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- 10:21, 6 June 2008 (hist) (diff) N Bright Prospects (Bright Prospects moved to Bright Portents)
- 10:21, 6 June 2008 (hist) (diff) m Wartbed:Bright Portents (Bright Prospects moved to Bright Portents)
- 10:20, 6 June 2008 (hist) (diff) Wartbed:WARTBED (spelling)
- 14:09, 5 June 2008 (hist) (diff) N Wartbed:WARTBED (New page: '''Wargame And Regimantal Tactics Battle Engine Deluxe''' Code name for a regimental tactical real-time wargame engine, in which Bright Prospects will be implemented. WARTBED's second...)
- 14:07, 5 June 2008 (hist) (diff) DO/Modding (→Tools)
- 14:04, 5 June 2008 (hist) (diff) Wartbed:Bright Portents (→Roadmap)
- 14:02, 5 June 2008 (hist) (diff) N Wartbed:Bright Portents (New page: '''Bright Prospects''' is the code name for the Dark Omen 3D editor (and possible game engine) project. It is currently principally developed by Mikademus, but will be integrated with Rob'...)
- 13:16, 5 June 2008 (hist) (diff) DO/Modding (→Tools)
- 13:16, 5 June 2008 (hist) (diff) DO/Modding (→Tools)
- 20:35, 1 June 2008 (hist) (diff) DO/Modding (→Overview)
- 20:33, 1 June 2008 (hist) (diff) N DO/M3D (New page: ''Note: this is old, partly incorrect and very incomplete information. This page will be rewritten sometime.'' ==The M3D 3D Object File Layout== The M3D format used by Dark Omen is a raw-...)
- 20:32, 1 June 2008 (hist) (diff) DO/PRJ (→The M3D 3D Object File Layout: -M3D)
- 20:31, 1 June 2008 (hist) (diff) DO/Modding (→Overview)
- 20:29, 1 June 2008 (hist) (diff) N PRJ (Redirecting to The .PRJ Battle Project File Layout)
- 20:28, 1 June 2008 (hist) (diff) DO/Modding (Wikilinks and design)
- 00:34, 1 June 2008 (hist) (diff) DO/Modding (→Overview: Added battle folder layout)
- 14:39, 7 May 2008 (hist) (diff) N DO/Modding/Tools/RDose (New page: A never version of MDose developed by Rob.)
- 14:39, 7 May 2008 (hist) (diff) DO/Modding/Tools/MDose
- 14:38, 7 May 2008 (hist) (diff) N DO/Modding/Tools/MDose (New page: MDose ("Mikademus' Dark Omen Sprite Editor") is a GUI application for viewing, editing, and assembling Warhammer: Dark Omen .SPR (sprite) files. It allows alomst full control over the spri...)
- 14:35, 7 May 2008 (hist) (diff) N DO/PRJ file editor (New page: THe .PRJ editor is a set of classes written by Mikademus in C++ for parsing Warhammer: Dark Omen's .PRJ (presumably "project") files, which detail the battle field. The ...)
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