Talk:DO/SFX

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(New page: This is the Output text from the TextEditor, to List all SFX and GFX used on the maps. It will still be worth testing all 256 values, incase there are any unused ones but this may show ...)
(New page: This is the Output text from the TextEditor, to List all SFX and GFX used on the maps. It will still be worth testing all 256 values, incase there are any unused ones but this may show ...)
 

Current revision as of 01:28, 30 January 2009

This is the Output text from the TextEditor,

to List all SFX and GFX used on the maps.

It will still be worth testing all 256 values, incase there are any unused ones

but this may show patterns in the values used.


   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B1_01/B1_01.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D"
   
     WATR> offset: 49; blocksize: 12; items: 1; data: "_7water.M3D"
   
     FURN> offset: 69; blocksize: 302; items: 18
   
     INST> offset: 379; blocksize: 7000; items: 46; record size: 152
   
     TERR> offset: 7387; blocksize: 39496; items: 2; width: 184; height: 200
   
   		#macrob: 473
   			(macro block size: 30272; low: 0; high: 47)
   
   		#map pairs: 575
   			(map block size: 9200; low: 0; high: 96);  575
   
     ATTR> offset: 46891; blocksize: 18472; items: 36800; width: 184; height: 200
   
     EXCL> offset: 65371; blocksize: 72; items: 18
   
     MUSC> offset: 65447; blocksize: 20; items: 1; songname: "battle1.fsm"
   
     TRAC> offset: 65471; blocksize: 3224; items: 2; pts in tr 0: 135; pts in tr 1: 116
   
     EDIT> offset: 68699; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 7 (_ktremd1.m3d) 
   
   1: 0 0 7 (_ktremd1.m3d) 
   
   2: 0 0 7 (_ktremd1.m3d) 
   
   3: 0 0 7 (_ktremd1.m3d) 
   
   4: 0 0 6 (_ktrege1.m3d) 
   
   5: 0 0 7 (_ktremd1.m3d) 
   
   6: 0 0 7 (_ktremd1.m3d) 
   
   7: 0 0 6 (_ktrege1.m3d) 
   
   8: 0 0 7 (_ktremd1.m3d) 
   
   9: 0 0 7 (_ktremd1.m3d) 
   
   10: 0 0 7 (_ktremd1.m3d) 
   
   11: 0 0 11 (_kgrave.m3d) 
   
   12: 0 0 3 (_4hut2.m3d) 
   
   13: 0 0 4 (_4hut3.m3d) 
   
   14: 0 0 1 (_4barrel.m3d) 
   
   15: 0 0 1 (_4barrel.m3d) 
   
   16: 0 0 1 (_4barrel.m3d) 
   
   17: 0 0 0 () 
   
   18: 0 0 5 (_ktrebsh.m3d) 
   
   19: 0 0 5 (_ktrebsh.m3d) 
   
   20: 0 0 5 (_ktrebsh.m3d) 
   
   21: 0 0 5 (_ktrebsh.m3d) 
   
   22: 0 0 5 (_ktrebsh.m3d) 
   
   23: 0 0 0 () 
   
   24: 0 0 0 () 
   
   25: 0 0 0 () 
   
   26: 0 0 0 () 
   
   27: 18 0 0 () 
   
   28: 18 0 0 () 
   
   29: 3 0 0 () 
   
   30: 18 0 0 () 
   
   31: 18 0 0 () 
   
   32: 18 0 0 () 
   
   33: 0 0 6 (_ktrege1.m3d) 
   
   34: 0 0 7 (_ktremd1.m3d) 
   
   35: 0 0 5 (_ktrebsh.m3d) 
   
   36: 0 0 5 (_ktrebsh.m3d) 
   
   37: 0 0 11 (_kgrave.m3d) 
   
   38: 0 0 12 (_4jewel.m3d) 
   
   39: 0 0 13 (_KCHURCH.M3D) 
   
   40: 0 0 14 (_KWIGWAM.M3D) 
   
   41: 0 0 15 (_KNGTENT.M3D) 
   
   42: 0 0 16 (_korcw_d.m3D) 
   
   43: 0 0 17 (_KNTNT_D.M3D) 
   
   44: 0 0 18 (_KNGTNT2.M3D) 
   
   45: 0 0 2 (_4hut1.m3d) 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B1_02/B1_02.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D"
   
     WATR> offset: 49; blocksize: 1; items: 1; data: ""
   
     FURN> offset: 58; blocksize: 89; items: 5
   
     INST> offset: 155; blocksize: 6088; items: 40; record size: 152
   
     TERR> offset: 6251; blocksize: 30344; items: 2; width: 184; height: 200
   
   		#macrob: 330
   			(macro block size: 21120; low: 0; high: 46)
   
   		#map pairs: 575
   			(map block size: 9200; low: 0; high: 34);  575
   
     ATTR> offset: 36603; blocksize: 18472; items: 36800; width: 184; height: 200
   
     EXCL> offset: 55083; blocksize: 36; items: 9
   
     MUSC> offset: 55123; blocksize: 20; items: 1; songname: "battle2.fsm"
   
     TRAC> offset: 55147; blocksize: 3464; items: 2; pts in tr 0: 160; pts in tr 1: 111
   
     EDIT> offset: 58615; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 2 (_ktrege1.m3d) 
   
   1: 0 0 3 (_ktremd1.m3d) 
   
   2: 0 0 3 (_ktremd1.m3d) 
   
   3: 0 0 1 (_ktrebsh.m3d) 
   
   4: 0 0 1 (_ktrebsh.m3d) 
   
   5: 0 0 1 (_ktrebsh.m3d) 
   
   6: 0 0 3 (_ktremd1.m3d) 
   
   7: 0 0 3 (_ktremd1.m3d) 
   
   8: 0 0 1 (_ktrebsh.m3d) 
   
   9: 0 0 3 (_ktremd1.m3d) 
   
   10: 0 0 2 (_ktrege1.m3d) 
   
   11: 0 0 1 (_ktrebsh.m3d) 
   
   12: 0 0 1 (_ktrebsh.m3d) 
   
   13: 0 0 2 (_ktrege1.m3d) 
   
   14: 0 0 1 (_ktrebsh.m3d) 
   
   15: 0 0 3 (_ktremd1.m3d) 
   
   16: 0 0 1 (_ktrebsh.m3d) 
   
   17: 0 0 3 (_ktremd1.m3d) 
   
   18: 0 0 3 (_ktremd1.m3d) 
   
   19: 0 0 3 (_ktremd1.m3d) 
   
   20: 0 0 1 (_ktrebsh.m3d) 
   
   21: 0 0 2 (_ktrege1.m3d) 
   
   22: 0 0 1 (_ktrebsh.m3d) 
   
   23: 0 0 3 (_ktremd1.m3d) 
   
   24: 0 0 1 (_ktrebsh.m3d) 
   
   25: 0 0 3 (_ktremd1.m3d) 
   
   26: 0 0 3 (_ktremd1.m3d) 
   
   27: 0 0 3 (_ktremd1.m3d) 
   
   28: 0 0 1 (_ktrebsh.m3d) 
   
   29: 0 0 3 (_ktremd1.m3d) 
   
   30: 0 0 3 (_ktremd1.m3d) 
   
   31: 0 0 1 (_ktrebsh.m3d) 
   
   32: 0 0 3 (_ktremd1.m3d) 
   
   33: 0 0 3 (_ktremd1.m3d) 
   
   34: 0 0 1 (_ktrebsh.m3d) 
   
   35: 0 0 2 (_ktrege1.m3d) 
   
   36: 0 0 1 (_ktrebsh.m3d) 
   
   37: 0 0 1 (_ktrebsh.m3d) 
   
   38: 3 0 0 () 
   
   39: 0 16 4 (_4windm2.m3d) 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B1_03/B1_03.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d"
   
     WATR> offset: 49; blocksize: 12; items: 1; data: "_7water.M3D"
   
     FURN> offset: 69; blocksize: 307; items: 18
   
     INST> offset: 384; blocksize: 9736; items: 64; record size: 152
   
     TERR> offset: 10128; blocksize: 38104; items: 2; width: 256; height: 232
   
   		#macrob: 363
   
   			(macro block size: 23232; low: 0; high: 26)
   
   		#map pairs: 928
   
   			(map block size: 14848; low: 0; high: 24);  928
   
     ATTR> offset: 48240; blocksize: 29768; items: 59392; width: 256; height: 232
   
     EXCL> offset: 78016; blocksize: 60; items: 15
   
     MUSC> offset: 78080; blocksize: 20; items: 1; songname: "battle1.fsm"
   
     TRAC> offset: 78104; blocksize: 3560; items: 2; pts in tr 0: 162; pts in tr 1: 117
   
     EDIT> offset: 81668; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 5 (_khouse2.m3d) 
   
   1: 0 0 7 (_khouse4.m3d) 
   
   2: 0 0 6 (_khouse3.m3d) 
   
   3: 0 0 7 (_khouse4.m3d) 
   
   4: 0 0 4 (_khouse1.m3d) 
   
   5: 0 0 3 (_ktremd1.m3d) 
   
   6: 0 0 8 (_kgrave.m3d) 
   
   7: 0 0 3 (_ktremd1.m3d) 
   
   8: 0 0 3 (_ktremd1.m3d) 
   
   9: 0 0 3 (_ktremd1.m3d) 
   
   10: 0 0 3 (_ktremd1.m3d) 
   
   11: 0 0 2 (_ktrege1.m3d) 
   
   12: 0 0 2 (_ktrege1.m3d) 
   
   13: 0 0 2 (_ktrege1.m3d) 
   
   14: 0 0 2 (_ktrege1.m3d) 
   
   15: 0 0 8 (_kgrave.m3d) 
   
   16: 0 0 8 (_kgrave.m3d) 
   
   17: 0 0 8 (_kgrave.m3d) 
   
   18: 0 0 8 (_kgrave.m3d) 
   
   19: 0 0 8 (_kgrave.m3d) 
   
   20: 0 0 10 (_kgrave2.m3d) 
   
   21: 0 0 10 (_kgrave2.m3d) 
   
   22: 0 0 10 (_kgrave2.m3d) 
   
   23: 0 0 10 (_kgrave2.m3d) 
   
   24: 0 0 8 (_kgrave.m3d) 
   
   25: 0 0 9 (_4tomb.m3d) 
   
   26: 0 0 9 (_4tomb.m3d) 
   
   27: 0 0 18 (_kgywale.m3d) 
   
   28: 0 0 13 (_kgywall.m3d) 
   
   29: 0 0 11 (_4gygat1.m3d) 
   
   30: 0 0 18 (_kgywale.m3d) 
   
   31: 0 0 13 (_kgywall.m3d) 
   
   32: 0 0 12 (_4gygat2.m3d) 
   
   33: 0 0 3 (_ktremd1.m3d) 
   
   34: 0 0 3 (_ktremd1.m3d) 
   
   35: 0 0 3 (_ktremd1.m3d) 
   
   36: 0 0 3 (_ktremd1.m3d) 
   
   37: 0 0 3 (_ktremd1.m3d) 
   
   38: 0 0 3 (_ktremd1.m3d) 
   
   39: 0 0 3 (_ktremd1.m3d) 
   
   40: 0 0 3 (_ktremd1.m3d) 
   
   41: 0 0 3 (_ktremd1.m3d) 
   
   42: 0 0 3 (_ktremd1.m3d) 
   
   43: 0 0 3 (_ktremd1.m3d) 
   
   44: 0 0 3 (_ktremd1.m3d) 
   
   45: 0 0 3 (_ktremd1.m3d) 
   
   46: 0 0 3 (_ktremd1.m3d) 
   
   47: 0 0 3 (_ktremd1.m3d) 
   
   48: 0 0 3 (_ktremd1.m3d) 
   
   49: 0 0 1 (_ktrebsh.m3d) 
   
   50: 0 0 1 (_ktrebsh.m3d) 
   
   51: 0 0 1 (_ktrebsh.m3d) 
   
   52: 0 0 1 (_ktrebsh.m3d) 
   
   53: 0 0 1 (_ktrebsh.m3d) 
   
   54: 0 0 1 (_ktrebsh.m3d) 
   
   55: 0 0 1 (_ktrebsh.m3d) 
   
   56: 0 0 1 (_ktrebsh.m3d) 
   
   57: 0 0 1 (_ktrebsh.m3d) 
   
   58: 0 0 1 (_ktrebsh.m3d) 
   
   59: 0 0 8 (_kgrave.m3d) 
   
   60: 0 0 10 (_kgrave2.m3d) 
   
   61: 2 0 0 () 
   
   62: 9 0 0 () 
   
   63: 9 0 0 () 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B1_04/B1_04.prj
   
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D"
   
     WATR> offset: 49; blocksize: 1; items: 1; data: ""
   
     FURN> offset: 58; blocksize: 123; items: 7
   
     INST> offset: 189; blocksize: 8520; items: 56; record size: 152
   
     TERR> offset: 8717; blocksize: 45224; items: 2; width: 310; height: 180
   
   		#macrob: 482
   
   			(macro block size: 30848; low: 0; high: 15)
   
   		#map pairs: 897
   
   
   			(map block size: 14352; low: -3; high: 0);  897
   
     ATTR> offset: 53949; blocksize: 27972; items: 55800; width: 310; height: 180
   
     EXCL> offset: 81929; blocksize: 48; items: 12
   
     MUSC> offset: 81981; blocksize: 20; items: 1; songname: "battle2.fsm"
   
     TRAC> offset: 82005; blocksize: 3944; items: 2; pts in tr 0: 169; pts in tr 1: 142
   
     EDIT> offset: 85953; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 2 (_ktrege1.m3d) 
   
   1: 0 0 3 (_ktremd1.m3d) 
   
   2: 0 0 2 (_ktrege1.m3d) 
   
   3: 0 0 3 (_ktremd1.m3d) 
   
   4: 0 0 3 (_ktremd1.m3d) 
   
   5: 0 0 3 (_ktremd1.m3d) 
   
   6: 0 0 3 (_ktremd1.m3d) 
   
   7: 0 0 3 (_ktremd1.m3d) 
   
   8: 0 0 3 (_ktremd1.m3d) 
   
   9: 0 0 3 (_ktremd1.m3d) 
   
   10: 0 0 3 (_ktremd1.m3d) 
   
   11: 0 0 3 (_ktremd1.m3d) 
   
   12: 0 0 3 (_ktremd1.m3d) 
   
   13: 0 0 3 (_ktremd1.m3d) 
   
   14: 0 0 3 (_ktremd1.m3d) 
   
   15: 0 0 3 (_ktremd1.m3d) 
   
   16: 0 0 2 (_ktrege1.m3d) 
   
   17: 0 0 2 (_ktrege1.m3d) 
   
   18: 0 0 3 (_ktremd1.m3d) 
   
   19: 0 0 2 (_ktrege1.m3d) 
   
   20: 0 0 2 (_ktrege1.m3d) 
   
   21: 0 0 2 (_ktrege1.m3d) 
   
   22: 0 0 3 (_ktremd1.m3d) 
   
   23: 0 0 3 (_ktremd1.m3d) 
   
   24: 0 0 3 (_ktremd1.m3d) 
   
   25: 0 0 3 (_ktremd1.m3d) 
   
   26: 0 0 3 (_ktremd1.m3d) 
   
   27: 0 0 3 (_ktremd1.m3d) 
   
   28: 0 0 3 (_ktremd1.m3d) 
   
   29: 0 0 3 (_ktremd1.m3d) 
   
   30: 0 0 3 (_ktremd1.m3d) 
   
   31: 0 0 3 (_ktremd1.m3d) 
   
   32: 0 0 3 (_ktremd1.m3d) 
   
   33: 0 0 1 (_ktrebsh.m3d) 
   
   34: 0 0 1 (_ktrebsh.m3d) 
   
   35: 0 0 1 (_ktrebsh.m3d) 
   
   36: 0 0 1 (_ktrebsh.m3d) 
   
   37: 0 0 1 (_ktrebsh.m3d) 
   
   38: 0 0 1 (_ktrebsh.m3d) 
   
   39: 0 0 1 (_ktrebsh.m3d) 
   
   40: 0 0 1 (_ktrebsh.m3d) 
   
   41: 0 0 1 (_ktrebsh.m3d) 
   
   42: 0 0 1 (_ktrebsh.m3d) 
   
   43: 0 0 1 (_ktrebsh.m3d) 
   
   44: 0 0 1 (_ktrebsh.m3d) 
   
   45: 0 0 1 (_ktrebsh.m3d) 
   
   46: 0 0 1 (_ktrebsh.m3d) 
   
   47: 0 0 1 (_ktrebsh.m3d) 
   
   48: 0 0 1 (_ktrebsh.m3d) 
   
   49: 0 0 1 (_ktrebsh.m3d) 
   
   50: 0 0 1 (_ktrebsh.m3d) 
   
   51: 0 0 4 (_klongh2.m3d) 
   
   52: 0 0 5 (_klongh1.m3d) 
   
   53: 0 0 0 () 
   
   54: 3 0 0 () 
   
   55: 3 0 0 () 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B1_05/B1_05.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "base.m3d"
   
     WATR> offset: 49; blocksize: 1; items: 1; data: ""
   
     FURN> offset: 58; blocksize: 321; items: 19
   
     INST> offset: 387; blocksize: 5632; items: 37; record size: 152
   
     TERR> offset: 6027; blocksize: 21336; items: 2; width: 160; height: 160
   
   		#macrob: 233
   
   
   			(macro block size: 14912; low: 0; high: 47)
   
   		#map pairs: 400
   
   			(map block size: 6400; low: -1; high: 4);  400
   
     ATTR> offset: 27371; blocksize: 12872; items: 25600; width: 160; height: 160
   
     EXCL> offset: 40251; blocksize: 48; items: 12
   
     MUSC> offset: 40303; blocksize: 20; items: 1; songname: "battle2.fsm"
   
     TRAC> offset: 40327; blocksize: 4388; items: 2; pts in tr 0: 228; pts in tr 1: 120
   
     EDIT> offset: 44719; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 11 (_4tower1.m3d) 
   
   1: 0 16 10 (_4shop1.m3d) 
   
   2: 0 0 14 (_4trishp.m3d) 
   
   3: 0 0 5 (_4endhs1.m3d) 
   
   4: 0 0 13 (_4tower3.m3d) 
   
   5: 0 15 10 (_4shop1.m3d) 
   
   6: 0 0 14 (_4trishp.m3d) 
   
   7: 0 0 4 (_4corns3.m3d) 
   
   8: 0 0 7 (_kguildh.m3d) 
   
   9: 0 0 11 (_4tower1.m3d) 
   
   10: 0 16 10 (_4shop1.m3d) 
   
   11: 0 0 14 (_4trishp.m3d) 
   
   12: 0 14 18 (_4shop1c.m3d) 
   
   13: 0 0 8 (_4house.m3d) 
   
   14: 0 0 4 (_4corns3.m3d) 
   
   15: 0 0 5 (_4endhs1.m3d) 
   
   16: 0 0 8 (_4house.m3d) 
   
   17: 0 0 3 (_4corns2.m3d) 
   
   18: 0 0 15 (_4wealdn.m3d) 
   
   19: 0 0 16 (_kyard2.m3d) 
   
   20: 0 17 9 (_4inn.m3d) 
   
   21: 0 0 2 (_4corner.m3d) 
   
   22: 0 0 8 (_4house.m3d) 
   
   23: 0 0 3 (_4corns2.m3d) 
   
   24: 0 16 10 (_4shop1.m3d) 
   
   25: 0 0 14 (_4trishp.m3d) 
   
   26: 0 0 8 (_4house.m3d) 
   
   27: 0 15 10 (_4shop1.m3d) 
   
   28: 0 0 12 (_4tower2.m3d) 
   
   29: 0 0 6 (_4endhs2.m3d) 
   
   30: 0 0 7 (_kguildh.m3d) 
   
   31: 0 0 1 (_kchurch.m3d) 
   
   32: 0 0 0 () 
   
   33: 0 0 0 () 
   
   34: 9 0 0 () 
   
   35: 9 0 0 () 
   
   36: 0 0 0 () 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B1_06/B1_06.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D"
   
     WATR> offset: 49; blocksize: 12; items: 1; data: "_4tower.m3d"
   
     FURN> offset: 69; blocksize: 106; items: 6
   
     INST> offset: 183; blocksize: 2288; items: 15; record size: 152
   
     TERR> offset: 2479; blocksize: 18520; items: 2; width: 120; height: 192
   
   		#macrob: 199
   
   			(macro block size: 12736; low: 0; high: 58)
   
   		#map pairs: 360
   
   			(map block size: 5760; low: 0; high: 14);  360
   
     ATTR> offset: 21007; blocksize: 11592; items: 23040; width: 120; height: 192
   
     EXCL> offset: 32607; blocksize: 48; items: 12
   
     MUSC> offset: 32659; blocksize: 20; items: 1; songname: "battle1.fsm"
   
     TRAC> offset: 32683; blocksize: 2684; items: 2; pts in tr 0: 128; pts in tr 1: 78
   
     EDIT> offset: 35371; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 3 (_4lgeroc.m3d) 
   
   1: 0 0 4 (_4medro1.m3d) 
   
   2: 0 0 6 (_4smlroc.m3d) 
   
   3: 0 0 5 (_4medro2.m3d) 
   
   4: 0 0 2 (_ktrews2.m3d) 
   
   5: 0 0 2 (_ktrews2.m3d) 
   
   6: 0 0 6 (_4smlroc.m3d) 
   
   7: 0 0 1 (_ktrews1.M3D) 
   
   8: 0 0 1 (_ktrews1.M3D) 
   
   9: 0 0 2 (_ktrews2.m3d) 
   
   10: 0 0 1 (_ktrews1.M3D) 
   
   11: 0 0 1 (_ktrews1.M3D) 
   
   12: 0 0 5 (_4medro2.m3d) 
   
   13: 0 0 4 (_4medro1.m3d) 
   
   14: 18 0 0 () 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B1_07/B1_07.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D"
   
     WATR> offset: 49; blocksize: 12; items: 1; data: "_4tower.m3d"
   
     FURN> offset: 69; blocksize: 106; items: 6
   
     INST> offset: 183; blocksize: 2288; items: 15; record size: 152
   
     TERR> offset: 2479; blocksize: 18584; items: 2; width: 120; height: 192
   
   		#macrob: 200
   
   			(macro block size: 12800; low: 0; high: 58)
   
   		#map pairs: 360
   
   			(map block size: 5760; low: 0; high: 14);  360
   
     ATTR> offset: 21071; blocksize: 11592; items: 23040; width: 120; height: 192
   
     EXCL> offset: 32671; blocksize: 60; items: 15
   
     MUSC> offset: 32735; blocksize: 20; items: 1; songname: "battle2.fsm"
   
     TRAC> offset: 32759; blocksize: 2492; items: 2; pts in tr 0: 108; pts in tr 1: 82
   
     EDIT> offset: 35255; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 3 (_4lgeroc.m3d) 
   
   1: 0 0 4 (_4medro1.m3d) 
   
   2: 0 0 6 (_4smlroc.m3d) 
   
   3: 0 0 5 (_4medro2.m3d) 
   
   4: 0 0 2 (_ktrews2.m3d) 
   
   5: 0 0 2 (_ktrews2.m3d) 
   
   6: 0 0 6 (_4smlroc.m3d) 
   
   7: 0 0 1 (_ktrews1.M3D) 
   
   8: 0 0 1 (_ktrews1.M3D) 
   
   9: 0 0 2 (_ktrews2.m3d) 
   
   10: 0 0 1 (_ktrews1.M3D) 
   
   11: 0 0 1 (_ktrews1.M3D) 
   
   12: 0 0 5 (_4medro2.m3d) 
   
   13: 0 0 4 (_4medro1.m3d) 
   
   14: 18 0 0 () 
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B1_08/B1_08.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D"
   
     WATR> offset: 49; blocksize: 12; items: 1; data: "_7water.M3D"
   
     FURN> offset: 69; blocksize: 89; items: 5
   
     INST> offset: 166; blocksize: 2896; items: 19; record size: 152
   
     TERR> offset: 3070; blocksize: 55384; items: 2; width: 160; height: 300
   
   		#macrob: 675
   
   			(macro block size: 43200; low: 0; high: 56)
   
   		#map pairs: 760
   
   			(map block size: 12160; low: 0; high: 60);  760
   
     ATTR> offset: 58462; blocksize: 24072; items: 48000; width: 160; height: 300
   
     EXCL> offset: 82542; blocksize: 48; items: 12
   
     MUSC> offset: 82594; blocksize: 20; items: 1; songname: "battle1.fsm"
   
     TRAC> offset: 82618; blocksize: 4052; items: 2; pts in tr 0: 200; pts in tr 1: 120
   
     EDIT> offset: 86674; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 1 (_ktrews1.M3D) 
   
   1: 0 0 2 (_ktrews2.m3d) 
   
   2: 0 0 2 (_ktrews2.m3d) 
   
   3: 0 0 2 (_ktrews2.m3d) 
   
   4: 0 0 2 (_ktrews2.m3d) 
   
   5: 0 0 4 (_4medro2.m3d) 
   
   6: 0 0 3 (_4medro1.m3d) 
   
   7: 0 0 3 (_4medro1.m3d) 
   
   8: 0 0 5 (_4smlroc.m3d) 
   
   9: 0 0 4 (_4medro2.m3d) 
   
   10: 0 0 3 (_4medro1.m3d) 
   
   11: 0 0 4 (_4medro2.m3d) 
   
   12: 0 0 3 (_4medro1.m3d) 
   
   13: 0 0 5 (_4smlroc.m3d) 
   
   14: 0 0 4 (_4medro2.m3d) 
   
   15: 0 0 2 (_ktrews2.m3d) 
   
   16: 1 0 0 () 
   
   17: 18 0 0 () 
   
   18: 18 0 0 () 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B2_01/B2_01.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d"
   
     WATR> offset: 49; blocksize: 1; items: 1; data: ""
   
     FURN> offset: 58; blocksize: 89; items: 5
   
     INST> offset: 155; blocksize: 5784; items: 38; record size: 152
   
     TERR> offset: 5947; blocksize: 27608; items: 2; width: 160; height: 200
   
   		#macrob: 306
   
   			(macro block size: 19584; low: 0; high: 11)
   
   		#map pairs: 500
   
   			(map block size: 8000; low: -3; high: 0);  500
   
     ATTR> offset: 33563; blocksize: 16072; items: 32000; width: 160; height: 200
   
     EXCL> offset: 49643; blocksize: 36; items: 9
   
     MUSC> offset: 49683; blocksize: 20; items: 1; songname: "battle1.fsm"
   
     TRAC> offset: 49707; blocksize: 2960; items: 2; pts in tr 0: 113; pts in tr 1: 116
   
     EDIT> offset: 52671; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 1 (_4burym1.m3d) 
   
   1: 0 0 2 (_4burym2.m3d) 
   
   2: 0 0 1 (_4burym1.m3d) 
   
   3: 0 0 1 (_4burym1.m3d) 
   
   4: 0 0 2 (_4burym2.m3d) 
   
   5: 0 0 2 (_4burym2.m3d) 
   
   6: 0 0 2 (_4burym2.m3d) 
   
   7: 0 0 2 (_4burym2.m3d) 
   
   8: 0 0 4 (_ktrege1.m3d) 
   
   9: 0 0 4 (_ktrege1.m3d) 
   
   10: 0 0 4 (_ktrege1.m3d) 
   
   11: 0 0 5 (_ktremd1.m3d) 
   
   12: 0 0 5 (_ktremd1.m3d) 
   
   13: 0 0 5 (_ktremd1.m3d) 
   
   14: 0 0 5 (_ktremd1.m3d) 
   
   15: 0 0 5 (_ktremd1.m3d) 
   
   16: 0 0 5 (_ktremd1.m3d) 
   
   17: 0 0 5 (_ktremd1.m3d) 
   
   18: 0 0 5 (_ktremd1.m3d) 
   
   19: 0 0 5 (_ktremd1.m3d) 
   
   20: 0 0 5 (_ktremd1.m3d) 
   
   21: 0 0 5 (_ktremd1.m3d) 
   
   22: 0 0 5 (_ktremd1.m3d) 
   
   23: 0 0 5 (_ktremd1.m3d) 
   
   24: 0 0 3 (_ktrebsh.m3d) 
   
   25: 0 0 3 (_ktrebsh.m3d) 
   
   26: 0 0 3 (_ktrebsh.m3d) 
   
   27: 0 0 3 (_ktrebsh.m3d) 
   
   28: 0 0 3 (_ktrebsh.m3d) 
   
   29: 0 0 3 (_ktrebsh.m3d) 
   
   30: 0 0 3 (_ktrebsh.m3d) 
   
   31: 0 0 3 (_ktrebsh.m3d) 
   
   32: 0 0 3 (_ktrebsh.m3d) 
   
   33: 0 0 3 (_ktrebsh.m3d) 
   
   34: 0 0 3 (_ktrebsh.m3d) 
   
   35: 3 0 0 () 
   
   36: 3 0 0 () 
   
   37: 0 0 0 () 
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B2_02/B2_02.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D"
   
     WATR> offset: 49; blocksize: 1; items: 1; data: ""
   
     FURN> offset: 58; blocksize: 55; items: 3
   
     INST> offset: 121; blocksize: 4720; items: 31; record size: 152
   
     TERR> offset: 4849; blocksize: 21272; items: 2; width: 220; height: 260
   
   		#macrob: 101
   
   			(macro block size: 6464; low: 0; high: 5)
   
   		#map pairs: 924
   
   			(map block size: 14784; low: 0; high: 8);  924
   
     ATTR> offset: 26129; blocksize: 28672; items: 57200; width: 220; height: 260
   
     EXCL> offset: 54809; blocksize: 48; items: 12
   
     MUSC> offset: 54861; blocksize: 20; items: 1; songname: "battle2.fsm"
   
     TRAC> offset: 54885; blocksize: 3908; items: 2; pts in tr 0: 204; pts in tr 1: 104
   
     EDIT> offset: 58797; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 2 (_ktrege1.m3d) 
   
   1: 0 0 2 (_ktrege1.m3d) 
   
   2: 0 0 3 (_ktremd1.m3d) 
   
   3: 0 0 3 (_ktremd1.m3d) 
   
   4: 0 0 3 (_ktremd1.m3d) 
   
   5: 0 0 3 (_ktremd1.m3d) 
   
   6: 0 0 3 (_ktremd1.m3d) 
   
   7: 0 0 3 (_ktremd1.m3d) 
   
   8: 0 0 3 (_ktremd1.m3d) 
   
   9: 0 0 3 (_ktremd1.m3d) 
   
   10: 0 0 3 (_ktremd1.m3d) 
   
   11: 0 0 3 (_ktremd1.m3d) 
   
   12: 0 0 3 (_ktremd1.m3d) 
   
   13: 0 0 3 (_ktremd1.m3d) 
   
   14: 0 0 3 (_ktremd1.m3d) 
   
   15: 0 0 3 (_ktremd1.m3d) 
   
   16: 0 0 3 (_ktremd1.m3d) 
   
   17: 0 0 3 (_ktremd1.m3d) 
   
   18: 0 0 1 (_ktrebsh.m3d) 
   
   19: 0 0 1 (_ktrebsh.m3d) 
   
   20: 0 0 1 (_ktrebsh.m3d) 
   
   21: 0 0 1 (_ktrebsh.m3d) 
   
   22: 0 0 1 (_ktrebsh.m3d) 
   
   23: 0 0 1 (_ktrebsh.m3d) 
   
   24: 0 0 1 (_ktrebsh.m3d) 
   
   25: 0 0 1 (_ktrebsh.m3d) 
   
   26: 0 0 1 (_ktrebsh.m3d) 
   
   27: 9 0 0 () 
   
   28: 9 0 0 () 
   
   29: 9 0 0 () 
   
   30: 9 0 0 () 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B2_04/B2_04.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D"
   
     WATR> offset: 49; blocksize: 1; items: 1; data: ""
   
     FURN> offset: 58; blocksize: 55; items: 3
   
     INST> offset: 121; blocksize: 6696; items: 44; record size: 152
   
     TERR> offset: 6825; blocksize: 21272; items: 2; width: 160; height: 200
   
   		#macrob: 207
   
   			(macro block size: 13248; low: 0; high: 13)
   
   		#map pairs: 500
   
   			(map block size: 8000; low: 4; high: 38);  500
   
     ATTR> offset: 28105; blocksize: 16072; items: 32000; width: 160; height: 200
   
     EXCL> offset: 44185; blocksize: 36; items: 9
   
     MUSC> offset: 44225; blocksize: 20; items: 1; songname: "battle1.fsm"
   
     TRAC> offset: 44249; blocksize: 3632; items: 2; pts in tr 0: 165; pts in tr 1: 120
   
     EDIT> offset: 47885; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 2 (_ktrege1.m3d) 
   
   1: 0 0 2 (_ktrege1.m3d) 
   
   2: 0 0 2 (_ktrege1.m3d) 
   
   3: 0 0 2 (_ktrege1.m3d) 
   
   4: 0 0 3 (_ktremd1.m3d) 
   
   5: 0 0 3 (_ktremd1.m3d) 
   
   6: 0 0 3 (_ktremd1.m3d) 
   
   7: 0 0 3 (_ktremd1.m3d) 
   
   8: 0 0 3 (_ktremd1.m3d) 
   
   9: 0 0 3 (_ktremd1.m3d) 
   
   10: 0 0 3 (_ktremd1.m3d) 
   
   11: 0 0 3 (_ktremd1.m3d) 
   
   12: 0 0 3 (_ktremd1.m3d) 
   
   13: 0 0 3 (_ktremd1.m3d) 
   
   14: 0 0 3 (_ktremd1.m3d) 
   
   15: 0 0 3 (_ktremd1.m3d) 
   
   16: 0 0 3 (_ktremd1.m3d) 
   
   17: 0 0 3 (_ktremd1.m3d) 
   
   18: 0 0 3 (_ktremd1.m3d) 
   
   19: 0 0 3 (_ktremd1.m3d) 
   
   20: 0 0 3 (_ktremd1.m3d) 
   
   21: 0 0 3 (_ktremd1.m3d) 
   
   22: 0 0 3 (_ktremd1.m3d) 
   
   23: 0 0 3 (_ktremd1.m3d) 
   
   24: 0 0 3 (_ktremd1.m3d) 
   
   25: 0 0 3 (_ktremd1.m3d) 
   
   26: 0 0 1 (_ktrebsh.m3d) 
   
   27: 0 0 1 (_ktrebsh.m3d) 
   
   28: 0 0 1 (_ktrebsh.m3d) 
   
   29: 0 0 1 (_ktrebsh.m3d) 
   
   30: 0 0 1 (_ktrebsh.m3d) 
   
   31: 0 0 1 (_ktrebsh.m3d) 
   
   32: 0 0 1 (_ktrebsh.m3d) 
   
   33: 0 0 1 (_ktrebsh.m3d) 
   
   34: 0 0 1 (_ktrebsh.m3d) 
   
   35: 0 0 1 (_ktrebsh.m3d) 
   
   36: 0 0 1 (_ktrebsh.m3d) 
   
   37: 0 0 1 (_ktrebsh.m3d) 
   
   38: 0 0 1 (_ktrebsh.m3d) 
   
   39: 0 0 1 (_ktrebsh.m3d) 
   
   40: 0 0 1 (_ktrebsh.m3d) 
   
   41: 0 0 1 (_ktrebsh.m3d) 
   
   42: 3 0 0 () 
   
   43: 3 0 0 () 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B2_05/B2_05.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D"
    
     WATR> offset: 49; blocksize: 13; items: 1; data: "_4towers.m3d"
   
     FURN> offset: 70; blocksize: 55; items: 3
    
     INST> offset: 133; blocksize: 4720; items: 31; record size: 152
   
     TERR> offset: 4861; blocksize: 40520; items: 2; width: 200; height: 280
   
   		#macrob: 414
   
   			(macro block size: 26496; low: 0; high: 62)
   
   		#map pairs: 875
   
   			(map block size: 14000; low: 0; high: 62);  875
   
     ATTR> offset: 45389; blocksize: 28072; items: 56000; width: 200; height: 280
   
     EXCL> offset: 73469; blocksize: 48; items: 12
   
     MUSC> offset: 73521; blocksize: 20; items: 1; songname: "battle2.fsm"
   
     TRAC> offset: 73545; blocksize: 4232; items: 2; pts in tr 0: 187; pts in tr 1: 148
   
     EDIT> offset: 77781; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 3 (_ktremd1.m3d) 
   
   1: 0 0 3 (_ktremd1.m3d) 
   
   2: 0 0 3 (_ktremd1.m3d) 
   
   3: 0 0 3 (_ktremd1.m3d) 
   
   4: 0 0 3 (_ktremd1.m3d) 
   
   5: 0 0 3 (_ktremd1.m3d) 
   
   6: 0 0 3 (_ktremd1.m3d) 
   
   7: 0 0 2 (_ktrege1.m3d) 
   
   8: 0 0 2 (_ktrege1.m3d) 
   
   9: 0 0 2 (_ktrege1.m3d) 
   
   10: 0 0 3 (_ktremd1.m3d) 
   
   11: 0 0 3 (_ktremd1.m3d) 
   
   12: 0 0 3 (_ktremd1.m3d) 
   
   13: 0 0 3 (_ktremd1.m3d) 
   
   14: 0 0 3 (_ktremd1.m3d) 
   
   15: 0 0 3 (_ktremd1.m3d) 
   
   16: 0 0 3 (_ktremd1.m3d) 
   
   17: 0 0 3 (_ktremd1.m3d) 
   
   18: 0 0 1 (_ktrebsh.m3d) 
   
   19: 0 0 1 (_ktrebsh.m3d) 
   
   20: 0 0 1 (_ktrebsh.m3d) 
   
   21: 0 0 1 (_ktrebsh.m3d) 
   
   22: 0 0 1 (_ktrebsh.m3d) 
   
   23: 0 0 1 (_ktrebsh.m3d) 
   
   24: 0 0 1 (_ktrebsh.m3d) 
   
   25: 0 0 1 (_ktrebsh.m3d) 
   
   26: 0 0 1 (_ktrebsh.m3d) 
   
   27: 0 0 1 (_ktrebsh.m3d) 
   
   28: 0 0 1 (_ktrebsh.m3d) 
   
   29: 0 0 1 (_ktrebsh.m3d) 
   
   30: 3 0 0 () 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B2_07/B2_07.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D"
   
     WATR> offset: 49; blocksize: 12; items: 1; data: "_Kwater.m3d"
   
     FURN> offset: 69; blocksize: 225; items: 13
   
     INST> offset: 302; blocksize: 5632; items: 37; record size: 152
   
     TERR> offset: 5942; blocksize: 37528; items: 2; width: 280; height: 192
   
   		#macrob: 376
   
   			(macro block size: 24064; low: 0; high: 49)
   
   		#map pairs: 840
   
   			(map block size: 13440; low: 4; high: 42);  840
   
     ATTR> offset: 43478; blocksize: 26952; items: 53760; width: 280; height: 192
   
     EXCL> offset: 70438; blocksize: 72; items: 18
   
     MUSC> offset: 70514; blocksize: 20; items: 1; songname: "battle1.fsm"
   
     TRAC> offset: 70538; blocksize: 4280; items: 2; pts in tr 0: 178; pts in tr 1: 161
   
     EDIT> offset: 74822; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 1 (_kvamptw.m3d) 
   
   1: 0 0 10 (_kvhous1.m3d) 
   
   2: 0 0 11 (_kvhous2.m3d) 
   
   3: 0 0 12 (_kvhous3.m3d) 
   
   4: 0 0 13 (_kvhous4.m3d) 
   
   5: 0 0 12 (_kvhous3.m3d) 
   
   6: 0 0 13 (_kvhous4.m3d) 
   
   7: 0 0 2 (_ktrebsh.m3d) 
   
   8: 0 0 3 (_ktrege1.m3d) 
   
   9: 0 0 4 (_ktremd1.m3d) 
   
   10: 0 0 4 (_ktremd1.m3d) 
   
   11: 0 0 4 (_ktremd1.m3d) 
   
   12: 0 0 4 (_ktremd1.m3d) 
   
   13: 0 0 4 (_ktremd1.m3d) 
   
   14: 0 0 4 (_ktremd1.m3d) 
   
   15: 0 0 4 (_ktremd1.m3d) 
   
   16: 0 0 4 (_ktremd1.m3d) 
   
   17: 0 0 4 (_ktremd1.m3d) 
   
   18: 0 0 4 (_ktremd1.m3d) 
   
   19: 0 0 3 (_ktrege1.m3d) 
   
   20: 0 0 3 (_ktrege1.m3d) 
   
   21: 0 0 3 (_ktrege1.m3d) 
   
   22: 0 0 4 (_ktremd1.m3d) 
   
   23: 0 0 4 (_ktremd1.m3d) 
   
   24: 0 0 4 (_ktremd1.m3d) 
   
   25: 0 0 4 (_ktremd1.m3d) 
   
   26: 0 0 4 (_ktremd1.m3d) 
   
   27: 0 0 2 (_ktrebsh.m3d) 
   
   28: 0 0 2 (_ktrebsh.m3d) 
   
   29: 0 0 2 (_ktrebsh.m3d) 
   
   30: 0 0 2 (_ktrebsh.m3d) 
   
   31: 0 0 2 (_ktrebsh.m3d) 
   
   32: 0 0 2 (_ktrebsh.m3d) 
   
   33: 0 0 2 (_ktrebsh.m3d) 
   
   34: 0 0 2 (_ktrebsh.m3d) 
   
   35: 9 0 0 () 
   
   36: 9 0 0 () 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B2_08/B2_08.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D
   
     WATR> offset: 49; blocksize: 12; items: 1; data: "_7jewel.m3d"
   
     FURN> offset: 69; blocksize: 55; items: 3
   
     INST> offset: 132; blocksize: 1376; items: 9; record size: 152
   
     TERR> offset: 1516; blocksize: 70392; items: 2; width: 200; height: 300
   
   		#macrob: 862
   
   			(macro block size: 55168; low: 0; high: 63)
   
   		#map pairs: 950
   
   			(map block size: 15200; low: -1; high: 88);  950
   
     ATTR> offset: 71916; blocksize: 30072; items: 60000; width: 200; height: 300
   
     EXCL> offset: 101996; blocksize: 84; items: 21
   
     MUSC> offset: 102084; blocksize: 20; items: 1; songname: "battle2.fsm"
   
     TRAC> offset: 102108; blocksize: 2804; items: 2; pts in tr 0: 115; pts in tr 1: 101
   
     EDIT> offset: 104916; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 3 (_4minect.m3d) 
   
   1: 0 0 1 (_4buffer.m3d) 
   
   2: 0 0 2 (_4danger.m3d) 
   
   3: 0 0 3 (_4minect.m3d) 
   
   4: 0 0 2 (_4danger.m3d) 
   
   5: 0 0 2 (_4danger.m3d) 
   
   6: 10 0 0 () 
   
   7: 10 0 0 () 
   
   8: 10 0 0 () 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B3_01/B3_01.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D"
   
     WATR> offset: 49; blocksize: 12; items: 1; data: "_7water.M3D"
   
     FURN> offset: 69; blocksize: 55; items: 3
   
     INST> offset: 132; blocksize: 8064; items: 53; record size: 152
   
     TERR> offset: 8204; blocksize: 33880; items: 2; width: 240; height: 240
   
   		#macrob: 304
   
   			(macro block size: 19456; low: 0; high: 7)
   
   		#map pairs: 900
   
   			(map block size: 14400; low: 2; high: 14);  900
   
     ATTR> offset: 42092; blocksize: 28872; items: 57600; width: 240; height: 240
   
     EXCL> offset: 70972; blocksize: 72; items: 18
   
     MUSC> offset: 71048; blocksize: 20; items: 1; songname: "battle1.fsm"
   
     TRAC> offset: 71072; blocksize: 3992; items: 2; pts in tr 0: 176; pts in tr 1: 139
   
     EDIT> offset: 75068; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 3 (_ktremd1.m3d) 
   
   1: 0 0 3 (_ktremd1.m3d) 
   
   2: 0 0 3 (_ktremd1.m3d) 
   
   3: 0 0 3 (_ktremd1.m3d) 
   
   4: 0 0 3 (_ktremd1.m3d) 
   
   5: 0 0 1 (_ktrebsh.m3d) 
   
   6: 0 0 1 (_ktrebsh.m3d) 
   
   7: 0 0 1 (_ktrebsh.m3d) 
   
   8: 0 0 1 (_ktrebsh.m3d) 
   
   9: 0 0 1 (_ktrebsh.m3d) 
   
   10: 0 0 1 (_ktrebsh.m3d) 
   
   11: 0 0 2 (_ktrege1.m3d) 
   
   12: 0 0 2 (_ktrege1.m3d) 
   
   13: 0 0 2 (_ktrege1.m3d) 
   
   14: 0 0 3 (_ktremd1.m3d) 
   
   15: 0 0 3 (_ktremd1.m3d) 
   
   16: 0 0 3 (_ktremd1.m3d) 
   
   17: 0 0 3 (_ktremd1.m3d) 
   
   18: 0 0 3 (_ktremd1.m3d) 
   
   19: 0 0 3 (_ktremd1.m3d) 
   
   20: 0 0 1 (_ktrebsh.m3d) 
   
   21: 0 0 1 (_ktrebsh.m3d) 
   
   22: 0 0 1 (_ktrebsh.m3d) 
   
   23: 0 0 3 (_ktremd1.m3d) 
   
   24: 0 0 3 (_ktremd1.m3d) 
   
   25: 0 0 3 (_ktremd1.m3d) 
   
   26: 0 0 3 (_ktremd1.m3d) 
   
   27: 0 0 3 (_ktremd1.m3d) 
   
   28: 0 0 3 (_ktremd1.m3d) 
   
   29: 0 0 3 (_ktremd1.m3d) 
   
   30: 0 0 3 (_ktremd1.m3d) 
   
   31: 0 0 3 (_ktremd1.m3d) 
   
   32: 0 0 3 (_ktremd1.m3d) 
   
   33: 0 0 1 (_ktrebsh.m3d) 
   
   34: 0 0 1 (_ktrebsh.m3d) 
   
   35: 0 0 1 (_ktrebsh.m3d) 
   
   36: 0 0 1 (_ktrebsh.m3d) 
   
   37: 0 0 1 (_ktrebsh.m3d) 
   
   38: 0 0 1 (_ktrebsh.m3d) 
   
   39: 0 0 1 (_ktrebsh.m3d) 
   
   40: 0 0 1 (_ktrebsh.m3d) 
   
   41: 0 0 1 (_ktrebsh.m3d) 
   
   42: 0 0 1 (_ktrebsh.m3d) 
   
   43: 0 0 3 (_ktremd1.m3d) 
   
   44: 0 0 3 (_ktremd1.m3d) 
   
   45: 0 0 1 (_ktrebsh.m3d) 
   
   46: 0 0 1 (_ktrebsh.m3d) 
   
   47: 0 0 1 (_ktrebsh.m3d) 
   
   48: 2 0 0 () 
   
   49: 2 0 0 () 
   
   50: 9 0 0 () 
   
   51: 9 0 0 () 
   
   52: 9 0 0 () 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B3_02/B3_02.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d"
   
     WATR> offset: 49; blocksize: 1; items: 1; data: ""
   
     FURN> offset: 58; blocksize: 187; items: 11
   
     INST> offset: 253; blocksize: 4264; items: 28; record size: 152
   
     TERR> offset: 4525; blocksize: 34216; items: 2; width: 200; height: 200
   
   		#macrob: 378
   
   			(macro block size: 24192; low: 0; high: 31)
   
   		#map pairs: 625
   
   			(map block size: 10000; low: 0; high: 8);  625
   
     ATTR> offset: 38749; blocksize: 20072; items: 40000; width: 200; height: 200
   
     EXCL> offset: 58829; blocksize: 72; items: 18
   
     MUSC> offset: 58905; blocksize: 20; items: 1; songname: "battle2.fsm"
   
     TRAC> offset: 58929; blocksize: 4316; items: 2; pts in tr 0: 238; pts in tr 1: 104
   
     EDIT> offset: 63249; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 5 (_4gork.m3d) 
   
   1: 0 0 6 (_4mork.m3d) 
   
   2: 0 0 1 (_kwigwam.m3d) 
   
   3: 0 0 7 (_kngtent.m3d) 
   
   4: 0 0 1 (_kwigwam.m3d) 
   
   5: 0 0 8 (_kngtnt2.m3d) 
   
   6: 0 0 3 (_ktrege1.m3d) 
   
   7: 0 0 3 (_ktrege1.m3d) 
   
   8: 0 0 4 (_ktremd1.m3d) 
   
   9: 0 0 4 (_ktremd1.m3d) 
   
   10: 0 0 4 (_ktremd1.m3d) 
   
   11: 0 0 4 (_ktremd1.m3d) 
   
   12: 0 0 4 (_ktremd1.m3d) 
   
   13: 0 0 4 (_ktremd1.m3d) 
   
   14: 0 0 4 (_ktremd1.m3d) 
   
   15: 0 0 4 (_ktremd1.m3d) 
   
   16: 0 0 2 (_ktrebsh.m3d) 
   
   17: 0 0 2 (_ktrebsh.m3d) 
   
   18: 0 0 2 (_ktrebsh.m3d) 
   
   19: 0 0 2 (_ktrebsh.m3d) 
   
   20: 0 0 2 (_ktrebsh.m3d) 
   
   21: 0 0 2 (_ktrebsh.m3d) 
   
   22: 0 0 0 () 
   
   23: 0 0 0 () 
   
   24: 0 0 0 () 
   
   25: 3 0 0 () 
   
   26: 3 0 0 () 
   
   27: 3 0 0 () 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B3_06/B3_06.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D"
   
     WATR> offset: 49; blocksize: 1; items: 1; data: ""
   
     FURN> offset: 58; blocksize: 206; items: 12
   
     INST> offset: 272; blocksize: 6848; items: 45; record size: 152
   
     TERR> offset: 7128; blocksize: 42616; items: 2; width: 240; height: 180
   
   		#macrob: 493
   
   			(macro block size: 31552; low: 0; high: 27)
   
   		#map pairs: 690
   
   			(map block size: 11040; low: 2; high: 93);  690
   
     ATTR> offset: 49752; blocksize: 21672; items: 43200; width: 240; height: 180
   
     EXCL> offset: 71432; blocksize: 48; items: 12
   
     MUSC> offset: 71484; blocksize: 20; items: 1; songname: "battle1.fsm"
   
     TRAC> offset: 71508; blocksize: 3920; items: 2; pts in tr 0: 196; pts in tr 1: 113
   
     EDIT> offset: 75432; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 2 (_4medrk1.M3D) 
   
   1: 0 0 2 (_4medrk1.M3D) 
   
   2: 0 0 3 (_4medrk2.M3D) 
   
   3: 0 0 4 (_4Smlrk.m3d) 
   
   4: 0 0 1 (_4Lgerk.m3d) 
   
   5: 0 0 3 (_4medrk2.M3D) 
   
   6: 0 0 3 (_4medrk2.M3D) 
   
   7: 0 0 3 (_4medrk2.M3D) 
   
   8: 0 0 7 (_ktrebsh.m3d) 
   
   9: 0 0 3 (_4medrk2.M3D) 
   
   10: 0 0 2 (_4medrk1.M3D) 
   
   11: 0 0 2 (_4medrk1.M3D) 
   
   12: 0 0 2 (_4medrk1.M3D) 
   
   13: 0 0 2 (_4medrk1.M3D) 
   
   14: 0 0 4 (_4Smlrk.m3d) 
   
   15: 0 0 4 (_4Smlrk.m3d) 
   
   16: 0 0 4 (_4Smlrk.m3d) 
   
   17: 0 0 4 (_4Smlrk.m3d) 
   
   18: 0 0 5 (_ktrcns1.M3D) 
   
   19: 0 0 5 (_ktrcns1.M3D) 
   
   20: 0 0 5 (_ktrcns1.M3D) 
   
   21: 0 0 5 (_ktrcns1.M3D) 
   
   22: 0 0 5 (_ktrcns1.M3D) 
   
   23: 0 0 5 (_ktrcns1.M3D) 
   
   24: 0 0 5 (_ktrcns1.M3D) 
   
   25: 0 0 5 (_ktrcns1.M3D) 
   
   26: 0 0 5 (_ktrcns1.M3D) 
   
   27: 0 0 6 (_ktrcns2.M3D) 
   
   28: 0 0 6 (_ktrcns2.M3D) 
   
   29: 0 0 6 (_ktrcns2.M3D) 
   
   30: 0 0 6 (_ktrcns2.M3D) 
   
   31: 0 0 6 (_ktrcns2.M3D) 
   
   32: 0 0 6 (_ktrcns2.M3D) 
   
   33: 0 0 6 (_ktrcns2.M3D) 
   
   34: 0 0 7 (_ktrebsh.m3d) 
   
   35: 0 0 7 (_ktrebsh.m3d) 
   
   36: 0 0 7 (_ktrebsh.m3d) 
   
   37: 0 0 7 (_ktrebsh.m3d) 
   
   38: 0 0 7 (_ktrebsh.m3d) 
   
   39: 0 0 7 (_ktrebsh.m3d) 
   
   40: 0 0 8 (_kkishs1.m3d) 
   
   41: 0 0 9 (_kkishs2.m3d) 
   
   42: 18 0 0 () 
   
   43: 18 0 0 () 
   
   44: 0 0 12 (_4rockgp.m3d) 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B3_07/B3_07.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d"
   
   
     WATR> offset: 49; blocksize: 1; items: 1; data: ""
   
     FURN> offset: 58; blocksize: 138; items: 8
   
     INST> offset: 204; blocksize: 8520; items: 56; record size: 152
   
     TERR> offset: 8732; blocksize: 63320; items: 2; width: 250; height: 300
   
   		#macrob: 685
   
   			(macro block size: 43840; low: 0; high: 41)
   
   		#map pairs: 1216
   
   			(map block size: 19456; low: 0; high: 39);  1216
   
     ATTR> offset: 72060; blocksize: 37572; items: 75000; width: 250; height: 300
   
     EXCL> offset: 109640; blocksize: 108; items: 27
   
     MUSC> offset: 109752; blocksize: 20; items: 1; songname: "battle2.fsm"
   
     TRAC> offset: 109776; blocksize: 3284; items: 2; pts in tr 0: 166; pts in tr 1: 90
   
     EDIT> offset: 113064; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 1 (_4illroc.m3d) 
   
   1: 0 0 6 (_ktrcns1.m3d) 
   
   2: 0 0 6 (_ktrcns1.m3d) 
   
   3: 0 0 6 (_ktrcns1.m3d) 
   
   4: 0 0 6 (_ktrcns1.m3d) 
   
   5: 0 0 6 (_ktrcns1.m3d) 
   
   6: 0 0 6 (_ktrcns1.m3d) 
   
   7: 0 0 6 (_ktrcns1.m3d) 
   
   8: 0 0 6 (_ktrcns1.m3d) 
   
   9: 0 0 7 (_ktrcns2.m3d) 
   
   10: 0 0 7 (_ktrcns2.m3d) 
   
   11: 0 0 7 (_ktrcns2.m3d) 
   
   12: 0 0 7 (_ktrcns2.m3d) 
   
   13: 0 0 7 (_ktrcns2.m3d) 
   
   14: 0 0 6 (_ktrcns1.m3d) 
   
   15: 0 0 6 (_ktrcns1.m3d) 
   
   16: 0 0 6 (_ktrcns1.m3d) 
   
   17: 0 0 6 (_ktrcns1.m3d) 
   
   18: 0 0 6 (_ktrcns1.m3d) 
   
   19: 0 0 6 (_ktrcns1.m3d) 
   
   20: 0 0 6 (_ktrcns1.m3d) 
   
   21: 0 0 6 (_ktrcns1.m3d) 
   
   22: 0 0 6 (_ktrcns1.m3d) 
   
   23: 0 0 6 (_ktrcns1.m3d) 
   
   24: 0 0 6 (_ktrcns1.m3d) 
   
   25: 0 0 6 (_ktrcns1.m3d) 
   
   26: 0 0 6 (_ktrcns1.m3d) 
   
   27: 0 0 6 (_ktrcns1.m3d) 
   
   28: 0 0 6 (_ktrcns1.m3d) 
   
   29: 0 0 8 (_ktrebsh.m3d) 
   
   30: 0 0 8 (_ktrebsh.m3d) 
   
   31: 0 0 8 (_ktrebsh.m3d) 
   
   32: 0 0 8 (_ktrebsh.m3d) 
   
   33: 0 0 8 (_ktrebsh.m3d) 
   
   34: 0 0 8 (_ktrebsh.m3d) 
   
   35: 0 0 8 (_ktrebsh.m3d) 
   
   36: 0 0 8 (_ktrebsh.m3d) 
   
   37: 0 0 8 (_ktrebsh.m3d) 
   
   38: 0 0 8 (_ktrebsh.m3d) 
   
   39: 0 0 8 (_ktrebsh.m3d) 
   
   40: 0 0 8 (_ktrebsh.m3d) 
   
   41: 0 0 8 (_ktrebsh.m3d) 
   
   42: 0 0 8 (_ktrebsh.m3d) 
   
   43: 0 0 8 (_ktrebsh.m3d) 
   
   44: 0 0 8 (_ktrebsh.m3d) 
   
   45: 0 0 3 (_4medrk1.M3D) 
   
   46: 0 0 3 (_4medrk1.M3D) 
   
   47: 0 0 4 (_4medrk2.M3D) 
   
   48: 0 0 4 (_4medrk2.M3D) 
   
   49: 0 0 5 (_4Smlrk.m3d) 
   
   50: 0 0 5 (_4Smlrk.m3d) 
   
   51: 0 0 5 (_4Smlrk.m3d) 
   
   52: 18 0 0 () 
   
   53: 18 0 0 () 
   
   54: 0 0 0 () 
   
   55: 0 0 0 () 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B3_08/B3_08.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D"
   
     WATR> offset: 49; blocksize: 1; items: 1; data: ""
   
     FURN> offset: 58; blocksize: 123; items: 7
   
     INST> offset: 189; blocksize: 2288; items: 15; record size: 152
   
     TERR> offset: 2485; blocksize: 60328; items: 2; width: 280; height: 280
   
   		#macrob: 636
   
   			(macro block size: 40704; low: 0; high: 26)
   
   		#map pairs: 1225
   
   			(map block size: 19600; low: 0; high: 48);  1225
   
     ATTR> offset: 62821; blocksize: 39272; items: 78400; width: 280; height: 280
   
     EXCL> offset: 102101; blocksize: 48; items: 12
   
     MUSC> offset: 102153; blocksize: 20; items: 1; songname: "battle1.fsm"
   
     TRAC> offset: 102177; blocksize: 5012; items: 2; pts in tr 0: 235; pts in tr 1: 165
   
     EDIT> offset: 107193; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 1 (_4icegp1.M3D) 
   
   1: 0 0 2 (_4icegp2.M3D) 
   
   2: 0 0 3 (_4icelg1.M3D) 
   
   3: 0 0 4 (_4icemd1.M3D) 
   
   4: 0 0 5 (_4icemd2.M3D) 
   
   5: 0 0 6 (_4icesm1.M3D) 
   
   6: 0 0 7 (_4icesm2.M3D) 
   
   7: 0 0 4 (_4icemd1.M3D) 
   
   8: 0 0 5 (_4icemd2.M3D) 
   
   9: 0 0 1 (_4icegp1.M3D) 
   
   10: 0 0 1 (_4icegp1.M3D) 
   
   11: 0 0 3 (_4icelg1.M3D) 
   
   12: 0 0 2 (_4icegp2.M3D) 
   
   13: 18 0 0 () 
   
   14: 18 0 0 () 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B3_09/B3_09.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d"
   
     WATR> offset: 49; blocksize: 1; items: 1; data: ""
   
     FURN> offset: 58; blocksize: 55; items: 3
   
     INST> offset: 121; blocksize: 1528; items: 10; record size: 152
   
     TERR> offset: 1657; blocksize: 44488; items: 2; width: 200; height: 280
   
   		#macrob: 476
   
   			(macro block size: 30464; low: 0; high: 40)
   
   		#map pairs: 875
   
   			(map block size: 14000; low: 0; high: 60);  875
   
     ATTR> offset: 46153; blocksize: 28072; items: 56000; width: 200; height: 280
   
     EXCL> offset: 74233; blocksize: 72; items: 18
   
     MUSC> offset: 74309; blocksize: 20; items: 1; songname: "battle2.fsm"
   
     TRAC> offset: 74333; blocksize: 2816; items: 2; pts in tr 0: 102; pts in tr 1: 115
   
     EDIT> offset: 77153; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 1 (_4iceb01.m3d) 
   
   1: 0 0 2 (_4iceb02.m3d) 
   
   2: 0 0 3 (_4iceb03.m3d) 
   
   3: 0 0 3 (_4iceb03.m3d) 
   
   4: 0 0 3 (_4iceb03.m3d) 
   
   5: 0 0 2 (_4iceb02.m3d) 
   
   6: 0 0 2 (_4iceb02.m3d) 
   
   7: 0 0 1 (_4iceb01.m3d) 
   
   8: 18 0 0 () 
   
   9: 18 0 0 () 
   
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B4_01/B4_01.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D"
   
     WATR> offset: 49; blocksize: 1; items: 1; data: ""
   
     FURN> offset: 58; blocksize: 38; items: 2
   
     INST> offset: 104; blocksize: 1528; items: 10; record size: 152
   
     TERR> offset: 1640; blocksize: 50136; items: 2; width: 220; height: 320
   
   		#macrob: 503
   
   			(macro block size: 32192; low: 0; high: 33)
   
   		#map pairs: 1120
   
   			(map block size: 17920; low: -3; high: 46);  1120
   
     ATTR> offset: 51784; blocksize: 35272; items: 70400; width: 220; height: 320
   
     EXCL> offset: 87064; blocksize: 36; items: 9
   
     MUSC> offset: 87104; blocksize: 20; items: 1; songname: "battle1.fsm"
   
     TRAC> offset: 87128; blocksize: 3536; items: 2; pts in tr 0: 185; pts in tr 1: 92
   
     EDIT> offset: 90668; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 1 (_ktrews1.M3D) 
   
   1: 0 0 1 (_ktrews1.M3D) 
   
   2: 0 0 1 (_ktrews1.M3D) 
   
   3: 0 0 1 (_ktrews1.M3D) 
   
   4: 0 0 1 (_ktrews1.M3D) 
   
   5: 0 0 2 (_ktrews2.m3d) 
   
   6: 0 0 2 (_ktrews2.m3d) 
   
   7: 0 0 2 (_ktrews2.m3d) 
   
   8: 18 0 0 () 
   
   9: 18 0 0 () 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B4_02/B4_02.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D"
   
     WATR> offset: 49; blocksize: 12; items: 1; data: "_7water.M3D"
   
     FURN> offset: 69; blocksize: 89; items: 5
   
     INST> offset: 166; blocksize: 7456; items: 49; record size: 152
   
     TERR> offset: 7630; blocksize: 68552; items: 2; width: 312; height: 232
   
   		#macrob: 788
   
   			(macro block size: 50432; low: 0; high: 36)
   
   		#map pairs: 1131
   
   			(map block size: 18096; low: 0; high: 16);  1131
   
     ATTR> offset: 76190; blocksize: 36264; items: 72384; width: 312; height: 232
   
     EXCL> offset: 112462; blocksize: 60; items: 15
   
     MUSC> offset: 112526; blocksize: 20; items: 1; songname: "battle2.fsm"
   
     TRAC> offset: 112550; blocksize: 5096; items: 2; pts in tr 0: 241; pts in tr 1: 166
   
     EDIT> offset: 117650; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 3 (_ktremd1.m3d) 
   
   1: 0 0 3 (_ktremd1.m3d) 
   
   2: 0 0 3 (_ktremd1.m3d) 
   
   3: 0 0 3 (_ktremd1.m3d) 
   
   4: 0 0 3 (_ktremd1.m3d) 
   
   5: 0 0 3 (_ktremd1.m3d) 
   
   6: 0 0 3 (_ktremd1.m3d) 
   
   7: 0 0 3 (_ktremd1.m3d) 
   
   8: 0 0 2 (_ktrege1.m3d) 
   
   9: 0 0 2 (_ktrege1.m3d) 
   
   10: 0 0 2 (_ktrege1.m3d) 
   
   11: 0 0 2 (_ktrege1.m3d) 
   
   12: 0 0 2 (_ktrege1.m3d) 
   
   13: 0 0 3 (_ktremd1.m3d) 
   
   14: 0 0 3 (_ktremd1.m3d) 
   
   15: 0 0 3 (_ktremd1.m3d) 
   
   16: 0 0 3 (_ktremd1.m3d) 
   
   17: 0 0 3 (_ktremd1.m3d) 
   
   18: 0 0 3 (_ktremd1.m3d) 
   
   19: 0 0 3 (_ktremd1.m3d) 
   
   20: 0 0 3 (_ktremd1.m3d) 
   
   21: 0 0 3 (_ktremd1.m3d) 
   
   22: 0 0 3 (_ktremd1.m3d) 
   
   23: 0 0 3 (_ktremd1.m3d) 
   
   24: 0 0 3 (_ktremd1.m3d) 
   
   25: 0 0 1 (_ktrebsh.m3d) 
   
   26: 0 0 1 (_ktrebsh.m3d) 
   
   27: 0 0 1 (_ktrebsh.m3d) 
   
   28: 0 0 1 (_ktrebsh.m3d) 
   
   29: 0 0 1 (_ktrebsh.m3d) 
   
   30: 0 0 1 (_ktrebsh.m3d) 
   
   31: 0 0 1 (_ktrebsh.m3d) 
   
   32: 0 0 1 (_ktrebsh.m3d) 
   
   33: 0 0 1 (_ktrebsh.m3d) 
   
   34: 0 0 1 (_ktrebsh.m3d) 
   
   35: 0 0 1 (_ktrebsh.m3d) 
   
   36: 0 0 1 (_ktrebsh.m3d) 
   
   37: 0 0 1 (_ktrebsh.m3d) 
   
   38: 0 0 1 (_ktrebsh.m3d) 
   
   39: 0 0 1 (_ktrebsh.m3d) 
   
   40: 12 12 5 (_4watmil.m3d) 
   
   41: 0 0 3 (_ktremd1.m3d) 
   
   42: 0 0 3 (_ktremd1.m3d) 
   
   43: 0 0 3 (_ktremd1.m3d) 
   
   44: 0 0 1 (_ktrebsh.m3d) 
   
   45: 2 0 0 () 
   
   46: 2 0 0 () 
   
   47: 3 0 0 () 
   
   48: 3 0 0 () 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B4_03/B4_03.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d"
   
     WATR> offset: 49; blocksize: 1; items: 1; data: ""
   
     FURN> offset: 58; blocksize: 456; items: 27
   
     INST> offset: 522; blocksize: 8520; items: 56; record size: 152
   
     TERR> offset: 9050; blocksize: 18712; items: 2; width: 264; height: 160
   
   		#macrob: 127
   
   			(macro block size: 8128; low: 0; high: 36)
   
   		#map pairs: 660
   
   			(map block size: 10560; low: 0; high: 0);  660
   
     ATTR> offset: 27770; blocksize: 21192; items: 42240; width: 264; height: 160
   
     EXCL> offset: 48970; blocksize: 36; items: 9
   
     MUSC> offset: 49010; blocksize: 20; items: 1; songname: "battle1.fsm"
   
     TRAC> offset: 49034; blocksize: 3872; items: 2; pts in tr 0: 217; pts in tr 1: 88
   
     EDIT> offset: 52910; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 1 (_4barn1.m3d) 
   
   1: 0 0 2 (_4barn2.m3d) 
   
   2: 0 0 3 (_4barn3.m3d) 
   
   3: 0 0 18 (_4frmhs1.m3d) 
   
   4: 0 0 7 (_kgate.m3d) 
   
   5: 0 0 9 (_4smlbrn.m3d) 
   
   6: 0 0 10 (_4stabl2.m3d) 
   
   7: 0 0 11 (_4stabl3.m3d) 
   
   8: 0 0 12 (_4stable.m3d) 
   
   9: 0 0 13 (_4wall.m3d) 
   
   10: 0 0 1 (_4barn1.m3d) 
   
   11: 0 0 2 (_4barn2.m3d) 
   
   12: 0 0 18 (_4frmhs1.m3d) 
   
   13: 0 0 12 (_4stable.m3d) 
   
   14: 0 0 12 (_4stable.m3d) 
   
   15: 0 0 13 (_4wall.m3d) 
   
   16: 0 0 13 (_4wall.m3d) 
   
   17: 0 0 13 (_4wall.m3d) 
   
   18: 0 0 13 (_4wall.m3d) 
   
   19: 0 0 7 (_kgate.m3d) 
   
   20: 0 0 13 (_4wall.m3d) 
   
   21: 0 0 23 (_4roundl.m3d) 
   
   22: 0 0 22 (_kgranar.m3d) 
   
   23: 0 0 8 (_khaystk.m3d) 
   
   24: 0 0 8 (_khaystk.m3d) 
   
   25: 0 0 8 (_khaystk.m3d) 
   
   26: 0 0 16 (_ktremd1.m3d) 
   
   27: 0 0 16 (_ktremd1.m3d) 
   
   28: 0 0 16 (_ktremd1.m3d) 
   
   29: 0 0 16 (_ktremd1.m3d) 
   
   30: 0 0 16 (_ktremd1.m3d) 
   
   31: 0 0 16 (_ktremd1.m3d) 
   
   32: 0 0 16 (_ktremd1.m3d) 
   
   33: 0 0 16 (_ktremd1.m3d) 
   
   34: 0 0 15 (_ktrege1.m3d) 
   
   35: 0 0 15 (_ktrege1.m3d) 
   
   36: 0 0 14 (_ktrebsh.m3d) 
   
   37: 0 0 14 (_ktrebsh.m3d) 
   
   38: 0 0 14 (_ktrebsh.m3d) 
   
   39: 0 0 14 (_ktrebsh.m3d) 
   
   40: 0 0 14 (_ktrebsh.m3d) 
   
   41: 0 0 14 (_ktrebsh.m3d) 
   
   42: 0 0 19 (_4frmhs2.m3d) 
   
   43: 0 0 19 (_4frmhs2.m3d) 
   
   44: 0 0 20 (_4frmhs3.m3d) 
   
   45: 0 0 20 (_4frmhs3.m3d) 
   
   46: 0 0 16 (_ktremd1.m3d) 
   
   47: 0 0 16 (_ktremd1.m3d) 
   
   48: 0 0 16 (_ktremd1.m3d) 
   
   49: 0 0 14 (_ktrebsh.m3d) 
   
   50: 0 0 25 (_ktreorg.m3d) 
   
   51: 0 0 25 (_ktreorg.m3d) 
   
   52: 0 0 25 (_ktreorg.m3d) 
   
   53: 0 0 27 (_4walcap.m3d) 
   
   54: 3 0 0 () 
   
   55: 3 0 0 () 
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B4_05/B4_05.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D"
   
     WATR> offset: 49; blocksize: 12; items: 1; data: "_7water.M3D"
   
     FURN> offset: 69; blocksize: 72; items: 4
   
     INST> offset: 149; blocksize: 6848; items: 45; record size: 152
   
     TERR> offset: 7005; blocksize: 48248; items: 2; width: 304; height: 232
   
   		#macrob: 478
   
   			(macro block size: 30592; low: 0; high: 31)
   
   		#map pairs: 1102
   
   			(map block size: 17632; low: 4; high: 18);  1102
   
     ATTR> offset: 55261; blocksize: 35336; items: 70528; width: 304; height: 232
   
     EXCL> offset: 90605; blocksize: 108; items: 27
   
     MUSC> offset: 90717; blocksize: 20; items: 1; songname: "battle2.fsm"
   
     TRAC> offset: 90741; blocksize: 3092; items: 2; pts in tr 0: 140; pts in tr 1: 100
   
     EDIT> offset: 93837; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 3 (_ktremd1.m3d) 
   
   1: 0 0 2 (_ktrege1.m3d) 
   
   2: 0 0 2 (_ktrege1.m3d) 
   
   3: 0 0 2 (_ktrege1.m3d) 
   
   4: 0 0 3 (_ktremd1.m3d) 
   
   5: 0 0 3 (_ktremd1.m3d) 
   
   6: 0 0 3 (_ktremd1.m3d) 
   
   7: 0 0 3 (_ktremd1.m3d) 
   
   8: 0 0 3 (_ktremd1.m3d) 
   
   9: 0 0 3 (_ktremd1.m3d) 
   
   10: 0 0 3 (_ktremd1.m3d) 
   
   11: 0 0 3 (_ktremd1.m3d) 
   
   12: 0 0 3 (_ktremd1.m3d) 
   
   13: 0 0 3 (_ktremd1.m3d) 
   
   14: 0 0 3 (_ktremd1.m3d) 
   
   15: 0 0 3 (_ktremd1.m3d) 
   
   16: 0 0 3 (_ktremd1.m3d) 
   
   17: 0 0 3 (_ktremd1.m3d) 
   
   18: 0 0 3 (_ktremd1.m3d) 
   
   19: 0 0 3 (_ktremd1.m3d) 
   
   20: 0 0 3 (_ktremd1.m3d) 
   
   21: 0 0 3 (_ktremd1.m3d) 
   
   22: 0 0 3 (_ktremd1.m3d) 
   
   23: 0 0 3 (_ktremd1.m3d) 
   
   24: 0 0 3 (_ktremd1.m3d) 
   
   25: 0 0 3 (_ktremd1.m3d) 
   
   26: 0 0 1 (_ktrebsh.m3d) 
   
   27: 0 0 1 (_ktrebsh.m3d) 
   
   28: 0 0 1 (_ktrebsh.m3d) 
   
   29: 0 0 1 (_ktrebsh.m3d) 
   
   30: 0 0 1 (_ktrebsh.m3d) 
   
   31: 0 0 1 (_ktrebsh.m3d) 
   
   32: 0 0 1 (_ktrebsh.m3d) 
   
   33: 0 0 1 (_ktrebsh.m3d) 
   
   34: 0 0 1 (_ktrebsh.m3d) 
   
   35: 0 0 1 (_ktrebsh.m3d) 
   
   36: 0 0 1 (_ktrebsh.m3d) 
   
   37: 0 0 1 (_ktrebsh.m3d) 
   
   38: 0 0 1 (_ktrebsh.m3d) 
   
   39: 0 0 1 (_ktrebsh.m3d) 
   
   40: 0 0 4 (_4sstone.m3d) 
   
   41: 2 0 0 () 
   
   42: 9 0 0 () 
   
   43: 9 0 0 () 
   
   44: 9 0 0 () 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B4_06/B4_06.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d"
     
     WATR> offset: 49; blocksize: 12; items: 1; data: "_7water.m3d"
   
     FURN> offset: 69; blocksize: 55; items: 3
     
     INST> offset: 132; blocksize: 4264; items: 28; record size: 152
     
     TERR> offset: 4404; blocksize: 51096; items: 2; width: 250; height: 280
   
   		#macrob: 518
   
   			(macro block size: 33152; low: 0; high: 32)
   
   		#map pairs: 1120
   
   			(map block size: 17920; low: 0; high: 18);  1120
   
     ATTR> offset: 55508; blocksize: 35072; items: 70000; width: 250; height: 280
    
    EXCL> offset: 90588; blocksize: 72; items: 18
   
     MUSC> offset: 90664; blocksize: 20; items: 1; songname: "battle1.fsm"
   
     TRAC> offset: 90688; blocksize: 3092; items: 2; pts in tr 0: 95; pts in tr 1: 145
   
     EDIT> offset: 93784; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 2 (_ktremd1.m3d) 
   
   1: 0 0 3 (_ktrege1.m3d) 
   
   2: 0 0 2 (_ktremd1.m3d) 
   
   3: 0 0 2 (_ktremd1.m3d) 
   
   4: 0 0 2 (_ktremd1.m3d) 
   
   5: 0 0 2 (_ktremd1.m3d) 
   
   6: 0 0 3 (_ktrege1.m3d) 
   
   7: 0 0 2 (_ktremd1.m3d) 
   
   8: 0 0 2 (_ktremd1.m3d) 
   
   9: 0 0 2 (_ktremd1.m3d) 
   
   10: 0 0 3 (_ktrege1.m3d) 
   
   11: 0 0 2 (_ktremd1.m3d) 
   
   12: 0 0 2 (_ktremd1.m3d) 
   
   13: 0 0 2 (_ktremd1.m3d) 
   
   14: 0 0 2 (_ktremd1.m3d) 
   
   15: 0 0 2 (_ktremd1.m3d) 
   
   16: 0 0 1 (_ktrebsh.m3d) 
   
   17: 0 0 1 (_ktrebsh.m3d) 
   
   18: 0 0 1 (_ktrebsh.m3d) 
   
   19: 0 0 1 (_ktrebsh.m3d) 
   
   20: 0 0 1 (_ktrebsh.m3d) 
   
   21: 0 0 1 (_ktrebsh.m3d) 
   
   22: 0 0 1 (_ktrebsh.m3d) 
   
   23: 0 0 1 (_ktrebsh.m3d) 
   
   24: 0 0 1 (_ktrebsh.m3d) 
   
   25: 3 0 0 () 
   
   26: 3 0 0 () 
   
   27: 3 0 0 () 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B4_08/B4_08.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d"
   
     WATR> offset: 49; blocksize: 1; items: 1; data: ""
   
     FURN> offset: 58; blocksize: 89; items: 5
   
     INST> offset: 155; blocksize: 4720; items: 31; record size: 152
   
     TERR> offset: 4883; blocksize: 15720; items: 2; width: 264; height: 232
   
   		#macrob: 6
   
   			(macro block size: 384; low: 0; high: 8)
   
   		#map pairs: 957
   
   			(map block size: 15312; low: 0; high: 0);  957
   
     ATTR> offset: 20611; blocksize: 30696; items: 61248; width: 264; height: 232
   
     EXCL> offset: 51315; blocksize: 48; items: 12
   
     MUSC> offset: 51367; blocksize: 20; items: 1; songname: "battle1.fsm"
   
     TRAC> offset: 51391; blocksize: 3380; items: 2; pts in tr 0: 135; pts in tr 1: 129
   
     EDIT> offset: 54775; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 4 (_4circle.m3d) 
   
   1: 0 0 2 (_ktrege1.m3d) 
   
   2: 0 0 2 (_ktrege1.m3d) 
   
   3: 0 0 1 (_ktrebsh.m3d) 
   
   4: 0 0 2 (_ktrege1.m3d) 
   
   5: 0 0 3 (_ktremd1.m3d) 
   
   6: 0 0 3 (_ktremd1.m3d) 
   
   7: 0 0 3 (_ktremd1.m3d) 
   
   8: 0 0 3 (_ktremd1.m3d) 
   
   9: 0 0 3 (_ktremd1.m3d) 
   
   10: 0 0 3 (_ktremd1.m3d) 
   
   11: 0 0 3 (_ktremd1.m3d) 
   
   12: 0 0 3 (_ktremd1.m3d) 
   
   13: 0 0 3 (_ktremd1.m3d) 
   
   14: 0 0 3 (_ktremd1.m3d) 
   
   15: 0 0 3 (_ktremd1.m3d) 
   
   16: 0 0 3 (_ktremd1.m3d) 
   
   17: 0 0 1 (_ktrebsh.m3d) 
   
   18: 0 0 1 (_ktrebsh.m3d) 
   
   19: 0 0 1 (_ktrebsh.m3d) 
   
   20: 0 0 1 (_ktrebsh.m3d) 
   
   21: 0 0 1 (_ktrebsh.m3d) 
   
   22: 0 0 1 (_ktrebsh.m3d) 
   
   23: 0 0 1 (_ktrebsh.m3d) 
   
   24: 0 0 1 (_ktrebsh.m3d) 
   
   25: 0 0 1 (_ktrebsh.m3d) 
   
   26: 0 0 5 (_4magstn.m3d) 
   
   27: 3 0 0 () 
   
   28: 3 0 0 () 
   
   29: 3 0 0 () 
   
   30: 3 0 0 () 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B4_09/B4_09.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D"
   
     WATR> offset: 49; blocksize: 1; items: 1; data: ""
    
     FURN> offset: 58; blocksize: 140; items: 8
    
    INST> offset: 206; blocksize: 4720; items: 31; record size: 152
   
     TERR> offset: 4934; blocksize: 45672; items: 2; width: 260; height: 260
   
   		#macrob: 441
   
   			(macro block size: 28224; low: 0; high: 34)
   
   		#map pairs: 1089
   
   			(map block size: 17424; low: 0; high: 8);  1089
   
     ATTR> offset: 50614; blocksize: 33872; items: 67600; width: 260; height: 260
   
     EXCL> offset: 84494; blocksize: 36; items: 9
   
     MUSC> offset: 84534; blocksize: 20; items: 1; songname: "battle2.fsm"
   
     TRAC> offset: 84558; blocksize: 4496; items: 2; pts in tr 0: 213; pts in tr 1: 144
   
     EDIT> offset: 89058; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 2 (_4roundl.m3d) 
   
   1: 0 0 8 (_kwtwr_d.m3d) 
   
   2: 0 11 3 (_kwindml.m3d) 
   
   3: 0 0 7 (_ktremd1.m3d) 
   
   4: 0 0 6 (_ktrege1.m3d) 
   
   5: 0 0 6 (_ktrege1.m3d) 
   
   6: 0 0 6 (_ktrege1.m3d) 
   
   7: 0 0 6 (_ktrege1.m3d) 
   
   8: 0 0 7 (_ktremd1.m3d) 
   
   9: 0 0 7 (_ktremd1.m3d) 
   
   10: 0 0 7 (_ktremd1.m3d) 
   
   11: 0 0 7 (_ktremd1.m3d) 
   
   12: 0 0 7 (_ktremd1.m3d) 
   
   13: 0 0 7 (_ktremd1.m3d) 
   
   14: 0 0 7 (_ktremd1.m3d) 
   
   15: 0 0 7 (_ktremd1.m3d) 
   
   16: 0 0 7 (_ktremd1.m3d) 
   
   17: 0 0 7 (_ktremd1.m3d) 
   
   18: 0 11 3 (_kwindml.m3d) 
   
   19: 0 0 2 (_4roundl.m3d) 
   
   20: 0 0 5 (_ktrebsh.m3d) 
   
   21: 0 0 5 (_ktrebsh.m3d) 
   
   22: 0 0 5 (_ktrebsh.m3d) 
   
   23: 0 0 5 (_ktrebsh.m3d) 
   
   24: 0 0 5 (_ktrebsh.m3d) 
   
   25: 0 0 5 (_ktrebsh.m3d) 
   
   26: 0 0 5 (_ktrebsh.m3d) 
   
   27: 0 0 5 (_ktrebsh.m3d) 
   
   28: 0 0 5 (_ktrebsh.m3d) 
   
   29: 9 0 0 () 
   
   30: 9 0 0 () 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B4_10/B4_10.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d"
   
     WATR> offset: 49; blocksize: 12; items: 1; data: "_4mouss.m3d"
   
     FURN> offset: 69; blocksize: 157; items: 9
   
     INST> offset: 234; blocksize: 5936; items: 39; record size: 152
   
     TERR> offset: 6178; blocksize: 36296; items: 2; width: 184; height: 232
   
   		#macrob: 400
   
   			(macro block size: 25600; low: 0; high: 63)
   
   		#map pairs: 667
   
   			(map block size: 10672; low: 0; high: 30);  667
   
     ATTR> offset: 42482; blocksize: 21416; items: 42688; width: 184; height: 232
   
     EXCL> offset: 63906; blocksize: 72; items: 18
   
     MUSC> offset: 63982; blocksize: 20; items: 1; songname: "battle1.fsm"
   
     TRAC> offset: 64006; blocksize: 2672; items: 2; pts in tr 0: 124; pts in tr 1: 81
   
     EDIT> offset: 66682; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 2 (_4crypt1.m3d) 
   
   1: 0 0 3 (_4crypt2.m3d) 
   
   2: 0 0 4 (_4crypt3.m3d) 
   
   3: 0 0 8 (_4crypt4.m3d) 
   
   4: 0 0 6 (_ktrege1.m3d) 
   
   5: 0 0 6 (_ktrege1.m3d) 
   
   6: 0 0 6 (_ktrege1.m3d) 
   
   7: 0 0 7 (_ktremd1.m3d) 
   
   8: 0 0 7 (_ktremd1.m3d) 
   
   9: 0 0 7 (_ktremd1.m3d) 
   
   10: 0 0 7 (_ktremd1.m3d) 
   
   11: 0 0 7 (_ktremd1.m3d) 
   
   12: 0 0 7 (_ktremd1.m3d) 
   
   13: 0 0 7 (_ktremd1.m3d) 
   
   14: 0 0 7 (_ktremd1.m3d) 
   
   15: 0 0 7 (_ktremd1.m3d) 
   
   16: 0 0 7 (_ktremd1.m3d) 
   
   17: 0 0 7 (_ktremd1.m3d) 
   
   18: 0 0 7 (_ktremd1.m3d) 
   
   19: 0 0 7 (_ktremd1.m3d) 
   
   20: 0 0 7 (_ktremd1.m3d) 
   
   21: 0 0 5 (_ktrebsh.m3d) 
   
   22: 0 0 5 (_ktrebsh.m3d) 
   
   23: 0 0 5 (_ktrebsh.m3d) 
   
   24: 0 0 5 (_ktrebsh.m3d) 
   
   25: 0 0 5 (_ktrebsh.m3d) 
   
   26: 0 0 5 (_ktrebsh.m3d) 
   
   27: 0 0 5 (_ktrebsh.m3d) 
   
   28: 0 0 5 (_ktrebsh.m3d) 
   
   29: 0 0 5 (_ktrebsh.m3d) 
   
   30: 0 0 5 (_ktrebsh.m3d) 
   
   31: 0 0 5 (_ktrebsh.m3d) 
   
   32: 0 0 9 (_4crypt5.m3d) 
   
   33: 0 0 9 (_4crypt5.m3d) 
   
   34: 9 0 0 () 
   
   35: 9 0 0 () 
   
   36: 9 0 0 () 
   
   37: 0 0 7 (_ktremd1.m3d) 
   
   38: 0 0 5 (_ktrebsh.m3d) 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/B5_01/B5_01.prj
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d"
   
     WATR> offset: 49; blocksize: 11; items: 1; data: "_7glow.m3d"
   
     FURN> offset: 68; blocksize: 20; items: 1
   
     INST> offset: 96; blocksize: 768; items: 5; record size: 152
   
     TERR> offset: 872; blocksize: 53080; items: 2; width: 320; height: 296
   
   		#macrob: 459
   
   			(macro block size: 29376; low: 0; high: 23)
   
   		#map pairs: 1480
   
   			(map block size: 23680; low: 0; high: 0);  1480
   
     ATTR> offset: 53960; blocksize: 47432; items: 94720; width: 320; height: 296
   
     EXCL> offset: 101400; blocksize: 132; items: 33
   
     MUSC> offset: 101536; blocksize: 20; items: 1; songname: "battle2.fsm"
   
     TRAC> offset: 101560; blocksize: 4424; items: 2; pts in tr 0: 200; pts in tr 1: 151
   
     EDIT> offset: 105988; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 0 () 
   
   1: 18 0 0 () 
   
   2: 18 0 0 () 
   
   3: 18 0 0 () 
   
   4: 0 0 1 (_4jewel.m3d) 
   
   
   Loaded C:/Program Files/Dark Omen/GameData/1pbat/SPARE9/SPARE9.prj
   
   
   
     BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d"
   
     WATR> offset: 49; blocksize: 1; items: 1; data: ""
   
     FURN> offset: 58; blocksize: 55; items: 3
   
     INST> offset: 121; blocksize: 4720; items: 31; record size: 152
   
     TERR> offset: 4849; blocksize: 11624; items: 2; width: 184; height: 184
   
   		#macrob: 49
   
   			(macro block size: 3136; low: 0; high: 4)
   
   		#map pairs: 529
   
   			(map block size: 8464; low: 8; high: 8);  529
   
     ATTR> offset: 16481; blocksize: 17000; items: 33856; width: 184; height: 184
   
     EXCL> offset: 33489; blocksize: 36; items: 9
   
     MUSC> offset: 33529; blocksize: 20; items: 1; songname: "battle1.fsm"
   
     TRAC> offset: 33553; blocksize: 4280; items: 2; pts in tr 0: 204; pts in tr 1: 135
   
     EDIT> offset: 37837; blocksize: 492; items: 0; unknown contents
   
   # sfx gfx livemodel 
   
   0: 0 0 0 () 
   
   1: 0 0 3 (_ktremd1.m3d) 
   
   2: 0 0 3 (_ktremd1.m3d) 
   
   3: 0 0 3 (_ktremd1.m3d) 
   
   4: 0 0 3 (_ktremd1.m3d) 
   
   5: 0 0 3 (_ktremd1.m3d) 
   
   6: 0 0 3 (_ktremd1.m3d) 
   
   7: 0 0 3 (_ktremd1.m3d) 
   
   8: 0 0 3 (_ktremd1.m3d) 
   
   9: 0 0 3 (_ktremd1.m3d) 
   
   10: 0 0 3 (_ktremd1.m3d) 
   
   11: 0 0 3 (_ktremd1.m3d) 
   
   12: 0 0 2 (_ktrege1.m3d) 
   
   13: 0 0 2 (_ktrege1.m3d) 
   
   14: 0 0 2 (_ktrege1.m3d) 
   
   15: 0 0 3 (_ktremd1.m3d) 
   
   16: 0 0 3 (_ktremd1.m3d) 
   
   17: 0 0 3 (_ktremd1.m3d) 
   
   18: 0 0 3 (_ktremd1.m3d) 
   
   19: 0 0 1 (_ktrebsh.m3d) 
   
   20: 0 0 1 (_ktrebsh.m3d) 
   
   21: 0 0 1 (_ktrebsh.m3d) 
   
   22: 0 0 1 (_ktrebsh.m3d) 
   
   23: 0 0 1 (_ktrebsh.m3d) 
   
   24: 0 0 1 (_ktrebsh.m3d) 
   
   25: 0 0 1 (_ktrebsh.m3d) 
   
   26: 0 0 1 (_ktrebsh.m3d) 
   
   27: 0 0 1 (_ktrebsh.m3d) 
   
   28: 0 0 1 (_ktrebsh.m3d) 
   
   29: 0 0 1 (_ktrebsh.m3d) 
   
   30: 3 0 0 ()
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