DO/Modding/Tools
From Dark Omen Wiki
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|All of Dark Omen's data can be accessed and edited through the source base's parser classes. These include a PRJParser, BTBParser, CTLParser, SHDParser and LITParser classes. The Currenty front-end is a CLI (text mode) editor using literal expressions for commands, but the final version will be a 3D map editor (the parser classes are fully independent and decoupled from platform and front end). Allows editing most aspects of every existing map. Also includes functionality to view data of .M3D files. Developed in C++ by Mikademus. | |All of Dark Omen's data can be accessed and edited through the source base's parser classes. These include a PRJParser, BTBParser, CTLParser, SHDParser and LITParser classes. The Currenty front-end is a CLI (text mode) editor using literal expressions for commands, but the final version will be a 3D map editor (the parser classes are fully independent and decoupled from platform and front end). Allows editing most aspects of every existing map. Also includes functionality to view data of .M3D files. Developed in C++ by Mikademus. | ||
|Mikademus | |Mikademus |
Revision as of 15:25, 30 January 2009
Tools for editing and modding Dark Omen currently being developed and in a more-or-less working state:
Name | Description | Developer | Language | Binary | Source |
---|---|---|---|---|---|
WH2EDIT | The original army file editor, written in 1998 in Borland Pascal by Mikademus. Allows editing virtually every aspect of an army, but is relatively buggy. To be supplanted by Ghabry's forthcoming editor WH32EDIT. | Mikademus | Pascal | link | link |
Wh32Edit | The new and shiny army file editor written by Ghabry in WXWidgets/C++ and runs both under Win32 and Linux. Like WH2EDIT allows editing virtually every aspect of an army, but is relatively not buggy :). | Ghabry | C++ | link | link |
CLI Editor | All of Dark Omen's data can be accessed and edited through the source base's parser classes. These include a PRJParser, BTBParser, CTLParser, SHDParser and LITParser classes. The Currenty front-end is a CLI (text mode) editor using literal expressions for commands, but the final version will be a 3D map editor (the parser classes are fully independent and decoupled from platform and front end). Allows editing most aspects of every existing map. Also includes functionality to view data of .M3D files. Developed in C++ by Mikademus. | Mikademus | C++ | link | link |
BTB file editor | Parser and editor for the .BTB battle boundaries and special regions file format. Written in C# by Rob. | Rob | C# | link | link |
DOT file editor | A program to modify the path of the dots on the overworld | Ghabry | unknown | link | link |
MDose SPR editor | The original .SPR sprite file editor. Function-complete but buggy. Written in Delphi in 1998 by Mikademus. To be supplanted by Rob's C# editor. (LINK TO DOWNLOAD AND SOURCE) | Mikademus | Delphi | link | link |
RDose (Rob's SPR editor) | A newer and improved editor incorporating new information about the .SPR format. Written in C# by Rob. (LINK TO DOWNLOAD AND SOURCE) | Rob | C# | link | link |
.M3D-to-Belnder Model Converter | Tool to import and export DO's .M3D models to the Blender 3D editor. | Rob | Blender API (Python with Blender functions) | Download | link |