regiments: 1-3-6-9-12-16-20-26-32.
Mobile Artillery: All machines now have 2 Movement points and “Will never rout”.
Siege machines are single units with 2 Wounds and some armor. Don’t have close attack.
Imperial Cannon has +1 Ballistic Skill (to 4). Orc Ballista has +3 BS (to 6).
White Grail: It replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail. It costs exactly the middle of his Arch-enemy. WGK: 840; BGK: 1680.
Monsters Squads: Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).
Vampire: -1 MOV (to 5) because his high speed made him unbalanced in relation with others.
Shields: Since buying them is ridiculous expensive, I created a simple structure based on the experience factor. Regiments with higher level also come with higher armor, but always based on Dark Omen limitations (Exception: Mummies can get up to 3 max shields).
Errors corrected from programmers: Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have “cause fear” and Zombies weren’t “immune to fear”.
Experienced Regiments Info
Old System: In DO, next level doubles the Regiment last price: Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).
New System: In FO, there is a Double Evolution System that considers the type of Regiment. Instead of taking the last price obtained, all evolutions are based on the first basic price.
Experience | 1000 | 3000 | 6000 |
---|---|---|---|
Wizard/Ranged | +50% | +50% | None |
Infantry/Cavalry | +25% | +25% | +50% |
Items Costs
They are multiplies of 50 because help you spend all gold when playing with 5k/7k Limits. If we sum up all Items costs we get exactly 11000 where 1000 are from Racial Items!
SWORDS | Cost | SHIELDS | Cost | BANNERS | Cost | MAGE | Cost | OTHERS | Cost |
---|---|---|---|---|---|---|---|---|---|
Skabskrath | 500 | Spelleater | 550 | Wrath | 750 | Staff of Osiris | 650 | Horn of Urgok | 5000 |
Hellfire | 300 | Ptolos | 300 | Defiance | 650 | Wand of Jet | 450 | Potion of Strenght | 200 |
Storm | 250 | Enchanted | 50 | Mork's War | 400 | Book of Ashur | 200 | Heart of Woe | 100 |
Grudgebringer | 150 | Dragonhelm | 50 | Arcane Warding | 350 | ||||
Runefang | 100 |