DO/New PRJ Notes
From Dark Omen Wiki
Contents |
PRJ File format
The PRJ file format represents the world data (as opposed to the mission-specific data) for a Dark Omen battle.
Overall Structure
The Overall structure of a PRJ File is shown below. It is made up of sections, which appear in this order:
Header: The string "Dark Omen Battle File 1.10 " (32 bytes in total, padded with spaces) 'BASE': Indicates the terrain mesh to use 'WATR': Indicates the water mesh to use (if any) 'FURN': Describes the position of external meshes (buildings, trees etc) 'TERR': The terrain heightmap, used for collision detection with the ground and possibly has other uses 'ATTR': Attribute flags for parts of the terrain 'EXCL': Unknown function at present 'MUSC': The music to use for this level 'TRAC': Camera tracks for the intro 'EDIT': Unknown function at present
Block Formats
Header
The header merely consists of the string "Dark Omen Battle File 1.10<+' '*6>", which is used to identify the PRJ format.
'BASE'
The base section looks like this:
struct BASE { unsigned char ID[4]; // = 'BASE' unsigned int lengthOfFilenameString; unsigned char filename[BASE.lengthOfFilenameString]; }