Races/Warhammer/Wights/WHTT4
From Dark Omen Wiki
Relevant WHFB TT v4 wight rules. Wights
- are immune to all psychology (seems not to be true in DO)
- can only be damaged by magic, magic weapons, daemons, or undead chill attacks
- have chill attacks that automatically cause 1 wound, no save and no armour
- are bound to a particular place and dematerialise if they leave this zone or the thing they're attached to is destroyed
- can pass through any material obstacle unhindered