Wartbed:Files/Formats
From Dark Omen Wiki
Description of WARTBED file formats.
Contents |
Types of File Formats
WARTBED Script
Human-readable text-based mark-up language for data definitions. Script v2 is a flexible language parser that can use arbitrarily defined symbols for scoping and operators, but the WARTBED Script syntax is loosely based on C/C++ syntax. The WARTBED Script can be said to fulfil the same function as XML, but is infinitely more readable and easy to maintain.
- NOTE that WARTBED currently uses Script v2, but most examples in this article still are written in the style of v1. In the first version, name and value in pairs where separated by colon, while in v2 C-style assignment operators are used.
Syntax
WARTBED Script
- represents data as couples of names and values separated by an operator
- uses curly brackets ("{" and "}") for scopes
- uses C's assignment operators (=, +=, -=, *= and /=) to separate name and value of data
- supports white space in names and data without citation marks. If leading or trailing white space is required, to be retained or operators must be included in name or value, citation marks must be used
- reads EOL as end of the current declaration. Multiple declaration on the same line must be separated with semi-colon.
- Uses // and /* ... */ for single-line and block comments.
Example
File Formats
Configuration
3D Geometry ("Models")
3D geometry (a "model") is represented as a set of files contained inside a .ZIP archive with .model extension. Archive containing the following file types and extensions (can contain any number of all file types except meshes.desc).
- 3D Models .model format (an archive of the following files)
- model.desc
- .vertices
- .indices
- .skeleton
- .animation
Sprites
A spritesheet it a texture where every frame of a sprite is laid out. A sprite may have several spritesheets. Notice that if frames are cropped to minimal rectangles their in-game size will vary. Size frames to reflect their in-game size.
sprite.desc | text | (1) |
spritesheet.bmp/jpg/png | bitmap | (2) |
Map
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Formats related to unit attributes
- Main article: Units, Regiments and Armies
- See Unit Attributes
- Unit definition format
- Regiment file format
- Army file format
Modules and Campaigns
Modules are top-level files. Principally considered self-sufficient and contains a complete and specific game (though it may use data of other modules, which voids its self-sufficiency). Must contain at least one campaign or individually playable mission.
Campaigns are sequences of cutscenes and missions, the order of which are determined by simple scripting.
Mission
A mission is composed of a map, engagement parameters (zones and rules), armies and victory conditions.
Cutscene
A cutscene can be interactive or non-interactive. It can follow simple scripting.
Other
background : bitmap name; //background for module main menu music: music name; //bgm for module main menu icon : bitmap name; //"icon" for module in WARTBED main menu etc...