Wartbed:Files/Formats

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Description of WARTBED file formats

Contents

Geometry

.ZIP archive with .model extension. Archive containing the following file types and extensions (can conatin any number of all file types except meshes.desc).

modelname.model

meshes.desc text
filename.vertices text
filename.indices text
filename.bmp/jpg/png bitmap
filename.skeleton  ???
filename.animation  ???


Model description

1: meshes.desc

Mesh name

{
    vertices : filename.vertices;
    indices : filename.vertices;
    offset : [x,y,z];
}

Mesh 2 name
{
    ...

}


Vertices

Space, tab, '[', ']' and ',' are all valid separators and can be exchanged for reabability. Separators should be able to follow each other (cross your fingers).

The first block is identified by the keyword "definition" (of rather, any character sequence starting with "def") and details the components are their order in a vertex. Valid tokens are "xy" for a two-float dataype, "xyz" for a three-float , "xyzw" for a four-float; and "argb", "bgra" and "rgba" for four-byte colours.

Valid field names are "position", "normal", "diffuse", "specular", "emissive" and "texture coordinate". There can be multiple fields of the same type in a vertex, however, it is not yet defined how WARTBED handles this.

The second block is identified as "vertices" (or "vtx"). Every vertex is numbered (though item identifiers are actually ignored when parsing). Multiple vertex blocks are appended into one consecutive vertex buffer (regardless of vertex numbering).

2: filename.vertices

definition

{
    xyz : position;
    xyz : normal;
    argb : diffuse;
    argb : specular;
    argb : emissive;
    xy : texture coordinates;
}

vertices
{
    0 : [1,2,3] [0,1,0] 0xFFFFFFFF, 0xF0F0F0F0, 0x10101010 [0,0];
    1 : [4,5,6] [1,0,0] 0xFFFFFFFF, 0xF0F0F0F0, 0x10101010 [1,1];

}


Indices

3: filename.indices

textures
{
    0 : texture1.png;
    1 : texture2.jpg;
}

definition
{
    123 : indices;
    xyz : normal;
    id : texture;
}

faces
{
    0 : 1,2,3 [0,1,0] 0;
    1 : 2,3,5 [0,0,1] 1;

}

Sprites

spritename.sprite

frames.desc (1)
spritesheet.bmp|jpg|png

Map

mapname.map

map.desc (1)

placeholder line

placeholder line

Army

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Mission

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