Wartbed:Unit data/Movement capabilities
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< Wartbed:Unit data(Difference between revisions)
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WARTBED Units movements are defined in a set of abilities, declared per-unit in their script file definitions: | WARTBED Units movements are defined in a set of abilities, declared per-unit in their script file definitions: | ||
- | {| class="prettytable" style="background:rgb(180,200,180);border:2px solid black | + | <!-- STRUCTURED AS A TABLE WITH A TABLE --> |
+ | {| | ||
+ | | | ||
+ | <!-- SECOND TABLE START --> | ||
+ | {| class="prettytable" style="background:rgb(180,200,180);border:2px solid black; margin-right:1em;" | ||
|+ Suggested WARTBED movement capabilities | |+ Suggested WARTBED movement capabilities | ||
! Positive !! Negative !! Description | ! Positive !! Negative !! Description | ||
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|can fly || can't fly || Can move to any valid area | |can fly || can't fly || Can move to any valid area | ||
|} | |} | ||
- | + | <!-- SECOND TABLE END --> | |
- | < | + | | style="width:50%; padding:2em;" |All units default to the negative on all abilities (i.e. can't move at all). Movement capabilities must explicitly be turned on. Units inherit the capabilities of their superclass (a wood elf inherits the same movement capabilities as the base elf it specialises), and if it shouldn't have an ability, it must be turned off explicitly (set to the negative). |
+ | |} | ||
[[Category:WARTBED]] | [[Category:WARTBED]] | ||
[[Category:Unit data]] | [[Category:Unit data]] |
Current revision as of 15:00, 21 March 2009
WARTBED Units movements are defined in a set of abilities, declared per-unit in their script file definitions:
| All units default to the negative on all abilities (i.e. can't move at all). Movement capabilities must explicitly be turned on. Units inherit the capabilities of their superclass (a wood elf inherits the same movement capabilities as the base elf it specialises), and if it shouldn't have an ability, it must be turned off explicitly (set to the negative). |