Races/Warhammer/Wights/WHTT4

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(New page: {{WHTT4|Relevant WHFB TT v4 wight rules. Wights * are immune to all psychology (seems not to be true in DO) * can only be damaged by magic, magic weapons, daemons, or undead chill attacks ...)
 
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{{WHTT4|Relevant WHFB TT v4 wight rules. Wights
{{WHTT4|Relevant WHFB TT v4 wight rules. Wights
* are immune to all psychology (seems not to be true in DO)
* are immune to all psychology (seems not to be true in DO)
 +
* cause fear 12" +1 in all living creatures regardless of size
* can only be damaged by magic, magic weapons, daemons, or undead chill attacks
* can only be damaged by magic, magic weapons, daemons, or undead chill attacks
* have chill attacks that automatically cause 1 wound, no save and no armour
* have chill attacks that automatically cause 1 wound, no save and no armour
-
* are bound to a particular place and dematerialise if they leave this zone or the thing they're attached to is destroyed
 
* can pass through any material obstacle unhindered}}
* can pass through any material obstacle unhindered}}

Current revision as of 21:55, 23 December 2008

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Relevant WHFB TT v4 wight rules. Wights

  • are immune to all psychology (seems not to be true in DO)
  • cause fear 12" +1 in all living creatures regardless of size
  • can only be damaged by magic, magic weapons, daemons, or undead chill attacks
  • have chill attacks that automatically cause 1 wound, no save and no armour
  • can pass through any material obstacle unhindered
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