DO/Rules/Fair Omen

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{{stub}}
{{stub}}
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'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. I didn’t change any attributes: all Regiments have same values.
+
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.
==Background: Problems with Dark Omen==
==Background: Problems with Dark Omen==
-
# '''Shields costs''': Who dares to buy shields? No one because of really high costs, for example Zombies shield cost 600gc!
 
# '''Regiments numbers''': Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.
# '''Regiments numbers''': Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.
# '''Artillery''': How many times did we have to play Defensive due to our static artillery?
# '''Artillery''': How many times did we have to play Defensive due to our static artillery?
 +
# '''Shields costs''': Who dares to buy shields? No one because of really high costs, for example Zombies shield cost 600gc!
# '''Experience evolution''': Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?
# '''Experience evolution''': Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?
# '''Items costs''': Terrible! Banner of Wrath at just 375gc, Horn of Urgok (powerful effect) at only 750gc, Banner of Arcane Warding and Mork’s War Banner (which is better) at 500gc…
# '''Items costs''': Terrible! Banner of Wrath at just 375gc, Horn of Urgok (powerful effect) at only 750gc, Banner of Arcane Warding and Mork’s War Banner (which is better) at 500gc…
==Fair Omen Changes==
==Fair Omen Changes==
-
===Cost of Shields and Regiments Info===
+
===Regiments & Shields Info===
-
In Fair Omen you will find numbers like 80, 100, 130, 160 cost to buy shields: They aren’t multiplies of 3 because help you to spend all gold when you play with 5k/7k Limits.
+
Fair Omen uses '''Epic Size Scale''' for the Regiments: 1-3-6-9-12-16-20-26-32.
-
The Size Scale used for Regiments is 1-3-6-9-12-16-20-26-32.
+
-
Mobile Artillery: All machines now have 2 Movement Points and “Will never rout”.
 
-
Siege machines are single units with 2 Wounds and some armor. Don’t have close combat attack.
 
-
All they have 4 Toughness (except UD Catapult with 2 T). Orc Ballista has +1 Ballistic Skill (to 4).
 
-
Errors corrected from programmers: Checking Regiments descriptions with editor I found that Ogres didn’t have “cause fear” and Zombies weren’t “immune to fear”. I also removed from Wraiths “destroyed if routed” since isn’t a real feature of them.
+
'''Mobile Artillery''': All machines now have 2 Movement points and “Will never rout”.
 +
Siege machines are single units with 2 Wounds and some armor. Don’t have close attack.
 +
Imperial Cannon has +1 Ballistic Skill (to 4). Orc Ballista has +3 BS (to 6).
-
===Cost of Experienced Regiments===
+
'''White Grail''': It replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail. It costs exactly the middle of his Arch-enemy. WGK: 840; BGK: 1680.
-
Old System: In DO, a next level doubles the Regiment last price: Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters).
+
-
New System: It’s a double evolution System that considers the type of Regiment. Instead of taking last price obtained, all evolutions are based on the first basic price. Here you can consider Experienced Regiments as an attractive option.
+
'''Monsters Squads''': Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).
 +
 
 +
'''Vampire''': -1 MOV (to 5) because his high speed made him unbalanced in relation with others.
 +
 
 +
 
 +
'''Shields''': Since buying them is ridiculous expensive, I created a simple structure based on the experience factor. Regiments with higher level also come with higher armor, but always based on Dark Omen limitations (Exception: Mummies can get up to 3 max shields).
 +
 
 +
'''Errors corrected from programmers''': Checking Regiments descriptions with Editor I found that Ogres didn’t have “cause fear” and Zombies weren’t “immune to fear”.
 +
 
 +
===Experienced Regiments Info===
 +
'''Old System''': In DO, next level doubles the Regiment '''last price''': Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).
 +
 
 +
'''New System''': In FO, there is a Double Evolution System that considers the type of Regiment.
 +
Instead of taking the last price obtained, all evolutions are based on the first '''basic price'''.
{| class="prettytable"
{| class="prettytable"
Line 44: Line 54:
|}
|}
-
===Cost of Items===
+
===Items Costs===
-
They are multiplies of 80 to help Shields costs to spend all gold when editing armies of 5k/7k.
+
They are multiplies of 50 because help you spend '''all gold''' when playing with 5k/7k Limits.
-
This also makes you earn multiplies of 3 when Items are sold (you always gain back ¾ of the original cost, in few numbers: 80»60).
+
If we sum up all Items costs we get exactly 11000 where 1000 are from Racial Items!
{| class="prettytable"
{| class="prettytable"
Line 61: Line 71:
|-
|-
|Skabskrath
|Skabskrath
-
|480
+
|500
|Spelleater
|Spelleater
-
|640
+
|550
|Wrath
|Wrath
-
|960
+
|750
|Staff of Osiris
|Staff of Osiris
-
|640
+
|650
|Horn of Urgok
|Horn of Urgok
-
|3600
+
|5000
|-
|-
-
|Storm
+
|Hellfire
-
|320
+
|300
|Ptolos
|Ptolos
-
|400
+
|300
|Defiance
|Defiance
-
|560
+
|650
|Wand of Jet
|Wand of Jet
-
|560
+
|450
-
|Heart of Woe
+
|Potion of Strenght
-
|240
+
|200
|-
|-
-
|Hellfire
+
|Storm
-
|320
+
|250
|Enchanted
|Enchanted
-
|80
+
|50
|Mork's War
|Mork's War
-
|480
+
|400
|Book of Ashur
|Book of Ashur
-
|240
+
|200
-
|Potion of Strenght
+
|Heart of Woe
-
|160
+
|100
|-
|-
|Grudgebringer
|Grudgebringer
-
|160
+
|150
|Dragonhelm
|Dragonhelm
-
|80
+
|50
|Arcane Warding
|Arcane Warding
-
|400
+
|350
|
|
|
|
Line 105: Line 115:
|-
|-
|Runefang
|Runefang
-
|160
+
|100
|
|
|
|

Revision as of 16:58, 11 May 2010


Fair Omen reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.

Contents

Background: Problems with Dark Omen

  1. Regiments numbers: Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.
  2. Artillery: How many times did we have to play Defensive due to our static artillery?
  3. Shields costs: Who dares to buy shields? No one because of really high costs, for example Zombies shield cost 600gc!
  4. Experience evolution: Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?
  5. Items costs: Terrible! Banner of Wrath at just 375gc, Horn of Urgok (powerful effect) at only 750gc, Banner of Arcane Warding and Mork’s War Banner (which is better) at 500gc…

Fair Omen Changes

Regiments & Shields Info

Fair Omen uses Epic Size Scale for the Regiments: 1-3-6-9-12-16-20-26-32.


Mobile Artillery: All machines now have 2 Movement points and “Will never rout”. Siege machines are single units with 2 Wounds and some armor. Don’t have close attack. Imperial Cannon has +1 Ballistic Skill (to 4). Orc Ballista has +3 BS (to 6).

White Grail: It replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail. It costs exactly the middle of his Arch-enemy. WGK: 840; BGK: 1680.

Monsters Squads: Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).

Vampire: -1 MOV (to 5) because his high speed made him unbalanced in relation with others.


Shields: Since buying them is ridiculous expensive, I created a simple structure based on the experience factor. Regiments with higher level also come with higher armor, but always based on Dark Omen limitations (Exception: Mummies can get up to 3 max shields).

Errors corrected from programmers: Checking Regiments descriptions with Editor I found that Ogres didn’t have “cause fear” and Zombies weren’t “immune to fear”.

Experienced Regiments Info

Old System: In DO, next level doubles the Regiment last price: Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).

New System: In FO, there is a Double Evolution System that considers the type of Regiment. Instead of taking the last price obtained, all evolutions are based on the first basic price.

Experience 1000 3000 6000
Wizard/Ranged +50% +50% None
Infantry/Cavalry +25% +25% +50%

Items Costs

They are multiplies of 50 because help you spend all gold when playing with 5k/7k Limits. If we sum up all Items costs we get exactly 11000 where 1000 are from Racial Items!

SWORDS Cost SHIELDS Cost BANNERS Cost MAGE Cost OTHERS Cost
Skabskrath 500 Spelleater 550 Wrath 750 Staff of Osiris 650 Horn of Urgok 5000
Hellfire 300 Ptolos 300 Defiance 650 Wand of Jet 450 Potion of Strenght 200
Storm 250 Enchanted 50 Mork's War 400 Book of Ashur 200 Heart of Woe 100
Grudgebringer 150 Dragonhelm 50 Arcane Warding 350
Runefang 100
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