DO/Rules/Fair Omen

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Fair Omen reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. I didn’t change attributes: all Regiments have same values.
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{{stub}}
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''In order to avoid conflicts, make sure that your opponent knows the Rulesets'' (ModPack).
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==''Installation''==
 +
# Already included in Mod Pack
 +
'''Latest version =>''' http://forum.dark-omen.org/help-section/read-me-ultimate-dark-omen-xpvistawin7win81win10-game-fixes-t111.0.html
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'''“DO” ANALYSIS'''
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==Background: Problems with Dark Omen==
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1) Shields costs: Who dares to buy shields? This feature is not used because of really high costs, for example Zombies shield cost 600gc!
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# '''Regiment numbers''': Fewer units provide shorter entertainment. Do you miss the massive battles from Singleplayer campaign?
 +
# '''Artillery''': How many battles reached a stalemate situation due to the steady artillery?
 +
# '''Shield costs''': Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!
 +
# '''Experience evolution''': Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?
 +
# '''Item costs''': Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…
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2) Regiments numbers: Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.  
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==Fair Omen Changes==
 +
===General Info===
 +
'''Fair Omen''' reorganizes Regiments/Items giving them a different Size/Price/Order and corrects a few mistakes from programmers. Regiments have a mathematical Structure based on multiplies of 60 and were distributed forming Factions.
 +
----
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All Troops were resized into an ''Epic Scale'': 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.
 +
----
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'''Mobile Artillery''': Siege machines get Movement 2 and ''“Will never rout”''.
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They are single units with 3 Wounds. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +1 (to 4).
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3) Artillery: How many times did we have to play Defensive due to our static artillery?
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'''Initiative boost''': Regiments get +2 Initiative to improve their pathfinding. Movement: Vampire -1 (to 5); Wraiths +1 (to 5).
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4) Experience evolution: Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?
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'''Leadership boost''': Regiments get +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).
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5) Items costs: Terrible! Banner of Wrath at just 375gc, Horn of Urgok (best effect) at only 750gc, Dragonhelm (almost useless) at 375gc…
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'''Grail Knights''': They replace Knights of the Realm to become a better cavalry option. Grail Knights are stronger and ''“Immune to fear”''.
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'''Greenskins improvements''': Monsters Squads => Trolls 3/3, Spiders 3/3, Scorpions 6/6. Scorpions and Orc Big'uns get ''“Immune to fear”''.
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'''SHIELDS AND REGIMENTS'''
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'''Errors corrected from programmers''': Despite descriptions, Mercenary Ogres didn’t ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''.
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In Fair Omen you will find numbers like 80, 100, 130, 160 cost to buy shields: They aren’t multiplies of 3 because help you to spend all gold when you play with 5k/7k Limits.
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===Experienced Troops===
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The Size Scale used for Regiments is 1-3-6-9-12-16-20-26-32.
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'''Old System''': In DO, next levels double the Regiment's "last price", e.g. Zombies prices are 270 (L1)/ 540 (L2)/ 2160(L4 FE). Considering gold spent, it’s quite clear that ''Quantity'' is more convenient than ''Quality''.
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Mobile Artillery: All machines now have 2 Movement Points and “Will never rout”.
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'''New System''': In FO, next levels have a slight price increase based on the Regiment's performance.
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Siege machines are single units with some armor. Don’t have close combat attack.
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Also adds "shield upgrades" where Regiments with ''higher level'' also come with ''higher armor'', always based on the Racial limits.
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An alternative use is to retain enemy, since machines won’t retreat and have 3 Wounds.
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===Item Costs===
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They are multiplies of 40 to help you spend ''all gold'' when playing with 5k/7k Limits.
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'''EXPERIENCED REGIMENTS COSTS'''
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{| class="prettytable"
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!SWORDS
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Old System: In DO, a next level doubles the Regiment last price Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters).
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!Cost
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!SHIELDS
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New System: It’s a double evolution System that considers the type of Regiment. Instead of taking last price obtained, all evolutions are based on the first basic price. Ranged/Wizard (+50%/+50%/None). Infantry/Cavalry (+25%/+50%/+75%).
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!Cost
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!BANNERS
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Errors corrected from programmers: Checking Regiments descriptions with editor I found that Ogres didn’t have “cause fear” and Zombies weren’t “immune to fear”.
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!Cost
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I also removed from Wraiths “destroyed if routed” since isn’t a real feature of them.
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!MAGE
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!Cost
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!OTHERS
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'''ITEMS COSTS'''
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!Cost
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|-
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They are multiplies of 80 to help Shields costs to spend all gold when editing armies of 5k/7k.
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|Skabskrath
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This also makes you earn multiplies of 3 when Items are sold (you always gain back ¾ of the original cost, in few numbers: 80»60). If we sum all Items costs we get exactly 12000gc!
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|240
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|Spelleater
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|280
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|Wrath
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|440
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|Wand of Jet
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|280
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|Horn of Urgok
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|2800
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|-
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|Hellfire
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|160
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|Ptolos
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|120
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|Defiance
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|360
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|Staff of Osiris
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|280
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|Potion of Strenght
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|160
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|-
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|Storm
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|160
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|Enchanted
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|40
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|Mork's War
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|240
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|Book of Ashur
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|120
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|Heart of Woe
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|80
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|-
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|Grudgebringer
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|120
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|Dragonhelm
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|40
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|Arcane Warding
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|240
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|
 +
|
 +
|
 +
|
 +
|-
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|Runefang
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|40
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|}
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[[category:Rules]]
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[[category:Multiplayer]]

Current revision as of 21:34, 7 October 2022

Contents

Installation

  1. Already included in Mod Pack

Latest version => http://forum.dark-omen.org/help-section/read-me-ultimate-dark-omen-xpvistawin7win81win10-game-fixes-t111.0.html

Background: Problems with Dark Omen

  1. Regiment numbers: Fewer units provide shorter entertainment. Do you miss the massive battles from Singleplayer campaign?
  2. Artillery: How many battles reached a stalemate situation due to the steady artillery?
  3. Shield costs: Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!
  4. Experience evolution: Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?
  5. Item costs: Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…

Fair Omen Changes

General Info

Fair Omen reorganizes Regiments/Items giving them a different Size/Price/Order and corrects a few mistakes from programmers. Regiments have a mathematical Structure based on multiplies of 60 and were distributed forming Factions.


All Troops were resized into an Epic Scale: 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.


Mobile Artillery: Siege machines get Movement 2 and “Will never rout”. They are single units with 3 Wounds. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +1 (to 4).

Initiative boost: Regiments get +2 Initiative to improve their pathfinding. Movement: Vampire -1 (to 5); Wraiths +1 (to 5).

Leadership boost: Regiments get +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).

Grail Knights: They replace Knights of the Realm to become a better cavalry option. Grail Knights are stronger and “Immune to fear”.

Greenskins improvements: Monsters Squads => Trolls 3/3, Spiders 3/3, Scorpions 6/6. Scorpions and Orc Big'uns get “Immune to fear”.

Errors corrected from programmers: Despite descriptions, Mercenary Ogres didn’t “Cause fear” and Zombies weren’t “Immune to fear”.

Experienced Troops

Old System: In DO, next levels double the Regiment's "last price", e.g. Zombies prices are 270 (L1)/ 540 (L2)/ 2160(L4 FE). Considering gold spent, it’s quite clear that Quantity is more convenient than Quality.

New System: In FO, next levels have a slight price increase based on the Regiment's performance. Also adds "shield upgrades" where Regiments with higher level also come with higher armor, always based on the Racial limits.

Item Costs

They are multiplies of 40 to help you spend all gold when playing with 5k/7k Limits.

SWORDS Cost SHIELDS Cost BANNERS Cost MAGE Cost OTHERS Cost
Skabskrath 240 Spelleater 280 Wrath 440 Wand of Jet 280 Horn of Urgok 2800
Hellfire 160 Ptolos 120 Defiance 360 Staff of Osiris 280 Potion of Strenght 160
Storm 160 Enchanted 40 Mork's War 240 Book of Ashur 120 Heart of Woe 80
Grudgebringer 120 Dragonhelm 40 Arcane Warding 240
Runefang 40
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