Wartbed:Framework
From Dark Omen Wiki
- Stub page the may be updated as I go along. Does not in anyway represent the current state of the WARTBED code base. This page will be replaced by an auto-generated JavaDoc (or similar) reference later.
Reference for WARTBED development framework
- See also the The WARTBED Manual
Namespaces
- wb // main WARTBED namespace
- {
- WARTBED-common namespaces
- camera { enums for controlling a WARTBED Camera object }
- gui { all things CEGUI and GUI are encapsulated here }
- input { all input-related aspects are collected here }
- mvc { contains the base classes for the Model-View-Controller architecture }
- ogre { all things OGRE are encapsulated here }
- order { the order queue and all specific order classes are contained here }
- Modules
- It is quite likely that all module-specific namespaces will not be part of the WARTBED
- proper, but rather be used in separate Game-to-WARTBED conversion utilities
- sothr { Code specific to handle Warhammer: Shadow of the Horned Rat }
- darkomen { Code specific to handle Warhammer: Dark Omen }
- }
Classes
namespace ::
Symbol | #include | Description |
---|---|---|
Wartbed | Wartbed.h | Framework initialisation object. When created will boot OGRE and initialise all basic facilities. |
namespace wb
Symbol | #include | Description |
---|---|---|
Actor | wb_Models.h | |
Camera | wb_Kernel.h | Versatile camera abstraction that is designed for automate movement, focusing, swiveling, circling and orbiting operations. |
Order | wb_Orders.h | |
Orderable | wb_Orders.h | |
Progressive | wb_Models.h | |
Prop | wb_Models.h | |
Target | wb_Target.h | |
TargetOrder | wb_Orders.h | (Abstract) Base class for all orders specifically targeting another Model |
namespace wb::mvc
Symbol | #include | Description |
---|---|---|
Controller | wb_MVC.h | Abstract base for classes facilitating interaction between users and views and the underlying simulation. |
Model | wb_MVC.h | Game entities that constitutes the simulation |
View | wb_MVC.h | Representations of the simulated universe |
namespace wb::order
Symbol | #include | Description |
---|---|---|
Defend | wb_Orders.h | (Abstract) Base class for all orders designating a target to be defended |
Escort | wb_Orders.h | |
Hold | wb_Orders.h | |
Move | wb_Orders.h | |
Queue | wb_Orders.h | Stack of Orders used by Actor |