Races/Warhammer/Wights/WHTT4
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(New page: {{WHTT4|Relevant WHFB TT v4 wight rules. Wights * are immune to all psychology (seems not to be true in DO) * can only be damaged by magic, magic weapons, daemons, or undead chill attacks ...) |
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{{WHTT4|Relevant WHFB TT v4 wight rules. Wights | {{WHTT4|Relevant WHFB TT v4 wight rules. Wights | ||
* are immune to all psychology (seems not to be true in DO) | * are immune to all psychology (seems not to be true in DO) | ||
+ | * cause fear 12" +1 in all living creatures regardless of size | ||
* can only be damaged by magic, magic weapons, daemons, or undead chill attacks | * can only be damaged by magic, magic weapons, daemons, or undead chill attacks | ||
* have chill attacks that automatically cause 1 wound, no save and no armour | * have chill attacks that automatically cause 1 wound, no save and no armour | ||
- | |||
* can pass through any material obstacle unhindered}} | * can pass through any material obstacle unhindered}} |
Current revision as of 21:55, 23 December 2008
Relevant WHFB TT v4 wight rules. Wights
- are immune to all psychology (seems not to be true in DO)
- cause fear 12" +1 in all living creatures regardless of size
- can only be damaged by magic, magic weapons, daemons, or undead chill attacks
- have chill attacks that automatically cause 1 wound, no save and no armour
- can pass through any material obstacle unhindered