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Relevant WHFB TT v4 wight rules. Wights

  • are immune to all psychology (seems not to be true in DO)
  • cause fear 12" +1 in all living creatures regardless of size
  • can only be damaged by magic, magic weapons, daemons, or undead chill attacks
  • have chill attacks that automatically cause 1 wound, no save and no armour
  • can pass through any material obstacle unhindered
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