Wartbed:Framework

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::'''darkomen''' {} { <span style="color:green">Code specific to handle Warhammer: Dark Omen</span> }
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::'''darkomen''' { <span style="color:green">Code specific to handle Warhammer: Dark Omen</span> }
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==Classes==
==Classes==
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<div style="background:black; color:white;">namespace '''::'''</div>
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{| class="prettytable" style="border:1px solid black; width:100%;"
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! Symbol !! #include !! Description
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|-
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| [[Wartbed:Framework/Wartbed|Wartbed]] || Wartbed.h || Framework initialisation object. When created will boot OGRE and initialise all basic facilities.
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|}
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<div style="background:black; color:white;">namespace '''wb'''</div>
<div style="background:black; color:white;">namespace '''wb'''</div>
{| class="prettytable" style="border:1px solid black; width:100%;"
{| class="prettytable" style="border:1px solid black; width:100%;"

Revision as of 11:52, 5 March 2009

Stub page the may be updated as I go along. Does not in anyway represent the current state of the WARTBED code base.

Reference for WARTBED development framework

Namespaces

wb { main WARTBED namespace }
{
WARTBED-common namespaces
ogre { all things OGRE are encapsulated here }
input { all input-related aspects are collected here }
camera { enums for controlling a WARTBED Camera object }
Modules
darkomen { Code specific to handle Warhammer: Dark Omen }
}

Classes

namespace ::
Symbol #include Description
Wartbed Wartbed.h Framework initialisation object. When created will boot OGRE and initialise all basic facilities.


namespace wb
Symbol #include Description
Camera wb_Kernel.h Versatile camera abstraction that is designed for automate movement, focusing, swiveling, circling and orbiting operations.
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