The Warhammer Attributes

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(New page: In Warhammer, units are defined by a set of attributes ranging from 1 to 10 (where humans average at 3). {|class="prettytable" style="border:2px solid black;" |+'''Warhammer unit attribut...)
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In Warhammer, units are defined by a set of attributes ranging from 1 to 10 (where humans average at 3).
 
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<div style="margin-left:2em; padding-top:1em; width:37em;"><small>''Warhammer 40K adheres to this set too, but units there lack the '''M'''ovement attribute and has a '''Sv''' (armour saving throw) as part of the set (in fantasy battle armour saving throw is contingent on which armour you equip the unity with).''</small></div>
<div style="margin-left:2em; padding-top:1em; width:37em;"><small>''Warhammer 40K adheres to this set too, but units there lack the '''M'''ovement attribute and has a '''Sv''' (armour saving throw) as part of the set (in fantasy battle armour saving throw is contingent on which armour you equip the unity with).''</small></div>
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While the Warhammer attribute set is tested and refined, there are two issues at hand. (1) WARTBED will be able to accommodate more games than "just" Dark Omen and those games might not easily lend to the Warhammer set; and (2) it might not be wise to use the Warhammer set straight off for reasons of IP rights (meh).
 

Revision as of 05:06, 4 January 2009

Warhammer unit attributes
Physical attributes
Attribute Full name Description
M Movement Allowance This represents the speed at which a regiment can manoeuvre, and is also used as a basis for

calculating their charge distance.

WsWeapon Skill This defines how skilled a warrior is with his weapons, or how vicious a monster is. The higher

the value the more likely the fighter is to hit a hand-to-hand combat opponent.

BsBallistic Skill This defines how skilled a warrior is with ranged weapons such as bows or crossbows, or how

accurate a ranged war machine such as a cannon is.

SStrength This shows how strong a creature is, and therefore how hard it can hit. Strength is used to

determine how easily a creature can hurt an opponent it has struck. The strength of the weapon is also taken into account.

TToughness This is a measure of a creature's or a machine's ability to resist damage when hit. The higher the value, the lower the chance of landed blows actually inflicting wounds.
WWounds This shows how much damage a creature or machine can take before it dies or falls unconscious (or in the case of machines, before it is ruined).
IInitiative This indicates how fast a creature can react. In close combat this is used to determine the order in

which creatures strike.

AAttacks This defines how often a creature attacks during close combat. A creature with more than one attack can potentially strike more than one enemy creature in the same round.
LdLeadership This shows how brave and solid a creature is. A creature with a high leadership is less likely to

flee from close combat (rout), and is more likely to rally if they do rout. Also, all regiments with a leader use his Leadership in any tests.

Warhammer 40K adheres to this set too, but units there lack the Movement attribute and has a Sv (armour saving throw) as part of the set (in fantasy battle armour saving throw is contingent on which armour you equip the unity with).
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