Wartbed:Manual

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==Sections==
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<div style="color: Chocolate; font-size: 2em;">Sections<br /><br /></div>
'''Framework fundamentals'''
'''Framework fundamentals'''
# [[Wartbed:Manual/Booting and shutting down WARTBED|Booting and shutting down WARTBED]]
# [[Wartbed:Manual/Booting and shutting down WARTBED|Booting and shutting down WARTBED]]
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'''In-depth guides'''
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# Creating a module: Importing game data and converting to WARTBED format  ''<span style="color:gray;">[Forthcoming]</span>''
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# Creating a module 1: Importing game data and converting to WARTBED format  ''<span style="color:gray;">[Forthcoming]</span>''
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# Creating a module: The Module, Campaign and Mission scripts  ''<span style="color:gray;">[Forthcoming]</span>''
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# Creating a module 2: The Module, Campaign and Mission scripts  ''<span style="color:gray;">[Forthcoming]</span>''
# ''Placeholder''
# ''Placeholder''
# ''Placeholder''
# ''Placeholder''

Revision as of 16:34, 25 January 2010


WARTBED is very much in development. Even so certain structures and usages are relatively completed and should resemble their finished state.


Notes on reading the manual

  • Unless otherwise stated all type names are subsumed under the wb namespace, f.i. "Order" should be read as "wb::Order".
  • Nested namespaces are provided; f.i. "mvc::Controller" should be read as "wb::mvc::Controller".


Sections

Framework fundamentals

  1. Booting and shutting down WARTBED
  2. Models, Actors and Props
  3. Targets and Orders
  4. Contexts and RuleSets [Forthcoming]

In-depth guides

  1. Creating a module 1: Importing game data and converting to WARTBED format [Forthcoming]
  2. Creating a module 2: The Module, Campaign and Mission scripts [Forthcoming]
  3. Placeholder
  4. Placeholder
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