Races/Warhammer/Wights/WHTT4

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(New page: {{WHTT4|Relevant WHFB TT v4 wight rules. Wights * are immune to all psychology (seems not to be true in DO) * can only be damaged by magic, magic weapons, daemons, or undead chill attacks ...)
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Revision as of 21:46, 23 December 2008

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Relevant WHFB TT v4 wight rules. Wights

  • are immune to all psychology (seems not to be true in DO)
  • can only be damaged by magic, magic weapons, daemons, or undead chill attacks
  • have chill attacks that automatically cause 1 wound, no save and no armour
  • are bound to a particular place and dematerialise if they leave this zone or the thing they're attached to is destroyed
  • can pass through any material obstacle unhindered
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