DO/Rules/Fair Omen

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[[category:Rules]]
[[category:Rules]]
[[category:Multiplayer]]
[[category:Multiplayer]]

Revision as of 07:18, 8 April 2010


Fair Omen reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. I didn’t change any attributes: all Regiments have same values.

Contents

Background: Problems with Dark Omen

  1. Shields costs: Who dares to buy shields? No one because of really high costs, for example Zombies shield cost 600gc!
  2. Regiments numbers: Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.
  3. Artillery: How many times did we have to play Defensive due to our static artillery?
  4. Experience evolution: Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?
  5. Items costs: Terrible! Banner of Wrath at just 375gc, Horn of Urgok (powerful effect) at only 750gc, Banner of Arcane Warding and Mork’s War Banner (which is better) at 500gc…

Fair Omen Changes

Cost of Shields and Regiments Info

In Fair Omen you will find numbers like 80, 100, 130, 160 cost to buy shields: They aren’t multiplies of 3 because help you to spend all gold when you play with 5k/7k Limits. The Size Scale used for Regiments is 1-3-6-9-12-16-20-26-32.

Mobile Artillery: All machines now have 2 Movement Points and “Will never rout”. Siege machines are single units with some armor. Don’t have close combat attack. An alternative use is to retain enemy, since machines won’t retreat and have 3 Wounds.

Errors corrected from programmers: Checking Regiments descriptions with editor I found that Ogres didn’t have “cause fear” and Zombies weren’t “immune to fear”. I also removed from Wraiths “destroyed if routed” since isn’t a real feature of them.

Cost of Experienced Regiments

Old System: In DO, a next level doubles the Regiment last price: Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters).

New System: It’s a double evolution System that considers the type of Regiment. Instead of taking last price obtained, all evolutions are based on the first basic price. Infantry/Cavalry (+25%/+25%/+50%). Ranged/Wizard (+50%/+50%/None).

Cost of Items

They are multiplies of 80 to help Shields costs to spend all gold when editing armies of 5k/7k. This also makes you earn multiplies of 3 when Items are sold (you always gain back ¾ of the original cost, in few numbers: 80»60).

SWORDS Cost SHIELDS Cost BANNERS Cost MAGE Cost OTHERS Cost
Skabskrath 480 Spelleater 640 Wrath 960 Staff of Osiris 640 Horn of Urgok 3600
Storm 320 Ptolos 400 Defiance 560 Wand of Jet 560 Heart of Woe 160
Hellfire 320 Enchanted 80 Mork's War 480 Book of Ashur 240 Potion of Strenght 160
Grudgebringer 240 Dragonhelm 80 Arcane Warding 400
Runefang 160
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