Wartbed:Files/Formats

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(Models)
(Placeholders for more essential formats)
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Description of WARTBED file formats
Description of WARTBED file formats
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==Models==
+
==Geometry==
.ZIP archive with .model extension. Archive containing the following file types and extensions (can conatin any number of all file types except meshes.desc).
.ZIP archive with .model extension. Archive containing the following file types and extensions (can conatin any number of all file types except meshes.desc).
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<div style="border:1px solid gray; background:rgb(16,32,16);width:50%">
+
<div style="border:1px solid gray; background:rgb(16,16,48);width:50%">
<u style="padding:0.5em;">'''modelname.model'''</u><br>
<u style="padding:0.5em;">'''modelname.model'''</u><br>
<div style="padding:1em; color:rgb(200,255,200);"><tt>'''meshes.desc''' (1)<br>
<div style="padding:1em; color:rgb(200,255,200);"><tt>'''meshes.desc''' (1)<br>
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</div>
</div>
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==Sprites==
 +
 +
<div style="border:1px solid gray; background:rgb(16,16,48);width:50%">
 +
<u style="padding:0.5em;">'''spritename.sprite'''</u><br>
 +
<div style="padding:1em; color:rgb(200,255,200);"><tt>'''frames.desc''' (1)<br>
 +
spritesheet.bmp|jpg|png<br></tt></div>
 +
</div>
 +
 +
==Map==
 +
<div style="border:1px solid gray; background:rgb(16,16,48);width:50%">
 +
<u style="padding:0.5em;">'''mapname.map'''</u><br>
 +
<div style="padding:1em; color:rgb(200,255,200);"><tt>'''map.desc''' (1)<br>
 +
placeholder line<br>
 +
placeholder line<br></tt></div>
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</div>
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 +
==Army==
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placeholder line
 +
 +
==Mission==
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placeholder line
[[category:WARTBED]]
[[category:WARTBED]]

Revision as of 11:45, 6 September 2008

Description of WARTBED file formats

Contents

Geometry

.ZIP archive with .model extension. Archive containing the following file types and extensions (can conatin any number of all file types except meshes.desc).

modelname.model

meshes.desc (1)

filename.vertices (2)
filename.indices (3)
texture.bmp|jpg|png
filename.skeleton

filename.animation


1: meshes.desc

Mesh name

{
    vertices : filename.vertices;
    indices : filename.vertices;
    offset : [x,y,z];
}

Mesh 2 name
{
    ...

}

2: filename.vertices

Placeholder line 1

Placeholder line 2

Placeholder line 3

3: filename.indices

Placeholder line 1

Placeholder line 2

Placeholder line 3

Sprites

spritename.sprite

frames.desc (1)
spritesheet.bmp|jpg|png

Map

mapname.map

map.desc (1)

placeholder line

placeholder line

Army

placeholder line

Mission

placeholder line

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