Wartbed:Manual
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# Creating a module 1: Importing game data and converting to WARTBED format ''<span style="color:gray;">[Forthcoming]</span>'' | # Creating a module 1: Importing game data and converting to WARTBED format ''<span style="color:gray;">[Forthcoming]</span>'' | ||
# Creating a module 2: The Module, Campaign and Mission scripts ''<span style="color:gray;">[Forthcoming]</span>'' | # Creating a module 2: The Module, Campaign and Mission scripts ''<span style="color:gray;">[Forthcoming]</span>'' | ||
+ | # Creating a module 3: The Unit and Weapon scripts ''<span style="color:gray;">[Forthcoming]</span>'' | ||
# ''Placeholder'' | # ''Placeholder'' | ||
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Revision as of 13:55, 29 January 2010
WARTBED is very much in development. Even so certain structures and usages are relatively completed and should resemble their finished state.
Notes on reading the manual
- Unless otherwise stated all type names are subsumed under the wb namespace, f.i. "Order" should be read as "wb::Order".
- Nested namespaces are provided; f.i. "mvc::Controller" should be read as "wb::mvc::Controller".
Sections
Framework fundamentals
- Booting and shutting down WARTBED
- Models, Actors and Props
- Targets and Orders
- The Theatre of War
- Contexts and RuleSets [Forthcoming]
In-depth guides
- Creating a module 1: Importing game data and converting to WARTBED format [Forthcoming]
- Creating a module 2: The Module, Campaign and Mission scripts [Forthcoming]
- Creating a module 3: The Unit and Weapon scripts [Forthcoming]
- Placeholder
- Placeholder