DO/New PRJ Notes
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(New page: =PRJ File format= The PRJ file format represents the world data (as opposed to the mission-specific data) for a Dark Omen battle. ==Overall Structure== The Overall structure of a PRJ Fi...)
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Revision as of 20:40, 17 November 2008
PRJ File format
The PRJ file format represents the world data (as opposed to the mission-specific data) for a Dark Omen battle.
Overall Structure
The Overall structure of a PRJ File is shown below. It is made up of sections:
Header: The string "Dark Omen Battle File 1.10 " (32 bytes in total, padded with spaces) 'BASE': Indicates the terrain mesh to use 'WATR': Indicates the water mesh to use (if any) 'FURN': Describes the position of external meshes (buildings, trees etc) 'TERR': The terrain heightmap, used for collision detection with the ground and possibly has other uses 'ATTR': Attribute flags for parts of the terrain 'EXCL': Unknown function at present 'MUSC': The music to use for this level 'TRAC': Camera tracks for the intro 'EDIT': Unknown function at present