DO/Rules/Fair Omen
From Dark Omen Wiki
Contents |
Installation
- Overwrite folder “1pbat” from GameData. This folder has all maps available for Multiplayer.
- Overwrite folder “2parm” from GameData. This folder has all changes related to Regiments.
- Overwrite archive “EngRel” (game icon). This archive brings the new Item costs.
Download link: http://www.mediafire.com/?e37b3b2q34656lq
Background: Problems with Dark Omen
- Regiment numbers: Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).
- Artillery: How many times did we have to play Defensive due to our steady artillery?
- Shield costs: Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!
- Experience evolution: Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?
- Item costs: Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…
Fair Omen Changes
General Info
Fair Omen reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.
All Troops were resized into an Epic Scale: 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.
Mobile Artillery: Siege machines now have 2 Movement points and “Will never rout”. They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +1 (to 4).
Initiative boost: Regiments have +2 Initiative to improve their Path-finding. Movement: Vampire -1 (to 5); Wraiths +1 (to 5).
Leadership boost: Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).
Grail Knights: They replace Knights of the Realm to have more variated Cavalry. Grail Knights are “Immune to fear”.
Greenskins improvements: Monsters became Squads -> Trolls: 3/3, Spiders: 3/3, Scorpions: 6/6. Night Goblin Shaman has “Unimpeded by difficult terrain”. Orc Biguns are “Immune to fear”.
Errors corrected from programmers: Despite descriptions, Mercenary Ogres didn’t “Cause fear” and Zombies weren’t “Immune to fear”.
Experienced Troops
Old System: In DO, next level doubles the Regiment last price: Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).
New System: In FO, next levels will have a small increase depending on the Regiment performance. Also it has a Shield Structure where Regiments with higher level also come with higher armor, always based on Dark Omen limitations.
Item Costs
They are multiplies of 25-50 to help you spend all gold when playing with 5k/7k Limits.
SWORDS | Cost | SHIELDS | Cost | BANNERS | Cost | MAGE | Cost | OTHERS | Cost |
---|---|---|---|---|---|---|---|---|---|
Skabskrath | 300 | Spelleater | 350 | Wrath | 500 | Wand of Jet | 375 | Horn of Urgok | 3400 |
Hellfire | 225 | Ptolos | 150 | Defiance | 450 | Staff of Osiris | 325 | Potion of Strenght | 175 |
Storm | 175 | Dragonhelm | 50 | Mork's War | 275 | Book of Ashur | 175 | Heart of Woe | 75 |
Grudgebringer | 125 | Enchanted | 50 | Arcane Warding | 275 | ||||
Runefang | 50 |