WARTBED/Clausewitz
From Dark Omen Wiki
(Difference between revisions)
m (→WARTBED v 0.1 "Clausewitz") |
(→Feature set) |
||
Line 4: | Line 4: | ||
==Feature set== | ==Feature set== | ||
- | + | '''Basic facilities''' | |
+ | * OGRE back-end | ||
+ | * HQ[234]X bitmap filtering | ||
+ | * Automatic resource management | ||
+ | * Fully customisable input bindings | ||
+ | * Fully customisable and extendible event hanling | ||
+ | * Very human-readable data script format | ||
+ | '''Game play''' | ||
+ | * Flocking behaviour | ||
+ | * Hierarchical groupings (units may be grouped in a division, which in turn may be part of an even higher group) | ||
+ | * Formations keep relative positions | ||
+ | * Targeting of actors, props and positions (that is, units, stuff and places) | ||
+ | * Order issuing both for groups and units | ||
+ | * Orders can be queued | ||
+ | ==Goals== | ||
+ | '''Modules''' | ||
+ | * Rudimentary module management system | ||
+ | ** Honest translation: rudimentary = stub + epsilon | ||
+ | ** Understandable honest translation: rudimentary = placeholder + absolute minimum | ||
+ | * Full rendering of all Dark Omen graphical data (maps, effects, sprites) | ||
+ | ** This is already accomplished in a previous WARTBED prototype, but for reasons of stability needs to be rewritten | ||
==On War== | ==On War== |
Revision as of 09:22, 1 February 2010
Contents |
WARTBED v 0.1 "Clausewitz"
Named after Carl von Clausewitz: Preussian soldier, military historian and military theorist. Clausewitz is arguably the father of modern warfare and one of the most important theoreticians and writers on miiltary theory, strategy and tactics. With Clausewitz modern warfare starts. With Clausewitz, WARTBED starts.
Feature set
Basic facilities
- OGRE back-end
- HQ[234]X bitmap filtering
- Automatic resource management
- Fully customisable input bindings
- Fully customisable and extendible event hanling
- Very human-readable data script format
Game play
- Flocking behaviour
- Hierarchical groupings (units may be grouped in a division, which in turn may be part of an even higher group)
- Formations keep relative positions
- Targeting of actors, props and positions (that is, units, stuff and places)
- Order issuing both for groups and units
- Orders can be queued
Goals
Modules
- Rudimentary module management system
- Honest translation: rudimentary = stub + epsilon
- Understandable honest translation: rudimentary = placeholder + absolute minimum
- Full rendering of all Dark Omen graphical data (maps, effects, sprites)
- This is already accomplished in a previous WARTBED prototype, but for reasons of stability needs to be rewritten