Talk:DO/SFX
From Dark Omen Wiki
This is the Output text from the TextEditor,
to List all SFX and GFX used on the maps.
It will still be worth testing all 256 values, incase there are any unused ones
but this may show patterns in the values used.
Loaded C:/Program Files/Dark Omen/GameData/1pbat/B1_01/B1_01.prj BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D" WATR> offset: 49; blocksize: 12; items: 1; data: "_7water.M3D" FURN> offset: 69; blocksize: 302; items: 18 INST> offset: 379; blocksize: 7000; items: 46; record size: 152 TERR> offset: 7387; blocksize: 39496; items: 2; width: 184; height: 200 #macrob: 473 (macro block size: 30272; low: 0; high: 47) #map pairs: 575 (map block size: 9200; low: 0; high: 96); 575 ATTR> offset: 46891; blocksize: 18472; items: 36800; width: 184; height: 200 EXCL> offset: 65371; blocksize: 72; items: 18 MUSC> offset: 65447; blocksize: 20; items: 1; songname: "battle1.fsm" TRAC> offset: 65471; blocksize: 3224; items: 2; pts in tr 0: 135; pts in tr 1: 116 EDIT> offset: 68699; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 7 (_ktremd1.m3d) 1: 0 0 7 (_ktremd1.m3d) 2: 0 0 7 (_ktremd1.m3d) 3: 0 0 7 (_ktremd1.m3d) 4: 0 0 6 (_ktrege1.m3d) 5: 0 0 7 (_ktremd1.m3d) 6: 0 0 7 (_ktremd1.m3d) 7: 0 0 6 (_ktrege1.m3d) 8: 0 0 7 (_ktremd1.m3d) 9: 0 0 7 (_ktremd1.m3d) 10: 0 0 7 (_ktremd1.m3d) 11: 0 0 11 (_kgrave.m3d) 12: 0 0 3 (_4hut2.m3d) 13: 0 0 4 (_4hut3.m3d) 14: 0 0 1 (_4barrel.m3d) 15: 0 0 1 (_4barrel.m3d) 16: 0 0 1 (_4barrel.m3d) 17: 0 0 0 () 18: 0 0 5 (_ktrebsh.m3d) 19: 0 0 5 (_ktrebsh.m3d) 20: 0 0 5 (_ktrebsh.m3d) 21: 0 0 5 (_ktrebsh.m3d) 22: 0 0 5 (_ktrebsh.m3d) 23: 0 0 0 () 24: 0 0 0 () 25: 0 0 0 () 26: 0 0 0 () 27: 18 0 0 () 28: 18 0 0 () 29: 3 0 0 () 30: 18 0 0 () 31: 18 0 0 () 32: 18 0 0 () 33: 0 0 6 (_ktrege1.m3d) 34: 0 0 7 (_ktremd1.m3d) 35: 0 0 5 (_ktrebsh.m3d) 36: 0 0 5 (_ktrebsh.m3d) 37: 0 0 11 (_kgrave.m3d) 38: 0 0 12 (_4jewel.m3d) 39: 0 0 13 (_KCHURCH.M3D) 40: 0 0 14 (_KWIGWAM.M3D) 41: 0 0 15 (_KNGTENT.M3D) 42: 0 0 16 (_korcw_d.m3D) 43: 0 0 17 (_KNTNT_D.M3D) 44: 0 0 18 (_KNGTNT2.M3D) 45: 0 0 2 (_4hut1.m3d) Loaded C:/Program Files/Dark Omen/GameData/1pbat/B1_02/B1_02.prj BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D" WATR> offset: 49; blocksize: 1; items: 1; data: "" FURN> offset: 58; blocksize: 89; items: 5 INST> offset: 155; blocksize: 6088; items: 40; record size: 152 TERR> offset: 6251; blocksize: 30344; items: 2; width: 184; height: 200 #macrob: 330 (macro block size: 21120; low: 0; high: 46) #map pairs: 575 (map block size: 9200; low: 0; high: 34); 575 ATTR> offset: 36603; blocksize: 18472; items: 36800; width: 184; height: 200 EXCL> offset: 55083; blocksize: 36; items: 9 MUSC> offset: 55123; blocksize: 20; items: 1; songname: "battle2.fsm" TRAC> offset: 55147; blocksize: 3464; items: 2; pts in tr 0: 160; pts in tr 1: 111 EDIT> offset: 58615; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 2 (_ktrege1.m3d) 1: 0 0 3 (_ktremd1.m3d) 2: 0 0 3 (_ktremd1.m3d) 3: 0 0 1 (_ktrebsh.m3d) 4: 0 0 1 (_ktrebsh.m3d) 5: 0 0 1 (_ktrebsh.m3d) 6: 0 0 3 (_ktremd1.m3d) 7: 0 0 3 (_ktremd1.m3d) 8: 0 0 1 (_ktrebsh.m3d) 9: 0 0 3 (_ktremd1.m3d) 10: 0 0 2 (_ktrege1.m3d) 11: 0 0 1 (_ktrebsh.m3d) 12: 0 0 1 (_ktrebsh.m3d) 13: 0 0 2 (_ktrege1.m3d) 14: 0 0 1 (_ktrebsh.m3d) 15: 0 0 3 (_ktremd1.m3d) 16: 0 0 1 (_ktrebsh.m3d) 17: 0 0 3 (_ktremd1.m3d) 18: 0 0 3 (_ktremd1.m3d) 19: 0 0 3 (_ktremd1.m3d) 20: 0 0 1 (_ktrebsh.m3d) 21: 0 0 2 (_ktrege1.m3d) 22: 0 0 1 (_ktrebsh.m3d) 23: 0 0 3 (_ktremd1.m3d) 24: 0 0 1 (_ktrebsh.m3d) 25: 0 0 3 (_ktremd1.m3d) 26: 0 0 3 (_ktremd1.m3d) 27: 0 0 3 (_ktremd1.m3d) 28: 0 0 1 (_ktrebsh.m3d) 29: 0 0 3 (_ktremd1.m3d) 30: 0 0 3 (_ktremd1.m3d) 31: 0 0 1 (_ktrebsh.m3d) 32: 0 0 3 (_ktremd1.m3d) 33: 0 0 3 (_ktremd1.m3d) 34: 0 0 1 (_ktrebsh.m3d) 35: 0 0 2 (_ktrege1.m3d) 36: 0 0 1 (_ktrebsh.m3d) 37: 0 0 1 (_ktrebsh.m3d) 38: 3 0 0 () 39: 0 16 4 (_4windm2.m3d) Loaded C:/Program Files/Dark Omen/GameData/1pbat/B1_03/B1_03.prj BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d" WATR> offset: 49; blocksize: 12; items: 1; data: "_7water.M3D" FURN> offset: 69; blocksize: 307; items: 18 INST> offset: 384; blocksize: 9736; items: 64; record size: 152 TERR> offset: 10128; blocksize: 38104; items: 2; width: 256; height: 232 #macrob: 363 (macro block size: 23232; low: 0; high: 26) #map pairs: 928 (map block size: 14848; low: 0; high: 24); 928 ATTR> offset: 48240; blocksize: 29768; items: 59392; width: 256; height: 232 EXCL> offset: 78016; blocksize: 60; items: 15 MUSC> offset: 78080; blocksize: 20; items: 1; songname: "battle1.fsm" TRAC> offset: 78104; blocksize: 3560; items: 2; pts in tr 0: 162; pts in tr 1: 117 EDIT> offset: 81668; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 5 (_khouse2.m3d) 1: 0 0 7 (_khouse4.m3d) 2: 0 0 6 (_khouse3.m3d) 3: 0 0 7 (_khouse4.m3d) 4: 0 0 4 (_khouse1.m3d) 5: 0 0 3 (_ktremd1.m3d) 6: 0 0 8 (_kgrave.m3d) 7: 0 0 3 (_ktremd1.m3d) 8: 0 0 3 (_ktremd1.m3d) 9: 0 0 3 (_ktremd1.m3d) 10: 0 0 3 (_ktremd1.m3d) 11: 0 0 2 (_ktrege1.m3d) 12: 0 0 2 (_ktrege1.m3d) 13: 0 0 2 (_ktrege1.m3d) 14: 0 0 2 (_ktrege1.m3d) 15: 0 0 8 (_kgrave.m3d) 16: 0 0 8 (_kgrave.m3d) 17: 0 0 8 (_kgrave.m3d) 18: 0 0 8 (_kgrave.m3d) 19: 0 0 8 (_kgrave.m3d) 20: 0 0 10 (_kgrave2.m3d) 21: 0 0 10 (_kgrave2.m3d) 22: 0 0 10 (_kgrave2.m3d) 23: 0 0 10 (_kgrave2.m3d) 24: 0 0 8 (_kgrave.m3d) 25: 0 0 9 (_4tomb.m3d) 26: 0 0 9 (_4tomb.m3d) 27: 0 0 18 (_kgywale.m3d) 28: 0 0 13 (_kgywall.m3d) 29: 0 0 11 (_4gygat1.m3d) 30: 0 0 18 (_kgywale.m3d) 31: 0 0 13 (_kgywall.m3d) 32: 0 0 12 (_4gygat2.m3d) 33: 0 0 3 (_ktremd1.m3d) 34: 0 0 3 (_ktremd1.m3d) 35: 0 0 3 (_ktremd1.m3d) 36: 0 0 3 (_ktremd1.m3d) 37: 0 0 3 (_ktremd1.m3d) 38: 0 0 3 (_ktremd1.m3d) 39: 0 0 3 (_ktremd1.m3d) 40: 0 0 3 (_ktremd1.m3d) 41: 0 0 3 (_ktremd1.m3d) 42: 0 0 3 (_ktremd1.m3d) 43: 0 0 3 (_ktremd1.m3d) 44: 0 0 3 (_ktremd1.m3d) 45: 0 0 3 (_ktremd1.m3d) 46: 0 0 3 (_ktremd1.m3d) 47: 0 0 3 (_ktremd1.m3d) 48: 0 0 3 (_ktremd1.m3d) 49: 0 0 1 (_ktrebsh.m3d) 50: 0 0 1 (_ktrebsh.m3d) 51: 0 0 1 (_ktrebsh.m3d) 52: 0 0 1 (_ktrebsh.m3d) 53: 0 0 1 (_ktrebsh.m3d) 54: 0 0 1 (_ktrebsh.m3d) 55: 0 0 1 (_ktrebsh.m3d) 56: 0 0 1 (_ktrebsh.m3d) 57: 0 0 1 (_ktrebsh.m3d) 58: 0 0 1 (_ktrebsh.m3d) 59: 0 0 8 (_kgrave.m3d) 60: 0 0 10 (_kgrave2.m3d) 61: 2 0 0 () 62: 9 0 0 () 63: 9 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B1_04/B1_04.prj BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D" WATR> offset: 49; blocksize: 1; items: 1; data: "" FURN> offset: 58; blocksize: 123; items: 7 INST> offset: 189; blocksize: 8520; items: 56; record size: 152 TERR> offset: 8717; blocksize: 45224; items: 2; width: 310; height: 180 #macrob: 482 (macro block size: 30848; low: 0; high: 15) #map pairs: 897 (map block size: 14352; low: -3; high: 0); 897 ATTR> offset: 53949; blocksize: 27972; items: 55800; width: 310; height: 180 EXCL> offset: 81929; blocksize: 48; items: 12 MUSC> offset: 81981; blocksize: 20; items: 1; songname: "battle2.fsm" TRAC> offset: 82005; blocksize: 3944; items: 2; pts in tr 0: 169; pts in tr 1: 142 EDIT> offset: 85953; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 2 (_ktrege1.m3d) 1: 0 0 3 (_ktremd1.m3d) 2: 0 0 2 (_ktrege1.m3d) 3: 0 0 3 (_ktremd1.m3d) 4: 0 0 3 (_ktremd1.m3d) 5: 0 0 3 (_ktremd1.m3d) 6: 0 0 3 (_ktremd1.m3d) 7: 0 0 3 (_ktremd1.m3d) 8: 0 0 3 (_ktremd1.m3d) 9: 0 0 3 (_ktremd1.m3d) 10: 0 0 3 (_ktremd1.m3d) 11: 0 0 3 (_ktremd1.m3d) 12: 0 0 3 (_ktremd1.m3d) 13: 0 0 3 (_ktremd1.m3d) 14: 0 0 3 (_ktremd1.m3d) 15: 0 0 3 (_ktremd1.m3d) 16: 0 0 2 (_ktrege1.m3d) 17: 0 0 2 (_ktrege1.m3d) 18: 0 0 3 (_ktremd1.m3d) 19: 0 0 2 (_ktrege1.m3d) 20: 0 0 2 (_ktrege1.m3d) 21: 0 0 2 (_ktrege1.m3d) 22: 0 0 3 (_ktremd1.m3d) 23: 0 0 3 (_ktremd1.m3d) 24: 0 0 3 (_ktremd1.m3d) 25: 0 0 3 (_ktremd1.m3d) 26: 0 0 3 (_ktremd1.m3d) 27: 0 0 3 (_ktremd1.m3d) 28: 0 0 3 (_ktremd1.m3d) 29: 0 0 3 (_ktremd1.m3d) 30: 0 0 3 (_ktremd1.m3d) 31: 0 0 3 (_ktremd1.m3d) 32: 0 0 3 (_ktremd1.m3d) 33: 0 0 1 (_ktrebsh.m3d) 34: 0 0 1 (_ktrebsh.m3d) 35: 0 0 1 (_ktrebsh.m3d) 36: 0 0 1 (_ktrebsh.m3d) 37: 0 0 1 (_ktrebsh.m3d) 38: 0 0 1 (_ktrebsh.m3d) 39: 0 0 1 (_ktrebsh.m3d) 40: 0 0 1 (_ktrebsh.m3d) 41: 0 0 1 (_ktrebsh.m3d) 42: 0 0 1 (_ktrebsh.m3d) 43: 0 0 1 (_ktrebsh.m3d) 44: 0 0 1 (_ktrebsh.m3d) 45: 0 0 1 (_ktrebsh.m3d) 46: 0 0 1 (_ktrebsh.m3d) 47: 0 0 1 (_ktrebsh.m3d) 48: 0 0 1 (_ktrebsh.m3d) 49: 0 0 1 (_ktrebsh.m3d) 50: 0 0 1 (_ktrebsh.m3d) 51: 0 0 4 (_klongh2.m3d) 52: 0 0 5 (_klongh1.m3d) 53: 0 0 0 () 54: 3 0 0 () 55: 3 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B1_05/B1_05.prj BASE> offset: 32; blocksize: 9; items: 1; data: "base.m3d" WATR> offset: 49; blocksize: 1; items: 1; data: "" FURN> offset: 58; blocksize: 321; items: 19 INST> offset: 387; blocksize: 5632; items: 37; record size: 152 TERR> offset: 6027; blocksize: 21336; items: 2; width: 160; height: 160 #macrob: 233 (macro block size: 14912; low: 0; high: 47) #map pairs: 400 (map block size: 6400; low: -1; high: 4); 400 ATTR> offset: 27371; blocksize: 12872; items: 25600; width: 160; height: 160 EXCL> offset: 40251; blocksize: 48; items: 12 MUSC> offset: 40303; blocksize: 20; items: 1; songname: "battle2.fsm" TRAC> offset: 40327; blocksize: 4388; items: 2; pts in tr 0: 228; pts in tr 1: 120 EDIT> offset: 44719; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 11 (_4tower1.m3d) 1: 0 16 10 (_4shop1.m3d) 2: 0 0 14 (_4trishp.m3d) 3: 0 0 5 (_4endhs1.m3d) 4: 0 0 13 (_4tower3.m3d) 5: 0 15 10 (_4shop1.m3d) 6: 0 0 14 (_4trishp.m3d) 7: 0 0 4 (_4corns3.m3d) 8: 0 0 7 (_kguildh.m3d) 9: 0 0 11 (_4tower1.m3d) 10: 0 16 10 (_4shop1.m3d) 11: 0 0 14 (_4trishp.m3d) 12: 0 14 18 (_4shop1c.m3d) 13: 0 0 8 (_4house.m3d) 14: 0 0 4 (_4corns3.m3d) 15: 0 0 5 (_4endhs1.m3d) 16: 0 0 8 (_4house.m3d) 17: 0 0 3 (_4corns2.m3d) 18: 0 0 15 (_4wealdn.m3d) 19: 0 0 16 (_kyard2.m3d) 20: 0 17 9 (_4inn.m3d) 21: 0 0 2 (_4corner.m3d) 22: 0 0 8 (_4house.m3d) 23: 0 0 3 (_4corns2.m3d) 24: 0 16 10 (_4shop1.m3d) 25: 0 0 14 (_4trishp.m3d) 26: 0 0 8 (_4house.m3d) 27: 0 15 10 (_4shop1.m3d) 28: 0 0 12 (_4tower2.m3d) 29: 0 0 6 (_4endhs2.m3d) 30: 0 0 7 (_kguildh.m3d) 31: 0 0 1 (_kchurch.m3d) 32: 0 0 0 () 33: 0 0 0 () 34: 9 0 0 () 35: 9 0 0 () 36: 0 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B1_06/B1_06.prj BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D" WATR> offset: 49; blocksize: 12; items: 1; data: "_4tower.m3d" FURN> offset: 69; blocksize: 106; items: 6 INST> offset: 183; blocksize: 2288; items: 15; record size: 152 TERR> offset: 2479; blocksize: 18520; items: 2; width: 120; height: 192 #macrob: 199 (macro block size: 12736; low: 0; high: 58) #map pairs: 360 (map block size: 5760; low: 0; high: 14); 360 ATTR> offset: 21007; blocksize: 11592; items: 23040; width: 120; height: 192 EXCL> offset: 32607; blocksize: 48; items: 12 MUSC> offset: 32659; blocksize: 20; items: 1; songname: "battle1.fsm" TRAC> offset: 32683; blocksize: 2684; items: 2; pts in tr 0: 128; pts in tr 1: 78 EDIT> offset: 35371; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 3 (_4lgeroc.m3d) 1: 0 0 4 (_4medro1.m3d) 2: 0 0 6 (_4smlroc.m3d) 3: 0 0 5 (_4medro2.m3d) 4: 0 0 2 (_ktrews2.m3d) 5: 0 0 2 (_ktrews2.m3d) 6: 0 0 6 (_4smlroc.m3d) 7: 0 0 1 (_ktrews1.M3D) 8: 0 0 1 (_ktrews1.M3D) 9: 0 0 2 (_ktrews2.m3d) 10: 0 0 1 (_ktrews1.M3D) 11: 0 0 1 (_ktrews1.M3D) 12: 0 0 5 (_4medro2.m3d) 13: 0 0 4 (_4medro1.m3d) 14: 18 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B1_07/B1_07.prj BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D" WATR> offset: 49; blocksize: 12; items: 1; data: "_4tower.m3d" FURN> offset: 69; blocksize: 106; items: 6 INST> offset: 183; blocksize: 2288; items: 15; record size: 152 TERR> offset: 2479; blocksize: 18584; items: 2; width: 120; height: 192 #macrob: 200 (macro block size: 12800; low: 0; high: 58) #map pairs: 360 (map block size: 5760; low: 0; high: 14); 360 ATTR> offset: 21071; blocksize: 11592; items: 23040; width: 120; height: 192 EXCL> offset: 32671; blocksize: 60; items: 15 MUSC> offset: 32735; blocksize: 20; items: 1; songname: "battle2.fsm" TRAC> offset: 32759; blocksize: 2492; items: 2; pts in tr 0: 108; pts in tr 1: 82 EDIT> offset: 35255; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 3 (_4lgeroc.m3d) 1: 0 0 4 (_4medro1.m3d) 2: 0 0 6 (_4smlroc.m3d) 3: 0 0 5 (_4medro2.m3d) 4: 0 0 2 (_ktrews2.m3d) 5: 0 0 2 (_ktrews2.m3d) 6: 0 0 6 (_4smlroc.m3d) 7: 0 0 1 (_ktrews1.M3D) 8: 0 0 1 (_ktrews1.M3D) 9: 0 0 2 (_ktrews2.m3d) 10: 0 0 1 (_ktrews1.M3D) 11: 0 0 1 (_ktrews1.M3D) 12: 0 0 5 (_4medro2.m3d) 13: 0 0 4 (_4medro1.m3d) 14: 18 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B1_08/B1_08.prj BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D" WATR> offset: 49; blocksize: 12; items: 1; data: "_7water.M3D" FURN> offset: 69; blocksize: 89; items: 5 INST> offset: 166; blocksize: 2896; items: 19; record size: 152 TERR> offset: 3070; blocksize: 55384; items: 2; width: 160; height: 300 #macrob: 675 (macro block size: 43200; low: 0; high: 56) #map pairs: 760 (map block size: 12160; low: 0; high: 60); 760 ATTR> offset: 58462; blocksize: 24072; items: 48000; width: 160; height: 300 EXCL> offset: 82542; blocksize: 48; items: 12 MUSC> offset: 82594; blocksize: 20; items: 1; songname: "battle1.fsm" TRAC> offset: 82618; blocksize: 4052; items: 2; pts in tr 0: 200; pts in tr 1: 120 EDIT> offset: 86674; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 1 (_ktrews1.M3D) 1: 0 0 2 (_ktrews2.m3d) 2: 0 0 2 (_ktrews2.m3d) 3: 0 0 2 (_ktrews2.m3d) 4: 0 0 2 (_ktrews2.m3d) 5: 0 0 4 (_4medro2.m3d) 6: 0 0 3 (_4medro1.m3d) 7: 0 0 3 (_4medro1.m3d) 8: 0 0 5 (_4smlroc.m3d) 9: 0 0 4 (_4medro2.m3d) 10: 0 0 3 (_4medro1.m3d) 11: 0 0 4 (_4medro2.m3d) 12: 0 0 3 (_4medro1.m3d) 13: 0 0 5 (_4smlroc.m3d) 14: 0 0 4 (_4medro2.m3d) 15: 0 0 2 (_ktrews2.m3d) 16: 1 0 0 () 17: 18 0 0 () 18: 18 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B2_01/B2_01.prj BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d" WATR> offset: 49; blocksize: 1; items: 1; data: "" FURN> offset: 58; blocksize: 89; items: 5 INST> offset: 155; blocksize: 5784; items: 38; record size: 152 TERR> offset: 5947; blocksize: 27608; items: 2; width: 160; height: 200 #macrob: 306 (macro block size: 19584; low: 0; high: 11) #map pairs: 500 (map block size: 8000; low: -3; high: 0); 500 ATTR> offset: 33563; blocksize: 16072; items: 32000; width: 160; height: 200 EXCL> offset: 49643; blocksize: 36; items: 9 MUSC> offset: 49683; blocksize: 20; items: 1; songname: "battle1.fsm" TRAC> offset: 49707; blocksize: 2960; items: 2; pts in tr 0: 113; pts in tr 1: 116 EDIT> offset: 52671; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 1 (_4burym1.m3d) 1: 0 0 2 (_4burym2.m3d) 2: 0 0 1 (_4burym1.m3d) 3: 0 0 1 (_4burym1.m3d) 4: 0 0 2 (_4burym2.m3d) 5: 0 0 2 (_4burym2.m3d) 6: 0 0 2 (_4burym2.m3d) 7: 0 0 2 (_4burym2.m3d) 8: 0 0 4 (_ktrege1.m3d) 9: 0 0 4 (_ktrege1.m3d) 10: 0 0 4 (_ktrege1.m3d) 11: 0 0 5 (_ktremd1.m3d) 12: 0 0 5 (_ktremd1.m3d) 13: 0 0 5 (_ktremd1.m3d) 14: 0 0 5 (_ktremd1.m3d) 15: 0 0 5 (_ktremd1.m3d) 16: 0 0 5 (_ktremd1.m3d) 17: 0 0 5 (_ktremd1.m3d) 18: 0 0 5 (_ktremd1.m3d) 19: 0 0 5 (_ktremd1.m3d) 20: 0 0 5 (_ktremd1.m3d) 21: 0 0 5 (_ktremd1.m3d) 22: 0 0 5 (_ktremd1.m3d) 23: 0 0 5 (_ktremd1.m3d) 24: 0 0 3 (_ktrebsh.m3d) 25: 0 0 3 (_ktrebsh.m3d) 26: 0 0 3 (_ktrebsh.m3d) 27: 0 0 3 (_ktrebsh.m3d) 28: 0 0 3 (_ktrebsh.m3d) 29: 0 0 3 (_ktrebsh.m3d) 30: 0 0 3 (_ktrebsh.m3d) 31: 0 0 3 (_ktrebsh.m3d) 32: 0 0 3 (_ktrebsh.m3d) 33: 0 0 3 (_ktrebsh.m3d) 34: 0 0 3 (_ktrebsh.m3d) 35: 3 0 0 () 36: 3 0 0 () 37: 0 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B2_02/B2_02.prj BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D" WATR> offset: 49; blocksize: 1; items: 1; data: "" FURN> offset: 58; blocksize: 55; items: 3 INST> offset: 121; blocksize: 4720; items: 31; record size: 152 TERR> offset: 4849; blocksize: 21272; items: 2; width: 220; height: 260 #macrob: 101 (macro block size: 6464; low: 0; high: 5) #map pairs: 924 (map block size: 14784; low: 0; high: 8); 924 ATTR> offset: 26129; blocksize: 28672; items: 57200; width: 220; height: 260 EXCL> offset: 54809; blocksize: 48; items: 12 MUSC> offset: 54861; blocksize: 20; items: 1; songname: "battle2.fsm" TRAC> offset: 54885; blocksize: 3908; items: 2; pts in tr 0: 204; pts in tr 1: 104 EDIT> offset: 58797; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 2 (_ktrege1.m3d) 1: 0 0 2 (_ktrege1.m3d) 2: 0 0 3 (_ktremd1.m3d) 3: 0 0 3 (_ktremd1.m3d) 4: 0 0 3 (_ktremd1.m3d) 5: 0 0 3 (_ktremd1.m3d) 6: 0 0 3 (_ktremd1.m3d) 7: 0 0 3 (_ktremd1.m3d) 8: 0 0 3 (_ktremd1.m3d) 9: 0 0 3 (_ktremd1.m3d) 10: 0 0 3 (_ktremd1.m3d) 11: 0 0 3 (_ktremd1.m3d) 12: 0 0 3 (_ktremd1.m3d) 13: 0 0 3 (_ktremd1.m3d) 14: 0 0 3 (_ktremd1.m3d) 15: 0 0 3 (_ktremd1.m3d) 16: 0 0 3 (_ktremd1.m3d) 17: 0 0 3 (_ktremd1.m3d) 18: 0 0 1 (_ktrebsh.m3d) 19: 0 0 1 (_ktrebsh.m3d) 20: 0 0 1 (_ktrebsh.m3d) 21: 0 0 1 (_ktrebsh.m3d) 22: 0 0 1 (_ktrebsh.m3d) 23: 0 0 1 (_ktrebsh.m3d) 24: 0 0 1 (_ktrebsh.m3d) 25: 0 0 1 (_ktrebsh.m3d) 26: 0 0 1 (_ktrebsh.m3d) 27: 9 0 0 () 28: 9 0 0 () 29: 9 0 0 () 30: 9 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B2_04/B2_04.prj BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D" WATR> offset: 49; blocksize: 1; items: 1; data: "" FURN> offset: 58; blocksize: 55; items: 3 INST> offset: 121; blocksize: 6696; items: 44; record size: 152 TERR> offset: 6825; blocksize: 21272; items: 2; width: 160; height: 200 #macrob: 207 (macro block size: 13248; low: 0; high: 13) #map pairs: 500 (map block size: 8000; low: 4; high: 38); 500 ATTR> offset: 28105; blocksize: 16072; items: 32000; width: 160; height: 200 EXCL> offset: 44185; blocksize: 36; items: 9 MUSC> offset: 44225; blocksize: 20; items: 1; songname: "battle1.fsm" TRAC> offset: 44249; blocksize: 3632; items: 2; pts in tr 0: 165; pts in tr 1: 120 EDIT> offset: 47885; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 2 (_ktrege1.m3d) 1: 0 0 2 (_ktrege1.m3d) 2: 0 0 2 (_ktrege1.m3d) 3: 0 0 2 (_ktrege1.m3d) 4: 0 0 3 (_ktremd1.m3d) 5: 0 0 3 (_ktremd1.m3d) 6: 0 0 3 (_ktremd1.m3d) 7: 0 0 3 (_ktremd1.m3d) 8: 0 0 3 (_ktremd1.m3d) 9: 0 0 3 (_ktremd1.m3d) 10: 0 0 3 (_ktremd1.m3d) 11: 0 0 3 (_ktremd1.m3d) 12: 0 0 3 (_ktremd1.m3d) 13: 0 0 3 (_ktremd1.m3d) 14: 0 0 3 (_ktremd1.m3d) 15: 0 0 3 (_ktremd1.m3d) 16: 0 0 3 (_ktremd1.m3d) 17: 0 0 3 (_ktremd1.m3d) 18: 0 0 3 (_ktremd1.m3d) 19: 0 0 3 (_ktremd1.m3d) 20: 0 0 3 (_ktremd1.m3d) 21: 0 0 3 (_ktremd1.m3d) 22: 0 0 3 (_ktremd1.m3d) 23: 0 0 3 (_ktremd1.m3d) 24: 0 0 3 (_ktremd1.m3d) 25: 0 0 3 (_ktremd1.m3d) 26: 0 0 1 (_ktrebsh.m3d) 27: 0 0 1 (_ktrebsh.m3d) 28: 0 0 1 (_ktrebsh.m3d) 29: 0 0 1 (_ktrebsh.m3d) 30: 0 0 1 (_ktrebsh.m3d) 31: 0 0 1 (_ktrebsh.m3d) 32: 0 0 1 (_ktrebsh.m3d) 33: 0 0 1 (_ktrebsh.m3d) 34: 0 0 1 (_ktrebsh.m3d) 35: 0 0 1 (_ktrebsh.m3d) 36: 0 0 1 (_ktrebsh.m3d) 37: 0 0 1 (_ktrebsh.m3d) 38: 0 0 1 (_ktrebsh.m3d) 39: 0 0 1 (_ktrebsh.m3d) 40: 0 0 1 (_ktrebsh.m3d) 41: 0 0 1 (_ktrebsh.m3d) 42: 3 0 0 () 43: 3 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B2_05/B2_05.prj BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D" WATR> offset: 49; blocksize: 13; items: 1; data: "_4towers.m3d" FURN> offset: 70; blocksize: 55; items: 3 INST> offset: 133; blocksize: 4720; items: 31; record size: 152 TERR> offset: 4861; blocksize: 40520; items: 2; width: 200; height: 280 #macrob: 414 (macro block size: 26496; low: 0; high: 62) #map pairs: 875 (map block size: 14000; low: 0; high: 62); 875 ATTR> offset: 45389; blocksize: 28072; items: 56000; width: 200; height: 280 EXCL> offset: 73469; blocksize: 48; items: 12 MUSC> offset: 73521; blocksize: 20; items: 1; songname: "battle2.fsm" TRAC> offset: 73545; blocksize: 4232; items: 2; pts in tr 0: 187; pts in tr 1: 148 EDIT> offset: 77781; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 3 (_ktremd1.m3d) 1: 0 0 3 (_ktremd1.m3d) 2: 0 0 3 (_ktremd1.m3d) 3: 0 0 3 (_ktremd1.m3d) 4: 0 0 3 (_ktremd1.m3d) 5: 0 0 3 (_ktremd1.m3d) 6: 0 0 3 (_ktremd1.m3d) 7: 0 0 2 (_ktrege1.m3d) 8: 0 0 2 (_ktrege1.m3d) 9: 0 0 2 (_ktrege1.m3d) 10: 0 0 3 (_ktremd1.m3d) 11: 0 0 3 (_ktremd1.m3d) 12: 0 0 3 (_ktremd1.m3d) 13: 0 0 3 (_ktremd1.m3d) 14: 0 0 3 (_ktremd1.m3d) 15: 0 0 3 (_ktremd1.m3d) 16: 0 0 3 (_ktremd1.m3d) 17: 0 0 3 (_ktremd1.m3d) 18: 0 0 1 (_ktrebsh.m3d) 19: 0 0 1 (_ktrebsh.m3d) 20: 0 0 1 (_ktrebsh.m3d) 21: 0 0 1 (_ktrebsh.m3d) 22: 0 0 1 (_ktrebsh.m3d) 23: 0 0 1 (_ktrebsh.m3d) 24: 0 0 1 (_ktrebsh.m3d) 25: 0 0 1 (_ktrebsh.m3d) 26: 0 0 1 (_ktrebsh.m3d) 27: 0 0 1 (_ktrebsh.m3d) 28: 0 0 1 (_ktrebsh.m3d) 29: 0 0 1 (_ktrebsh.m3d) 30: 3 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B2_07/B2_07.prj BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D" WATR> offset: 49; blocksize: 12; items: 1; data: "_Kwater.m3d" FURN> offset: 69; blocksize: 225; items: 13 INST> offset: 302; blocksize: 5632; items: 37; record size: 152 TERR> offset: 5942; blocksize: 37528; items: 2; width: 280; height: 192 #macrob: 376 (macro block size: 24064; low: 0; high: 49) #map pairs: 840 (map block size: 13440; low: 4; high: 42); 840 ATTR> offset: 43478; blocksize: 26952; items: 53760; width: 280; height: 192 EXCL> offset: 70438; blocksize: 72; items: 18 MUSC> offset: 70514; blocksize: 20; items: 1; songname: "battle1.fsm" TRAC> offset: 70538; blocksize: 4280; items: 2; pts in tr 0: 178; pts in tr 1: 161 EDIT> offset: 74822; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 1 (_kvamptw.m3d) 1: 0 0 10 (_kvhous1.m3d) 2: 0 0 11 (_kvhous2.m3d) 3: 0 0 12 (_kvhous3.m3d) 4: 0 0 13 (_kvhous4.m3d) 5: 0 0 12 (_kvhous3.m3d) 6: 0 0 13 (_kvhous4.m3d) 7: 0 0 2 (_ktrebsh.m3d) 8: 0 0 3 (_ktrege1.m3d) 9: 0 0 4 (_ktremd1.m3d) 10: 0 0 4 (_ktremd1.m3d) 11: 0 0 4 (_ktremd1.m3d) 12: 0 0 4 (_ktremd1.m3d) 13: 0 0 4 (_ktremd1.m3d) 14: 0 0 4 (_ktremd1.m3d) 15: 0 0 4 (_ktremd1.m3d) 16: 0 0 4 (_ktremd1.m3d) 17: 0 0 4 (_ktremd1.m3d) 18: 0 0 4 (_ktremd1.m3d) 19: 0 0 3 (_ktrege1.m3d) 20: 0 0 3 (_ktrege1.m3d) 21: 0 0 3 (_ktrege1.m3d) 22: 0 0 4 (_ktremd1.m3d) 23: 0 0 4 (_ktremd1.m3d) 24: 0 0 4 (_ktremd1.m3d) 25: 0 0 4 (_ktremd1.m3d) 26: 0 0 4 (_ktremd1.m3d) 27: 0 0 2 (_ktrebsh.m3d) 28: 0 0 2 (_ktrebsh.m3d) 29: 0 0 2 (_ktrebsh.m3d) 30: 0 0 2 (_ktrebsh.m3d) 31: 0 0 2 (_ktrebsh.m3d) 32: 0 0 2 (_ktrebsh.m3d) 33: 0 0 2 (_ktrebsh.m3d) 34: 0 0 2 (_ktrebsh.m3d) 35: 9 0 0 () 36: 9 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B2_08/B2_08.prj BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D WATR> offset: 49; blocksize: 12; items: 1; data: "_7jewel.m3d" FURN> offset: 69; blocksize: 55; items: 3 INST> offset: 132; blocksize: 1376; items: 9; record size: 152 TERR> offset: 1516; blocksize: 70392; items: 2; width: 200; height: 300 #macrob: 862 (macro block size: 55168; low: 0; high: 63) #map pairs: 950 (map block size: 15200; low: -1; high: 88); 950 ATTR> offset: 71916; blocksize: 30072; items: 60000; width: 200; height: 300 EXCL> offset: 101996; blocksize: 84; items: 21 MUSC> offset: 102084; blocksize: 20; items: 1; songname: "battle2.fsm" TRAC> offset: 102108; blocksize: 2804; items: 2; pts in tr 0: 115; pts in tr 1: 101 EDIT> offset: 104916; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 3 (_4minect.m3d) 1: 0 0 1 (_4buffer.m3d) 2: 0 0 2 (_4danger.m3d) 3: 0 0 3 (_4minect.m3d) 4: 0 0 2 (_4danger.m3d) 5: 0 0 2 (_4danger.m3d) 6: 10 0 0 () 7: 10 0 0 () 8: 10 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B3_01/B3_01.prj BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D" WATR> offset: 49; blocksize: 12; items: 1; data: "_7water.M3D" FURN> offset: 69; blocksize: 55; items: 3 INST> offset: 132; blocksize: 8064; items: 53; record size: 152 TERR> offset: 8204; blocksize: 33880; items: 2; width: 240; height: 240 #macrob: 304 (macro block size: 19456; low: 0; high: 7) #map pairs: 900 (map block size: 14400; low: 2; high: 14); 900 ATTR> offset: 42092; blocksize: 28872; items: 57600; width: 240; height: 240 EXCL> offset: 70972; blocksize: 72; items: 18 MUSC> offset: 71048; blocksize: 20; items: 1; songname: "battle1.fsm" TRAC> offset: 71072; blocksize: 3992; items: 2; pts in tr 0: 176; pts in tr 1: 139 EDIT> offset: 75068; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 3 (_ktremd1.m3d) 1: 0 0 3 (_ktremd1.m3d) 2: 0 0 3 (_ktremd1.m3d) 3: 0 0 3 (_ktremd1.m3d) 4: 0 0 3 (_ktremd1.m3d) 5: 0 0 1 (_ktrebsh.m3d) 6: 0 0 1 (_ktrebsh.m3d) 7: 0 0 1 (_ktrebsh.m3d) 8: 0 0 1 (_ktrebsh.m3d) 9: 0 0 1 (_ktrebsh.m3d) 10: 0 0 1 (_ktrebsh.m3d) 11: 0 0 2 (_ktrege1.m3d) 12: 0 0 2 (_ktrege1.m3d) 13: 0 0 2 (_ktrege1.m3d) 14: 0 0 3 (_ktremd1.m3d) 15: 0 0 3 (_ktremd1.m3d) 16: 0 0 3 (_ktremd1.m3d) 17: 0 0 3 (_ktremd1.m3d) 18: 0 0 3 (_ktremd1.m3d) 19: 0 0 3 (_ktremd1.m3d) 20: 0 0 1 (_ktrebsh.m3d) 21: 0 0 1 (_ktrebsh.m3d) 22: 0 0 1 (_ktrebsh.m3d) 23: 0 0 3 (_ktremd1.m3d) 24: 0 0 3 (_ktremd1.m3d) 25: 0 0 3 (_ktremd1.m3d) 26: 0 0 3 (_ktremd1.m3d) 27: 0 0 3 (_ktremd1.m3d) 28: 0 0 3 (_ktremd1.m3d) 29: 0 0 3 (_ktremd1.m3d) 30: 0 0 3 (_ktremd1.m3d) 31: 0 0 3 (_ktremd1.m3d) 32: 0 0 3 (_ktremd1.m3d) 33: 0 0 1 (_ktrebsh.m3d) 34: 0 0 1 (_ktrebsh.m3d) 35: 0 0 1 (_ktrebsh.m3d) 36: 0 0 1 (_ktrebsh.m3d) 37: 0 0 1 (_ktrebsh.m3d) 38: 0 0 1 (_ktrebsh.m3d) 39: 0 0 1 (_ktrebsh.m3d) 40: 0 0 1 (_ktrebsh.m3d) 41: 0 0 1 (_ktrebsh.m3d) 42: 0 0 1 (_ktrebsh.m3d) 43: 0 0 3 (_ktremd1.m3d) 44: 0 0 3 (_ktremd1.m3d) 45: 0 0 1 (_ktrebsh.m3d) 46: 0 0 1 (_ktrebsh.m3d) 47: 0 0 1 (_ktrebsh.m3d) 48: 2 0 0 () 49: 2 0 0 () 50: 9 0 0 () 51: 9 0 0 () 52: 9 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B3_02/B3_02.prj BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d" WATR> offset: 49; blocksize: 1; items: 1; data: "" FURN> offset: 58; blocksize: 187; items: 11 INST> offset: 253; blocksize: 4264; items: 28; record size: 152 TERR> offset: 4525; blocksize: 34216; items: 2; width: 200; height: 200 #macrob: 378 (macro block size: 24192; low: 0; high: 31) #map pairs: 625 (map block size: 10000; low: 0; high: 8); 625 ATTR> offset: 38749; blocksize: 20072; items: 40000; width: 200; height: 200 EXCL> offset: 58829; blocksize: 72; items: 18 MUSC> offset: 58905; blocksize: 20; items: 1; songname: "battle2.fsm" TRAC> offset: 58929; blocksize: 4316; items: 2; pts in tr 0: 238; pts in tr 1: 104 EDIT> offset: 63249; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 5 (_4gork.m3d) 1: 0 0 6 (_4mork.m3d) 2: 0 0 1 (_kwigwam.m3d) 3: 0 0 7 (_kngtent.m3d) 4: 0 0 1 (_kwigwam.m3d) 5: 0 0 8 (_kngtnt2.m3d) 6: 0 0 3 (_ktrege1.m3d) 7: 0 0 3 (_ktrege1.m3d) 8: 0 0 4 (_ktremd1.m3d) 9: 0 0 4 (_ktremd1.m3d) 10: 0 0 4 (_ktremd1.m3d) 11: 0 0 4 (_ktremd1.m3d) 12: 0 0 4 (_ktremd1.m3d) 13: 0 0 4 (_ktremd1.m3d) 14: 0 0 4 (_ktremd1.m3d) 15: 0 0 4 (_ktremd1.m3d) 16: 0 0 2 (_ktrebsh.m3d) 17: 0 0 2 (_ktrebsh.m3d) 18: 0 0 2 (_ktrebsh.m3d) 19: 0 0 2 (_ktrebsh.m3d) 20: 0 0 2 (_ktrebsh.m3d) 21: 0 0 2 (_ktrebsh.m3d) 22: 0 0 0 () 23: 0 0 0 () 24: 0 0 0 () 25: 3 0 0 () 26: 3 0 0 () 27: 3 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B3_06/B3_06.prj BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D" WATR> offset: 49; blocksize: 1; items: 1; data: "" FURN> offset: 58; blocksize: 206; items: 12 INST> offset: 272; blocksize: 6848; items: 45; record size: 152 TERR> offset: 7128; blocksize: 42616; items: 2; width: 240; height: 180 #macrob: 493 (macro block size: 31552; low: 0; high: 27) #map pairs: 690 (map block size: 11040; low: 2; high: 93); 690 ATTR> offset: 49752; blocksize: 21672; items: 43200; width: 240; height: 180 EXCL> offset: 71432; blocksize: 48; items: 12 MUSC> offset: 71484; blocksize: 20; items: 1; songname: "battle1.fsm" TRAC> offset: 71508; blocksize: 3920; items: 2; pts in tr 0: 196; pts in tr 1: 113 EDIT> offset: 75432; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 2 (_4medrk1.M3D) 1: 0 0 2 (_4medrk1.M3D) 2: 0 0 3 (_4medrk2.M3D) 3: 0 0 4 (_4Smlrk.m3d) 4: 0 0 1 (_4Lgerk.m3d) 5: 0 0 3 (_4medrk2.M3D) 6: 0 0 3 (_4medrk2.M3D) 7: 0 0 3 (_4medrk2.M3D) 8: 0 0 7 (_ktrebsh.m3d) 9: 0 0 3 (_4medrk2.M3D) 10: 0 0 2 (_4medrk1.M3D) 11: 0 0 2 (_4medrk1.M3D) 12: 0 0 2 (_4medrk1.M3D) 13: 0 0 2 (_4medrk1.M3D) 14: 0 0 4 (_4Smlrk.m3d) 15: 0 0 4 (_4Smlrk.m3d) 16: 0 0 4 (_4Smlrk.m3d) 17: 0 0 4 (_4Smlrk.m3d) 18: 0 0 5 (_ktrcns1.M3D) 19: 0 0 5 (_ktrcns1.M3D) 20: 0 0 5 (_ktrcns1.M3D) 21: 0 0 5 (_ktrcns1.M3D) 22: 0 0 5 (_ktrcns1.M3D) 23: 0 0 5 (_ktrcns1.M3D) 24: 0 0 5 (_ktrcns1.M3D) 25: 0 0 5 (_ktrcns1.M3D) 26: 0 0 5 (_ktrcns1.M3D) 27: 0 0 6 (_ktrcns2.M3D) 28: 0 0 6 (_ktrcns2.M3D) 29: 0 0 6 (_ktrcns2.M3D) 30: 0 0 6 (_ktrcns2.M3D) 31: 0 0 6 (_ktrcns2.M3D) 32: 0 0 6 (_ktrcns2.M3D) 33: 0 0 6 (_ktrcns2.M3D) 34: 0 0 7 (_ktrebsh.m3d) 35: 0 0 7 (_ktrebsh.m3d) 36: 0 0 7 (_ktrebsh.m3d) 37: 0 0 7 (_ktrebsh.m3d) 38: 0 0 7 (_ktrebsh.m3d) 39: 0 0 7 (_ktrebsh.m3d) 40: 0 0 8 (_kkishs1.m3d) 41: 0 0 9 (_kkishs2.m3d) 42: 18 0 0 () 43: 18 0 0 () 44: 0 0 12 (_4rockgp.m3d) Loaded C:/Program Files/Dark Omen/GameData/1pbat/B3_07/B3_07.prj BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d" WATR> offset: 49; blocksize: 1; items: 1; data: "" FURN> offset: 58; blocksize: 138; items: 8 INST> offset: 204; blocksize: 8520; items: 56; record size: 152 TERR> offset: 8732; blocksize: 63320; items: 2; width: 250; height: 300 #macrob: 685 (macro block size: 43840; low: 0; high: 41) #map pairs: 1216 (map block size: 19456; low: 0; high: 39); 1216 ATTR> offset: 72060; blocksize: 37572; items: 75000; width: 250; height: 300 EXCL> offset: 109640; blocksize: 108; items: 27 MUSC> offset: 109752; blocksize: 20; items: 1; songname: "battle2.fsm" TRAC> offset: 109776; blocksize: 3284; items: 2; pts in tr 0: 166; pts in tr 1: 90 EDIT> offset: 113064; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 1 (_4illroc.m3d) 1: 0 0 6 (_ktrcns1.m3d) 2: 0 0 6 (_ktrcns1.m3d) 3: 0 0 6 (_ktrcns1.m3d) 4: 0 0 6 (_ktrcns1.m3d) 5: 0 0 6 (_ktrcns1.m3d) 6: 0 0 6 (_ktrcns1.m3d) 7: 0 0 6 (_ktrcns1.m3d) 8: 0 0 6 (_ktrcns1.m3d) 9: 0 0 7 (_ktrcns2.m3d) 10: 0 0 7 (_ktrcns2.m3d) 11: 0 0 7 (_ktrcns2.m3d) 12: 0 0 7 (_ktrcns2.m3d) 13: 0 0 7 (_ktrcns2.m3d) 14: 0 0 6 (_ktrcns1.m3d) 15: 0 0 6 (_ktrcns1.m3d) 16: 0 0 6 (_ktrcns1.m3d) 17: 0 0 6 (_ktrcns1.m3d) 18: 0 0 6 (_ktrcns1.m3d) 19: 0 0 6 (_ktrcns1.m3d) 20: 0 0 6 (_ktrcns1.m3d) 21: 0 0 6 (_ktrcns1.m3d) 22: 0 0 6 (_ktrcns1.m3d) 23: 0 0 6 (_ktrcns1.m3d) 24: 0 0 6 (_ktrcns1.m3d) 25: 0 0 6 (_ktrcns1.m3d) 26: 0 0 6 (_ktrcns1.m3d) 27: 0 0 6 (_ktrcns1.m3d) 28: 0 0 6 (_ktrcns1.m3d) 29: 0 0 8 (_ktrebsh.m3d) 30: 0 0 8 (_ktrebsh.m3d) 31: 0 0 8 (_ktrebsh.m3d) 32: 0 0 8 (_ktrebsh.m3d) 33: 0 0 8 (_ktrebsh.m3d) 34: 0 0 8 (_ktrebsh.m3d) 35: 0 0 8 (_ktrebsh.m3d) 36: 0 0 8 (_ktrebsh.m3d) 37: 0 0 8 (_ktrebsh.m3d) 38: 0 0 8 (_ktrebsh.m3d) 39: 0 0 8 (_ktrebsh.m3d) 40: 0 0 8 (_ktrebsh.m3d) 41: 0 0 8 (_ktrebsh.m3d) 42: 0 0 8 (_ktrebsh.m3d) 43: 0 0 8 (_ktrebsh.m3d) 44: 0 0 8 (_ktrebsh.m3d) 45: 0 0 3 (_4medrk1.M3D) 46: 0 0 3 (_4medrk1.M3D) 47: 0 0 4 (_4medrk2.M3D) 48: 0 0 4 (_4medrk2.M3D) 49: 0 0 5 (_4Smlrk.m3d) 50: 0 0 5 (_4Smlrk.m3d) 51: 0 0 5 (_4Smlrk.m3d) 52: 18 0 0 () 53: 18 0 0 () 54: 0 0 0 () 55: 0 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B3_08/B3_08.prj BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D" WATR> offset: 49; blocksize: 1; items: 1; data: "" FURN> offset: 58; blocksize: 123; items: 7 INST> offset: 189; blocksize: 2288; items: 15; record size: 152 TERR> offset: 2485; blocksize: 60328; items: 2; width: 280; height: 280 #macrob: 636 (macro block size: 40704; low: 0; high: 26) #map pairs: 1225 (map block size: 19600; low: 0; high: 48); 1225 ATTR> offset: 62821; blocksize: 39272; items: 78400; width: 280; height: 280 EXCL> offset: 102101; blocksize: 48; items: 12 MUSC> offset: 102153; blocksize: 20; items: 1; songname: "battle1.fsm" TRAC> offset: 102177; blocksize: 5012; items: 2; pts in tr 0: 235; pts in tr 1: 165 EDIT> offset: 107193; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 1 (_4icegp1.M3D) 1: 0 0 2 (_4icegp2.M3D) 2: 0 0 3 (_4icelg1.M3D) 3: 0 0 4 (_4icemd1.M3D) 4: 0 0 5 (_4icemd2.M3D) 5: 0 0 6 (_4icesm1.M3D) 6: 0 0 7 (_4icesm2.M3D) 7: 0 0 4 (_4icemd1.M3D) 8: 0 0 5 (_4icemd2.M3D) 9: 0 0 1 (_4icegp1.M3D) 10: 0 0 1 (_4icegp1.M3D) 11: 0 0 3 (_4icelg1.M3D) 12: 0 0 2 (_4icegp2.M3D) 13: 18 0 0 () 14: 18 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B3_09/B3_09.prj BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d" WATR> offset: 49; blocksize: 1; items: 1; data: "" FURN> offset: 58; blocksize: 55; items: 3 INST> offset: 121; blocksize: 1528; items: 10; record size: 152 TERR> offset: 1657; blocksize: 44488; items: 2; width: 200; height: 280 #macrob: 476 (macro block size: 30464; low: 0; high: 40) #map pairs: 875 (map block size: 14000; low: 0; high: 60); 875 ATTR> offset: 46153; blocksize: 28072; items: 56000; width: 200; height: 280 EXCL> offset: 74233; blocksize: 72; items: 18 MUSC> offset: 74309; blocksize: 20; items: 1; songname: "battle2.fsm" TRAC> offset: 74333; blocksize: 2816; items: 2; pts in tr 0: 102; pts in tr 1: 115 EDIT> offset: 77153; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 1 (_4iceb01.m3d) 1: 0 0 2 (_4iceb02.m3d) 2: 0 0 3 (_4iceb03.m3d) 3: 0 0 3 (_4iceb03.m3d) 4: 0 0 3 (_4iceb03.m3d) 5: 0 0 2 (_4iceb02.m3d) 6: 0 0 2 (_4iceb02.m3d) 7: 0 0 1 (_4iceb01.m3d) 8: 18 0 0 () 9: 18 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B4_01/B4_01.prj BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D" WATR> offset: 49; blocksize: 1; items: 1; data: "" FURN> offset: 58; blocksize: 38; items: 2 INST> offset: 104; blocksize: 1528; items: 10; record size: 152 TERR> offset: 1640; blocksize: 50136; items: 2; width: 220; height: 320 #macrob: 503 (macro block size: 32192; low: 0; high: 33) #map pairs: 1120 (map block size: 17920; low: -3; high: 46); 1120 ATTR> offset: 51784; blocksize: 35272; items: 70400; width: 220; height: 320 EXCL> offset: 87064; blocksize: 36; items: 9 MUSC> offset: 87104; blocksize: 20; items: 1; songname: "battle1.fsm" TRAC> offset: 87128; blocksize: 3536; items: 2; pts in tr 0: 185; pts in tr 1: 92 EDIT> offset: 90668; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 1 (_ktrews1.M3D) 1: 0 0 1 (_ktrews1.M3D) 2: 0 0 1 (_ktrews1.M3D) 3: 0 0 1 (_ktrews1.M3D) 4: 0 0 1 (_ktrews1.M3D) 5: 0 0 2 (_ktrews2.m3d) 6: 0 0 2 (_ktrews2.m3d) 7: 0 0 2 (_ktrews2.m3d) 8: 18 0 0 () 9: 18 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B4_02/B4_02.prj BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D" WATR> offset: 49; blocksize: 12; items: 1; data: "_7water.M3D" FURN> offset: 69; blocksize: 89; items: 5 INST> offset: 166; blocksize: 7456; items: 49; record size: 152 TERR> offset: 7630; blocksize: 68552; items: 2; width: 312; height: 232 #macrob: 788 (macro block size: 50432; low: 0; high: 36) #map pairs: 1131 (map block size: 18096; low: 0; high: 16); 1131 ATTR> offset: 76190; blocksize: 36264; items: 72384; width: 312; height: 232 EXCL> offset: 112462; blocksize: 60; items: 15 MUSC> offset: 112526; blocksize: 20; items: 1; songname: "battle2.fsm" TRAC> offset: 112550; blocksize: 5096; items: 2; pts in tr 0: 241; pts in tr 1: 166 EDIT> offset: 117650; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 3 (_ktremd1.m3d) 1: 0 0 3 (_ktremd1.m3d) 2: 0 0 3 (_ktremd1.m3d) 3: 0 0 3 (_ktremd1.m3d) 4: 0 0 3 (_ktremd1.m3d) 5: 0 0 3 (_ktremd1.m3d) 6: 0 0 3 (_ktremd1.m3d) 7: 0 0 3 (_ktremd1.m3d) 8: 0 0 2 (_ktrege1.m3d) 9: 0 0 2 (_ktrege1.m3d) 10: 0 0 2 (_ktrege1.m3d) 11: 0 0 2 (_ktrege1.m3d) 12: 0 0 2 (_ktrege1.m3d) 13: 0 0 3 (_ktremd1.m3d) 14: 0 0 3 (_ktremd1.m3d) 15: 0 0 3 (_ktremd1.m3d) 16: 0 0 3 (_ktremd1.m3d) 17: 0 0 3 (_ktremd1.m3d) 18: 0 0 3 (_ktremd1.m3d) 19: 0 0 3 (_ktremd1.m3d) 20: 0 0 3 (_ktremd1.m3d) 21: 0 0 3 (_ktremd1.m3d) 22: 0 0 3 (_ktremd1.m3d) 23: 0 0 3 (_ktremd1.m3d) 24: 0 0 3 (_ktremd1.m3d) 25: 0 0 1 (_ktrebsh.m3d) 26: 0 0 1 (_ktrebsh.m3d) 27: 0 0 1 (_ktrebsh.m3d) 28: 0 0 1 (_ktrebsh.m3d) 29: 0 0 1 (_ktrebsh.m3d) 30: 0 0 1 (_ktrebsh.m3d) 31: 0 0 1 (_ktrebsh.m3d) 32: 0 0 1 (_ktrebsh.m3d) 33: 0 0 1 (_ktrebsh.m3d) 34: 0 0 1 (_ktrebsh.m3d) 35: 0 0 1 (_ktrebsh.m3d) 36: 0 0 1 (_ktrebsh.m3d) 37: 0 0 1 (_ktrebsh.m3d) 38: 0 0 1 (_ktrebsh.m3d) 39: 0 0 1 (_ktrebsh.m3d) 40: 12 12 5 (_4watmil.m3d) 41: 0 0 3 (_ktremd1.m3d) 42: 0 0 3 (_ktremd1.m3d) 43: 0 0 3 (_ktremd1.m3d) 44: 0 0 1 (_ktrebsh.m3d) 45: 2 0 0 () 46: 2 0 0 () 47: 3 0 0 () 48: 3 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B4_03/B4_03.prj BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d" WATR> offset: 49; blocksize: 1; items: 1; data: "" FURN> offset: 58; blocksize: 456; items: 27 INST> offset: 522; blocksize: 8520; items: 56; record size: 152 TERR> offset: 9050; blocksize: 18712; items: 2; width: 264; height: 160 #macrob: 127 (macro block size: 8128; low: 0; high: 36) #map pairs: 660 (map block size: 10560; low: 0; high: 0); 660 ATTR> offset: 27770; blocksize: 21192; items: 42240; width: 264; height: 160 EXCL> offset: 48970; blocksize: 36; items: 9 MUSC> offset: 49010; blocksize: 20; items: 1; songname: "battle1.fsm" TRAC> offset: 49034; blocksize: 3872; items: 2; pts in tr 0: 217; pts in tr 1: 88 EDIT> offset: 52910; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 1 (_4barn1.m3d) 1: 0 0 2 (_4barn2.m3d) 2: 0 0 3 (_4barn3.m3d) 3: 0 0 18 (_4frmhs1.m3d) 4: 0 0 7 (_kgate.m3d) 5: 0 0 9 (_4smlbrn.m3d) 6: 0 0 10 (_4stabl2.m3d) 7: 0 0 11 (_4stabl3.m3d) 8: 0 0 12 (_4stable.m3d) 9: 0 0 13 (_4wall.m3d) 10: 0 0 1 (_4barn1.m3d) 11: 0 0 2 (_4barn2.m3d) 12: 0 0 18 (_4frmhs1.m3d) 13: 0 0 12 (_4stable.m3d) 14: 0 0 12 (_4stable.m3d) 15: 0 0 13 (_4wall.m3d) 16: 0 0 13 (_4wall.m3d) 17: 0 0 13 (_4wall.m3d) 18: 0 0 13 (_4wall.m3d) 19: 0 0 7 (_kgate.m3d) 20: 0 0 13 (_4wall.m3d) 21: 0 0 23 (_4roundl.m3d) 22: 0 0 22 (_kgranar.m3d) 23: 0 0 8 (_khaystk.m3d) 24: 0 0 8 (_khaystk.m3d) 25: 0 0 8 (_khaystk.m3d) 26: 0 0 16 (_ktremd1.m3d) 27: 0 0 16 (_ktremd1.m3d) 28: 0 0 16 (_ktremd1.m3d) 29: 0 0 16 (_ktremd1.m3d) 30: 0 0 16 (_ktremd1.m3d) 31: 0 0 16 (_ktremd1.m3d) 32: 0 0 16 (_ktremd1.m3d) 33: 0 0 16 (_ktremd1.m3d) 34: 0 0 15 (_ktrege1.m3d) 35: 0 0 15 (_ktrege1.m3d) 36: 0 0 14 (_ktrebsh.m3d) 37: 0 0 14 (_ktrebsh.m3d) 38: 0 0 14 (_ktrebsh.m3d) 39: 0 0 14 (_ktrebsh.m3d) 40: 0 0 14 (_ktrebsh.m3d) 41: 0 0 14 (_ktrebsh.m3d) 42: 0 0 19 (_4frmhs2.m3d) 43: 0 0 19 (_4frmhs2.m3d) 44: 0 0 20 (_4frmhs3.m3d) 45: 0 0 20 (_4frmhs3.m3d) 46: 0 0 16 (_ktremd1.m3d) 47: 0 0 16 (_ktremd1.m3d) 48: 0 0 16 (_ktremd1.m3d) 49: 0 0 14 (_ktrebsh.m3d) 50: 0 0 25 (_ktreorg.m3d) 51: 0 0 25 (_ktreorg.m3d) 52: 0 0 25 (_ktreorg.m3d) 53: 0 0 27 (_4walcap.m3d) 54: 3 0 0 () 55: 3 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B4_05/B4_05.prj BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D" WATR> offset: 49; blocksize: 12; items: 1; data: "_7water.M3D" FURN> offset: 69; blocksize: 72; items: 4 INST> offset: 149; blocksize: 6848; items: 45; record size: 152 TERR> offset: 7005; blocksize: 48248; items: 2; width: 304; height: 232 #macrob: 478 (macro block size: 30592; low: 0; high: 31) #map pairs: 1102 (map block size: 17632; low: 4; high: 18); 1102 ATTR> offset: 55261; blocksize: 35336; items: 70528; width: 304; height: 232 EXCL> offset: 90605; blocksize: 108; items: 27 MUSC> offset: 90717; blocksize: 20; items: 1; songname: "battle2.fsm" TRAC> offset: 90741; blocksize: 3092; items: 2; pts in tr 0: 140; pts in tr 1: 100 EDIT> offset: 93837; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 3 (_ktremd1.m3d) 1: 0 0 2 (_ktrege1.m3d) 2: 0 0 2 (_ktrege1.m3d) 3: 0 0 2 (_ktrege1.m3d) 4: 0 0 3 (_ktremd1.m3d) 5: 0 0 3 (_ktremd1.m3d) 6: 0 0 3 (_ktremd1.m3d) 7: 0 0 3 (_ktremd1.m3d) 8: 0 0 3 (_ktremd1.m3d) 9: 0 0 3 (_ktremd1.m3d) 10: 0 0 3 (_ktremd1.m3d) 11: 0 0 3 (_ktremd1.m3d) 12: 0 0 3 (_ktremd1.m3d) 13: 0 0 3 (_ktremd1.m3d) 14: 0 0 3 (_ktremd1.m3d) 15: 0 0 3 (_ktremd1.m3d) 16: 0 0 3 (_ktremd1.m3d) 17: 0 0 3 (_ktremd1.m3d) 18: 0 0 3 (_ktremd1.m3d) 19: 0 0 3 (_ktremd1.m3d) 20: 0 0 3 (_ktremd1.m3d) 21: 0 0 3 (_ktremd1.m3d) 22: 0 0 3 (_ktremd1.m3d) 23: 0 0 3 (_ktremd1.m3d) 24: 0 0 3 (_ktremd1.m3d) 25: 0 0 3 (_ktremd1.m3d) 26: 0 0 1 (_ktrebsh.m3d) 27: 0 0 1 (_ktrebsh.m3d) 28: 0 0 1 (_ktrebsh.m3d) 29: 0 0 1 (_ktrebsh.m3d) 30: 0 0 1 (_ktrebsh.m3d) 31: 0 0 1 (_ktrebsh.m3d) 32: 0 0 1 (_ktrebsh.m3d) 33: 0 0 1 (_ktrebsh.m3d) 34: 0 0 1 (_ktrebsh.m3d) 35: 0 0 1 (_ktrebsh.m3d) 36: 0 0 1 (_ktrebsh.m3d) 37: 0 0 1 (_ktrebsh.m3d) 38: 0 0 1 (_ktrebsh.m3d) 39: 0 0 1 (_ktrebsh.m3d) 40: 0 0 4 (_4sstone.m3d) 41: 2 0 0 () 42: 9 0 0 () 43: 9 0 0 () 44: 9 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B4_06/B4_06.prj BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d" WATR> offset: 49; blocksize: 12; items: 1; data: "_7water.m3d" FURN> offset: 69; blocksize: 55; items: 3 INST> offset: 132; blocksize: 4264; items: 28; record size: 152 TERR> offset: 4404; blocksize: 51096; items: 2; width: 250; height: 280 #macrob: 518 (macro block size: 33152; low: 0; high: 32) #map pairs: 1120 (map block size: 17920; low: 0; high: 18); 1120 ATTR> offset: 55508; blocksize: 35072; items: 70000; width: 250; height: 280 EXCL> offset: 90588; blocksize: 72; items: 18 MUSC> offset: 90664; blocksize: 20; items: 1; songname: "battle1.fsm" TRAC> offset: 90688; blocksize: 3092; items: 2; pts in tr 0: 95; pts in tr 1: 145 EDIT> offset: 93784; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 2 (_ktremd1.m3d) 1: 0 0 3 (_ktrege1.m3d) 2: 0 0 2 (_ktremd1.m3d) 3: 0 0 2 (_ktremd1.m3d) 4: 0 0 2 (_ktremd1.m3d) 5: 0 0 2 (_ktremd1.m3d) 6: 0 0 3 (_ktrege1.m3d) 7: 0 0 2 (_ktremd1.m3d) 8: 0 0 2 (_ktremd1.m3d) 9: 0 0 2 (_ktremd1.m3d) 10: 0 0 3 (_ktrege1.m3d) 11: 0 0 2 (_ktremd1.m3d) 12: 0 0 2 (_ktremd1.m3d) 13: 0 0 2 (_ktremd1.m3d) 14: 0 0 2 (_ktremd1.m3d) 15: 0 0 2 (_ktremd1.m3d) 16: 0 0 1 (_ktrebsh.m3d) 17: 0 0 1 (_ktrebsh.m3d) 18: 0 0 1 (_ktrebsh.m3d) 19: 0 0 1 (_ktrebsh.m3d) 20: 0 0 1 (_ktrebsh.m3d) 21: 0 0 1 (_ktrebsh.m3d) 22: 0 0 1 (_ktrebsh.m3d) 23: 0 0 1 (_ktrebsh.m3d) 24: 0 0 1 (_ktrebsh.m3d) 25: 3 0 0 () 26: 3 0 0 () 27: 3 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B4_08/B4_08.prj BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d" WATR> offset: 49; blocksize: 1; items: 1; data: "" FURN> offset: 58; blocksize: 89; items: 5 INST> offset: 155; blocksize: 4720; items: 31; record size: 152 TERR> offset: 4883; blocksize: 15720; items: 2; width: 264; height: 232 #macrob: 6 (macro block size: 384; low: 0; high: 8) #map pairs: 957 (map block size: 15312; low: 0; high: 0); 957 ATTR> offset: 20611; blocksize: 30696; items: 61248; width: 264; height: 232 EXCL> offset: 51315; blocksize: 48; items: 12 MUSC> offset: 51367; blocksize: 20; items: 1; songname: "battle1.fsm" TRAC> offset: 51391; blocksize: 3380; items: 2; pts in tr 0: 135; pts in tr 1: 129 EDIT> offset: 54775; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 4 (_4circle.m3d) 1: 0 0 2 (_ktrege1.m3d) 2: 0 0 2 (_ktrege1.m3d) 3: 0 0 1 (_ktrebsh.m3d) 4: 0 0 2 (_ktrege1.m3d) 5: 0 0 3 (_ktremd1.m3d) 6: 0 0 3 (_ktremd1.m3d) 7: 0 0 3 (_ktremd1.m3d) 8: 0 0 3 (_ktremd1.m3d) 9: 0 0 3 (_ktremd1.m3d) 10: 0 0 3 (_ktremd1.m3d) 11: 0 0 3 (_ktremd1.m3d) 12: 0 0 3 (_ktremd1.m3d) 13: 0 0 3 (_ktremd1.m3d) 14: 0 0 3 (_ktremd1.m3d) 15: 0 0 3 (_ktremd1.m3d) 16: 0 0 3 (_ktremd1.m3d) 17: 0 0 1 (_ktrebsh.m3d) 18: 0 0 1 (_ktrebsh.m3d) 19: 0 0 1 (_ktrebsh.m3d) 20: 0 0 1 (_ktrebsh.m3d) 21: 0 0 1 (_ktrebsh.m3d) 22: 0 0 1 (_ktrebsh.m3d) 23: 0 0 1 (_ktrebsh.m3d) 24: 0 0 1 (_ktrebsh.m3d) 25: 0 0 1 (_ktrebsh.m3d) 26: 0 0 5 (_4magstn.m3d) 27: 3 0 0 () 28: 3 0 0 () 29: 3 0 0 () 30: 3 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B4_09/B4_09.prj BASE> offset: 32; blocksize: 9; items: 1; data: "base.M3D" WATR> offset: 49; blocksize: 1; items: 1; data: "" FURN> offset: 58; blocksize: 140; items: 8 INST> offset: 206; blocksize: 4720; items: 31; record size: 152 TERR> offset: 4934; blocksize: 45672; items: 2; width: 260; height: 260 #macrob: 441 (macro block size: 28224; low: 0; high: 34) #map pairs: 1089 (map block size: 17424; low: 0; high: 8); 1089 ATTR> offset: 50614; blocksize: 33872; items: 67600; width: 260; height: 260 EXCL> offset: 84494; blocksize: 36; items: 9 MUSC> offset: 84534; blocksize: 20; items: 1; songname: "battle2.fsm" TRAC> offset: 84558; blocksize: 4496; items: 2; pts in tr 0: 213; pts in tr 1: 144 EDIT> offset: 89058; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 2 (_4roundl.m3d) 1: 0 0 8 (_kwtwr_d.m3d) 2: 0 11 3 (_kwindml.m3d) 3: 0 0 7 (_ktremd1.m3d) 4: 0 0 6 (_ktrege1.m3d) 5: 0 0 6 (_ktrege1.m3d) 6: 0 0 6 (_ktrege1.m3d) 7: 0 0 6 (_ktrege1.m3d) 8: 0 0 7 (_ktremd1.m3d) 9: 0 0 7 (_ktremd1.m3d) 10: 0 0 7 (_ktremd1.m3d) 11: 0 0 7 (_ktremd1.m3d) 12: 0 0 7 (_ktremd1.m3d) 13: 0 0 7 (_ktremd1.m3d) 14: 0 0 7 (_ktremd1.m3d) 15: 0 0 7 (_ktremd1.m3d) 16: 0 0 7 (_ktremd1.m3d) 17: 0 0 7 (_ktremd1.m3d) 18: 0 11 3 (_kwindml.m3d) 19: 0 0 2 (_4roundl.m3d) 20: 0 0 5 (_ktrebsh.m3d) 21: 0 0 5 (_ktrebsh.m3d) 22: 0 0 5 (_ktrebsh.m3d) 23: 0 0 5 (_ktrebsh.m3d) 24: 0 0 5 (_ktrebsh.m3d) 25: 0 0 5 (_ktrebsh.m3d) 26: 0 0 5 (_ktrebsh.m3d) 27: 0 0 5 (_ktrebsh.m3d) 28: 0 0 5 (_ktrebsh.m3d) 29: 9 0 0 () 30: 9 0 0 () Loaded C:/Program Files/Dark Omen/GameData/1pbat/B4_10/B4_10.prj BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d" WATR> offset: 49; blocksize: 12; items: 1; data: "_4mouss.m3d" FURN> offset: 69; blocksize: 157; items: 9 INST> offset: 234; blocksize: 5936; items: 39; record size: 152 TERR> offset: 6178; blocksize: 36296; items: 2; width: 184; height: 232 #macrob: 400 (macro block size: 25600; low: 0; high: 63) #map pairs: 667 (map block size: 10672; low: 0; high: 30); 667 ATTR> offset: 42482; blocksize: 21416; items: 42688; width: 184; height: 232 EXCL> offset: 63906; blocksize: 72; items: 18 MUSC> offset: 63982; blocksize: 20; items: 1; songname: "battle1.fsm" TRAC> offset: 64006; blocksize: 2672; items: 2; pts in tr 0: 124; pts in tr 1: 81 EDIT> offset: 66682; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 2 (_4crypt1.m3d) 1: 0 0 3 (_4crypt2.m3d) 2: 0 0 4 (_4crypt3.m3d) 3: 0 0 8 (_4crypt4.m3d) 4: 0 0 6 (_ktrege1.m3d) 5: 0 0 6 (_ktrege1.m3d) 6: 0 0 6 (_ktrege1.m3d) 7: 0 0 7 (_ktremd1.m3d) 8: 0 0 7 (_ktremd1.m3d) 9: 0 0 7 (_ktremd1.m3d) 10: 0 0 7 (_ktremd1.m3d) 11: 0 0 7 (_ktremd1.m3d) 12: 0 0 7 (_ktremd1.m3d) 13: 0 0 7 (_ktremd1.m3d) 14: 0 0 7 (_ktremd1.m3d) 15: 0 0 7 (_ktremd1.m3d) 16: 0 0 7 (_ktremd1.m3d) 17: 0 0 7 (_ktremd1.m3d) 18: 0 0 7 (_ktremd1.m3d) 19: 0 0 7 (_ktremd1.m3d) 20: 0 0 7 (_ktremd1.m3d) 21: 0 0 5 (_ktrebsh.m3d) 22: 0 0 5 (_ktrebsh.m3d) 23: 0 0 5 (_ktrebsh.m3d) 24: 0 0 5 (_ktrebsh.m3d) 25: 0 0 5 (_ktrebsh.m3d) 26: 0 0 5 (_ktrebsh.m3d) 27: 0 0 5 (_ktrebsh.m3d) 28: 0 0 5 (_ktrebsh.m3d) 29: 0 0 5 (_ktrebsh.m3d) 30: 0 0 5 (_ktrebsh.m3d) 31: 0 0 5 (_ktrebsh.m3d) 32: 0 0 9 (_4crypt5.m3d) 33: 0 0 9 (_4crypt5.m3d) 34: 9 0 0 () 35: 9 0 0 () 36: 9 0 0 () 37: 0 0 7 (_ktremd1.m3d) 38: 0 0 5 (_ktrebsh.m3d) Loaded C:/Program Files/Dark Omen/GameData/1pbat/B5_01/B5_01.prj BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d" WATR> offset: 49; blocksize: 11; items: 1; data: "_7glow.m3d" FURN> offset: 68; blocksize: 20; items: 1 INST> offset: 96; blocksize: 768; items: 5; record size: 152 TERR> offset: 872; blocksize: 53080; items: 2; width: 320; height: 296 #macrob: 459 (macro block size: 29376; low: 0; high: 23) #map pairs: 1480 (map block size: 23680; low: 0; high: 0); 1480 ATTR> offset: 53960; blocksize: 47432; items: 94720; width: 320; height: 296 EXCL> offset: 101400; blocksize: 132; items: 33 MUSC> offset: 101536; blocksize: 20; items: 1; songname: "battle2.fsm" TRAC> offset: 101560; blocksize: 4424; items: 2; pts in tr 0: 200; pts in tr 1: 151 EDIT> offset: 105988; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 0 () 1: 18 0 0 () 2: 18 0 0 () 3: 18 0 0 () 4: 0 0 1 (_4jewel.m3d) Loaded C:/Program Files/Dark Omen/GameData/1pbat/SPARE9/SPARE9.prj BASE> offset: 32; blocksize: 9; items: 1; data: "Base.m3d" WATR> offset: 49; blocksize: 1; items: 1; data: "" FURN> offset: 58; blocksize: 55; items: 3 INST> offset: 121; blocksize: 4720; items: 31; record size: 152 TERR> offset: 4849; blocksize: 11624; items: 2; width: 184; height: 184 #macrob: 49 (macro block size: 3136; low: 0; high: 4) #map pairs: 529 (map block size: 8464; low: 8; high: 8); 529 ATTR> offset: 16481; blocksize: 17000; items: 33856; width: 184; height: 184 EXCL> offset: 33489; blocksize: 36; items: 9 MUSC> offset: 33529; blocksize: 20; items: 1; songname: "battle1.fsm" TRAC> offset: 33553; blocksize: 4280; items: 2; pts in tr 0: 204; pts in tr 1: 135 EDIT> offset: 37837; blocksize: 492; items: 0; unknown contents # sfx gfx livemodel 0: 0 0 0 () 1: 0 0 3 (_ktremd1.m3d) 2: 0 0 3 (_ktremd1.m3d) 3: 0 0 3 (_ktremd1.m3d) 4: 0 0 3 (_ktremd1.m3d) 5: 0 0 3 (_ktremd1.m3d) 6: 0 0 3 (_ktremd1.m3d) 7: 0 0 3 (_ktremd1.m3d) 8: 0 0 3 (_ktremd1.m3d) 9: 0 0 3 (_ktremd1.m3d) 10: 0 0 3 (_ktremd1.m3d) 11: 0 0 3 (_ktremd1.m3d) 12: 0 0 2 (_ktrege1.m3d) 13: 0 0 2 (_ktrege1.m3d) 14: 0 0 2 (_ktrege1.m3d) 15: 0 0 3 (_ktremd1.m3d) 16: 0 0 3 (_ktremd1.m3d) 17: 0 0 3 (_ktremd1.m3d) 18: 0 0 3 (_ktremd1.m3d) 19: 0 0 1 (_ktrebsh.m3d) 20: 0 0 1 (_ktrebsh.m3d) 21: 0 0 1 (_ktrebsh.m3d) 22: 0 0 1 (_ktrebsh.m3d) 23: 0 0 1 (_ktrebsh.m3d) 24: 0 0 1 (_ktrebsh.m3d) 25: 0 0 1 (_ktrebsh.m3d) 26: 0 0 1 (_ktrebsh.m3d) 27: 0 0 1 (_ktrebsh.m3d) 28: 0 0 1 (_ktrebsh.m3d) 29: 0 0 1 (_ktrebsh.m3d) 30: 3 0 0 ()