DO/SFX

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'''SFX'''
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==List of all used sound effects==
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{|class="prettytable" style="border:2px solid black;"
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!colspan="3"|Sound effects used in Dark Omen maps
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|-
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!Dec
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!description
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!Filename
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|-
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|1
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|
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|
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|-
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|2
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|
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|
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|-
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|3
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|
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|
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|-
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|9
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|
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|
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|-
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|10
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|
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|
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|-
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|12
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|
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|
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|-
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|18
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|
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|
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|-
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|}
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These are all sound effects placed on the original Dark Omen maps:
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<pre>
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b1_01.prj
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27: 1
 +
28: 2
 +
29: 3
 +
30: 2
 +
31: 3
 +
b1_02.prj
 +
38: 3
 +
 +
b1_03.prj
 +
61: 2
 +
62: 9
 +
63: 9
 +
 +
b1_04.prj
 +
54: 3
 +
55: 3
 +
 +
b1_05.prj
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34: 9
 +
35: 9
 +
 +
b1_06.prj
 +
14: 18
 +
 +
b1_07.prj
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14: 18
 +
 +
b1_08.prj
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16: 1
 +
17: 18
 +
18: 18
 +
 +
b2_01.prj
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35: 3
 +
36: 3
 +
 +
b2_02.prj
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27: 9
 +
28: 9
 +
29: 9
 +
30: 9
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b2_04.prj
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42: 3
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43: 3
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b2_05.prj
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30: 3
 +
 +
b2_07.prj
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35: 9
 +
36: 9
 +
 +
b2_08.prj
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6: 10
 +
7: 10
 +
8: 10
 +
 +
b3_01.prj
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48: 2
 +
49: 2
 +
50: 9
 +
51: 9
 +
52: 9
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b3_02.prj
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25: 3
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26: 3
 +
27: 3
 +
 +
b3_06.prj
 +
42: 18
 +
43: 18
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 +
b3_07.prj
 +
52: 18
 +
53: 18
 +
 +
b3_08.prj
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13: 18
 +
14: 18
 +
 +
b3_09.prj
 +
8: 18
 +
9: 18
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 +
b4_01.prj
 +
8: 18
 +
9: 18
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 +
b4_02.prj
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40: 12
 +
45: 2
 +
46: 2
 +
47: 3
 +
48: 3
 +
 +
b4_03.prj
 +
54: 3
 +
55: 3
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 +
b4_05.prj
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41: 2
 +
42: 9
 +
43: 9
 +
44: 9
 +
 +
b4_06.prj
 +
25: 3
 +
26: 3
 +
27: 3
 +
 +
b4_08.prj
 +
27: 3
 +
28: 3
 +
29: 3
 +
30: 3
 +
 +
b4_09.prj
 +
29: 9
 +
30: 9
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 +
b4_10.prj
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34: 9
 +
35: 9
 +
36: 9
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b5_01.prj
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1: 18
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2: 18
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3: 18
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b5_01b.prj
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1: 18
 +
2: 18
 +
3: 18
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 +
spare9.prj
 +
30: 3
 +
</pre>
 +
 +
 +
==Olden Texte==
Preliminary Findings of SFX on B1_01
Preliminary Findings of SFX on B1_01
Line 21: Line 203:
SFX 18
SFX 18
 +
 +
(could be more Birdsong, so further testing required)

Current revision as of 13:26, 20 November 2010

List of all used sound effects

Sound effects used in Dark Omen maps
Dec description Filename
1
2
3
9
10
12
18

These are all sound effects placed on the original Dark Omen maps:

b1_01.prj
27: 1 
28: 2 
29: 3 
30: 2 
31: 3 

b1_02.prj
38: 3 

b1_03.prj
61: 2 
62: 9 
63: 9 

b1_04.prj
54: 3 
55: 3 

b1_05.prj
34: 9 
35: 9 

b1_06.prj
14: 18 

b1_07.prj
14: 18 

b1_08.prj
16: 1 
17: 18 
18: 18 

b2_01.prj
35: 3 
36: 3 

b2_02.prj
27: 9 
28: 9 
29: 9 
30: 9 

b2_04.prj
42: 3 
43: 3 

b2_05.prj
30: 3 

b2_07.prj
35: 9 
36: 9 

b2_08.prj
6: 10 
7: 10 
8: 10 

b3_01.prj
48: 2 
49: 2 
50: 9 
51: 9 
52: 9 

b3_02.prj
25: 3 
26: 3 
27: 3 

b3_06.prj
42: 18 
43: 18 

b3_07.prj
52: 18 
53: 18 

b3_08.prj
13: 18 
14: 18 

b3_09.prj
8: 18 
9: 18 

b4_01.prj
8: 18 
9: 18 

b4_02.prj
40: 12 
45: 2 
46: 2 
47: 3 
48: 3 

b4_03.prj
54: 3 
55: 3 

b4_05.prj
41: 2 
42: 9 
43: 9 
44: 9 

b4_06.prj
25: 3 
26: 3 
27: 3 

b4_08.prj
27: 3 
28: 3 
29: 3 
30: 3 

b4_09.prj
29: 9 
30: 9 

b4_10.prj
34: 9 
35: 9 
36: 9 

b5_01.prj
1: 18 
2: 18 
3: 18 

b5_01b.prj
1: 18 
2: 18 
3: 18 

spare9.prj
30: 3 


Olden Texte

Preliminary Findings of SFX on B1_01

are

SFX 2 = Water Noise

SFX 3 = BirdSong

SFX 12 = Steam Tank Chug

Used but not Detectable, always assigned to an INST with no Model

SFX 9

SFX 10

SFX 11

SFX 18

(could be more Birdsong, so further testing required)


More to follow.....

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