Wartbed:WARTBED

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#REDIRECT [[:category:WARTBED]]
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[[Category:The Remake Project]]
'''Wargame And Regimental Tactics Battle Engine Deluxe'''
'''Wargame And Regimental Tactics Battle Engine Deluxe'''
Code name for a regimental tactical real-time war game engine, in which [[Bright Portents]] will be implemented. WARTBED's second stage includes the possible or actual support of more games, which will entail a name change to OMG-WARTBED (Open Multi-Game Wargame And Regimental Tactics Battle Engine Deluxe).
Code name for a regimental tactical real-time war game engine, in which [[Bright Portents]] will be implemented. WARTBED's second stage includes the possible or actual support of more games, which will entail a name change to OMG-WARTBED (Open Multi-Game Wargame And Regimental Tactics Battle Engine Deluxe).
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[[Category:The Remake Project]]
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:Suggest and discuss features in '''[[WARTBED Brainstorming]]'''
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==Intention==
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(OGM-)WARTBED is intended as a framework of enough flexibility to implement and capture varying and distinctive [[real-time tactics|real-time tactical]] (RTT) games. There are three explicit goals of WARTBED: Firstly to reimplement certain older and seminal RTT titles that are problematic to run on modern operating systems. Secondly to allow easy creation of new and/or novel RTT modules. Thirdly, to allow "what-if" scenarios where units of different modules can confront each other.
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==Structure==
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WARTBED defines a number of standard data formats. These are open and intended to be easy to modify. WARTBED also defines a game implementation structure where the highest level is a "module", which is an implementation of a particular game, which means a self-sufficient collection of maps, units, etc. Any module should contain one or several campaigns, consisting of a number of missions.
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==Interchangeability of data==
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WARTBED is aware of all installed modules, and missions and campaigns can require other modules to be installed when running. Thus missions and campaigns can use data of other modules. The most interesting aspect of this is allowing multi-player confrontations of units from different modules on various maps. Any such cross-over setting requires all involved parties to have the required data installed.

Revision as of 12:20, 7 September 2008

Wargame And Regimental Tactics Battle Engine Deluxe

Code name for a regimental tactical real-time war game engine, in which Bright Portents will be implemented. WARTBED's second stage includes the possible or actual support of more games, which will entail a name change to OMG-WARTBED (Open Multi-Game Wargame And Regimental Tactics Battle Engine Deluxe).

Suggest and discuss features in WARTBED Brainstorming

Intention

(OGM-)WARTBED is intended as a framework of enough flexibility to implement and capture varying and distinctive real-time tactical (RTT) games. There are three explicit goals of WARTBED: Firstly to reimplement certain older and seminal RTT titles that are problematic to run on modern operating systems. Secondly to allow easy creation of new and/or novel RTT modules. Thirdly, to allow "what-if" scenarios where units of different modules can confront each other.

Structure

WARTBED defines a number of standard data formats. These are open and intended to be easy to modify. WARTBED also defines a game implementation structure where the highest level is a "module", which is an implementation of a particular game, which means a self-sufficient collection of maps, units, etc. Any module should contain one or several campaigns, consisting of a number of missions.

Interchangeability of data

WARTBED is aware of all installed modules, and missions and campaigns can require other modules to be installed when running. Thus missions and campaigns can use data of other modules. The most interesting aspect of this is allowing multi-player confrontations of units from different modules on various maps. Any such cross-over setting requires all involved parties to have the required data installed.

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