DO/Modding/Audio

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Rob's Dark Omen Audio Converter:-

Download/Install Audacity and .NET 2.0

(Download and Extract DarkOmenAudio.exe into the required DarkOmen\Sound\ Folder)


Start -> Run -> cmd

cd C:\Program Files\Dark Omen\Sound\SP_ENG

DarkOmenAudio.exe WH059.mad

Decrypts it to same folder but as WH059.wav


Also

cd C:\Program Files\Dark Omen\Sound\Music

DarkOmenAudio.exe 1boun001.sad

Decrypts it to same folder but as 1boun001.wav



However to Encrypt to .MAD

cd C:\Program Files\Dark Omen\Sound\SOUND

DarkOmenAudio.exe BRD01.wav

but after Audacity has altered from 32bit to 16bit Set sample Format


to comply with 22050hz, 16bit , mono Sample Format.




However to Encrypt to .SAD

cd C:\Program Files\Dark Omen\Sound\SOUND

DarkOmenAudio.exe BRD01c.wav

must be Stero Wav so Audacity has copied and pasted onto new Stero Wav 16 bit 22050hz track.



So to get new music into Dark Omen we can easily use Rob's DarkOmen Audio Convertor to create .SAD and .MAD files.

http://wiki.dark-omen.org/do/DO/Audio

However, we would be limited to overwriting the 4 main original Background Music tracks - BATTLE1.FSM BATTLE2.FSM, EERIE9.FSM and EERIE11.FSM but since, thnx to Igor we have new remixed in 2005 alternate Dark Omen Music tracks, created by the Original Dark Omen composer Mark Knight.

http://www.gamesounds.co.uk/audio/warhammer_darkomen/Warhammer.zip

I have been thinking of ways to allow every map to have its own unique Back Ground music and after Mikademus informed me that each .PRJ (Map file) calls a music track I took his advice and opened B1_01.PRJ file in WinHex Editor and searched for Music.

B1_01.PRJ uses BATTLE1.FSM

C:\Program Files\Dark Omen\Sound\Script

.FSM are script files that in turn call the music files, they can be opened and altered in Notepad. So I made a copy of BATTLE1.FSM and renamed the copy to New.FSM. I then opened my New.FSM in Notepad and Edited the following line....

  1. Battle music samples.

sample 2bttl001 mBintro1 to be sample New MBintro1


My new Audio file called New.SAD is actually a Copy of Mark Knight's remix music track Funky Dark Omen and is pasted into

C:\Program Files\Dark Omen\Sound\Music

After converting them in Audacity from MP3 to 16bit mono 22050hz(and 100% increased Speed) Wav files to convert using Rob's audio tool into .SAD files. I then edited B1_01.PRJ to call New.FSM


So bascially now on mission 1 The Trading Post, when I finish deploying my troops the Music kicks in and is Funky Dark Omen (Techno Sounding), leaving the original tracks intact and used by other maps, which means I can assign every map (28 of them) a new Background music track and even use SOTHR Background music.

SOTHR old music http://www.mirsoft.info/wogm_download.php?data=YTozOntpOjA7czo0OiIyODI4IjtpOjE7aToxMjY4NTI0NjQyO2k6MjtpOjM7fQ==

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