DO/Modding/Tools/RDose

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This is [[user:Rob|Rob's]] new beta version of [[MDose]]. This now uses TGA for both import and export. The .film file is just an XML file that holds info needed for reimporting, but you can edit it if you like. You can change the palette to whatever you like and it should import it properly. You can't use black though. If you want black, you have to use something like R=8, G=8, B=8. Please Unzip with WinZip and use with GIMP Paint Program. "I've programmed the editor to cope with you putting more than 16 colours in (like in the menu animation sprites which have way more than 16). So by all means try it and see if it works in game".
This is [[user:Rob|Rob's]] new beta version of [[MDose]]. This now uses TGA for both import and export. The .film file is just an XML file that holds info needed for reimporting, but you can edit it if you like. You can change the palette to whatever you like and it should import it properly. You can't use black though. If you want black, you have to use something like R=8, G=8, B=8. Please Unzip with WinZip and use with GIMP Paint Program. "I've programmed the editor to cope with you putting more than 16 colours in (like in the menu animation sprites which have way more than 16). So by all means try it and see if it works in game".
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[[Category:Modifications]]
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[[Category:Modifications|RDose]]

Current revision as of 01:00, 13 February 2009

This is Rob's new beta version of MDose. This now uses TGA for both import and export. The .film file is just an XML file that holds info needed for reimporting, but you can edit it if you like. You can change the palette to whatever you like and it should import it properly. You can't use black though. If you want black, you have to use something like R=8, G=8, B=8. Please Unzip with WinZip and use with GIMP Paint Program. "I've programmed the editor to cope with you putting more than 16 colours in (like in the menu animation sprites which have way more than 16). So by all means try it and see if it works in game".

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