DO/Modding/Audio

From Dark Omen Wiki

(Difference between revisions)
Jump to: navigation, search
m (Modding New Music)
(Mod Music)
Line 22: Line 22:
Decrypts it to same folder but as 1boun001.wav
Decrypts it to same folder but as 1boun001.wav
-
 
-
 
Line 37: Line 35:
to comply with 22050hz, 16bit , mono  Sample Format.  
to comply with 22050hz, 16bit , mono  Sample Format.  
-
 
-
 
Line 55: Line 51:
-
So to get new music into Dark Omen we can easily use Rob's DarkOmen Audio Convertor to create .SAD and .MAD files.  
+
To get new music into Dark Omen use Rob's DarkOmen Audio Convertor to create .SAD and .MAD files.  
-
http://wiki.dark-omen.org/do/DO/Audio
+
[url=http://wiki.dark-omen.org/do/DO/Audio]http://wiki.dark-omen.org/do/DO/Audio[/url]
-
However, we would be limited to overwriting the 4 main original Background Music tracks - BATTLE1.FSM BATTLE2.FSM, EERIE9.FSM and EERIE11.FSM  but since, thnx to Igor we have new remixed in 2005 alternate Dark Omen Music tracks, created by the Original Dark Omen composer Mark Knight.  
+
To prevent overwriting the 4 main original Background Music tracks - BATTLE1.FSM BATTLE2.FSM, EERIE9.FSM and EERIE11.FSM  use the 2005 remix alternate Dark Omen Music tracks, composed by the Original Dark Omen composer Mark Knight.  
-
http://www.gamesounds.co.uk/audio/warhammer_darkomen/Warhammer.zip  
+
[url=http://www.gamesounds.co.uk/audio/warhammer_darkomen/Warhammer.zip]http://www.gamesounds.co.uk/audio/warhammer_darkomen/Warhammer.zip[/url]
-
I have been thinking of ways to allow every map to have its own unique Back Ground music and after Mikademus informed me that each .PRJ (Map file) calls a music track I took his advice and opened B1_01.PRJ file in WinHex Editor and searched for Music.
+
Each .PRJ file calls a music track, so examine the B1_01.PRJ file in a Hex Editor and search for MUSC
B1_01.PRJ uses BATTLE1.FSM  
B1_01.PRJ uses BATTLE1.FSM  
 +
 +
 +
BATTLE1.FSM can be found in
C:\Program Files\Dark Omen\Sound\Script
C:\Program Files\Dark Omen\Sound\Script
-
.FSM are script files that in turn call the music files, they can be opened and altered in Notepad. So I made a copy of BATTLE1.FSM and renamed the copy to New.FSM. I then opened my New.FSM in Notepad and Edited the following line....
+
.FSM are script files that in turn call the .SAD music files, they can be opened and altered in Notepad. Copy BATTLE1.FSM and rename the copy to BATTLE3.FSM.Then open BATTLE3.FSM in Notepad and Edit the following lines....
-
#Battle music samples.
+
Battle music samples.
-
sample 2bttl001 mBintro1  to be    sample New  MBintro1
+
sample 2bttl001 mBintro1  to be    sample Funky MBintro1
 +
sample 2bttl002 mBintro2  to be    sample SOTHR mBintro2
-
My new Audio file called New.SAD is actually a Copy of Mark Knight's remix music track Funky Dark Omen and is pasted into  
+
sample 1tnse005 mDdumchr1a to be  sample Choir mDdumchr1a
 +
 
 +
keep repeating the process until u reach sample 1tnse024 mDstrxyl4
 +
to be sample Choir mDstrxyl4
 +
 
 +
and also change
 +
 
 +
sample 1tnse063 mDend1 to be sample SOTHR mDend1
 +
 
 +
sample 1tnse064 mDend2 to be sample SOTHR mDend2
 +
 
 +
sample 1tnse065 mDend3 to be sample SOTHR mDend3
 +
 
 +
 
 +
Create new Audio .SAD files of Mark Knight's 2005 remix music track Funky Dark Omen and Choir sample music and past into  
C:\Program Files\Dark Omen\Sound\Music
C:\Program Files\Dark Omen\Sound\Music
-
After converting them in Audacity from MP3 to 16bit mono 22050hz(and 100% increased Speed) Wav files to convert using Rob's audio tool into .SAD files. I then edited B1_01.PRJ to call New.FSM
+
After converting them in Audacity from MP3 to 16bit mono 22050hz(and 100% increased Speed) Wav files and convert using Rob's audio tool into .SAD files. Then edit B1_01.PRJ to call Battle3.FSM
-
So bascially now on mission 1 The Trading Post, when I finish deploying my troops the Music kicks in and is Funky Dark Omen (Techno Sounding), leaving the original tracks intact and used by other maps, which means I can assign every map (28 of them) a new Background music track and even use SOTHR Background music.
+
So now on mission 1 The Trading Post, Choir music will play during the deployment phase and when the troops begin to attack the Music phases into an original Shadow of the Horned Rat music and then progresses onto Funky Dark Omen (Techno Sounding), leaving the original tracks intact and used by other maps, which means every map (28 of them) can eventually have a new Background music track, using the 2005 Remix Dark Omen tracks or even use SOTHR Background music.
 +
 
 +
[url=http://www.gamesounds.co.uk/audio/warhammer_darkomen/Warhammer.zip]http://www.gamesounds.co.uk/audio/warhammer_darkomen/Warhammer.zip[/url]
SOTHR old music
SOTHR old music
-
http://www.mirsoft.info/wogm_download.php?data=YTozOntpOjA7czo0OiIyODI4IjtpOjE7aToxMjY4NTI0NjQyO2k6MjtpOjM7fQ==
+
[url=http://www.mirsoft.info/wogm_download.php?data=YTozOntpOjA7czo0OiIyODI4IjtpOjE7aToxMjY4NTI0NjQyO2k6MjtpOjM7fQ==]http://www.mirsoft.info/wogm_download.php?data=YTozOntpOjA7czo0OiIyODI4IjtpOjE7aToxMjY4NTI0NjQyO2k6MjtpOjM7fQ==[/url]
 +
 
 +
Especially suited for Multiplayer .PRJ files, for our Dark Omen Community Tournament - youtube showcase movies.
 +
 
 +
www.dark-omen.org
 +
 
 +
Download Example Beta File
 +
http://www.megaupload.com/?d=O3TOCAFZ

Revision as of 00:45, 10 April 2010

Rob's Dark Omen Audio Converter:-

Download/Install Audacity and .NET 2.0

(Download and Extract DarkOmenAudio.exe into the required DarkOmen\Sound\ Folder)


Start -> Run -> cmd

cd C:\Program Files\Dark Omen\Sound\SP_ENG

DarkOmenAudio.exe WH059.mad

Decrypts it to same folder but as WH059.wav


Also

cd C:\Program Files\Dark Omen\Sound\Music

DarkOmenAudio.exe 1boun001.sad

Decrypts it to same folder but as 1boun001.wav


However to Encrypt to .MAD

cd C:\Program Files\Dark Omen\Sound\SOUND

DarkOmenAudio.exe BRD01.wav

but after Audacity has altered from 32bit to 16bit Set sample Format


to comply with 22050hz, 16bit , mono Sample Format.



However to Encrypt to .SAD

cd C:\Program Files\Dark Omen\Sound\SOUND

DarkOmenAudio.exe BRD01c.wav

must be Stero Wav so Audacity has copied and pasted onto new Stero Wav 16 bit 22050hz track.



To get new music into Dark Omen use Rob's DarkOmen Audio Convertor to create .SAD and .MAD files.

[url=http://wiki.dark-omen.org/do/DO/Audio]http://wiki.dark-omen.org/do/DO/Audio[/url]

To prevent overwriting the 4 main original Background Music tracks - BATTLE1.FSM BATTLE2.FSM, EERIE9.FSM and EERIE11.FSM use the 2005 remix alternate Dark Omen Music tracks, composed by the Original Dark Omen composer Mark Knight.

[url=http://www.gamesounds.co.uk/audio/warhammer_darkomen/Warhammer.zip]http://www.gamesounds.co.uk/audio/warhammer_darkomen/Warhammer.zip[/url]

Each .PRJ file calls a music track, so examine the B1_01.PRJ file in a Hex Editor and search for MUSC

B1_01.PRJ uses BATTLE1.FSM


BATTLE1.FSM can be found in

C:\Program Files\Dark Omen\Sound\Script

.FSM are script files that in turn call the .SAD music files, they can be opened and altered in Notepad. Copy BATTLE1.FSM and rename the copy to BATTLE3.FSM.Then open BATTLE3.FSM in Notepad and Edit the following lines....

Battle music samples.

sample 2bttl001 mBintro1 to be sample Funky MBintro1

sample 2bttl002 mBintro2 to be sample SOTHR mBintro2

sample 1tnse005 mDdumchr1a to be sample Choir mDdumchr1a

keep repeating the process until u reach sample 1tnse024 mDstrxyl4 to be sample Choir mDstrxyl4

and also change

sample 1tnse063 mDend1 to be sample SOTHR mDend1

sample 1tnse064 mDend2 to be sample SOTHR mDend2

sample 1tnse065 mDend3 to be sample SOTHR mDend3


Create new Audio .SAD files of Mark Knight's 2005 remix music track Funky Dark Omen and Choir sample music and past into

C:\Program Files\Dark Omen\Sound\Music

After converting them in Audacity from MP3 to 16bit mono 22050hz(and 100% increased Speed) Wav files and convert using Rob's audio tool into .SAD files. Then edit B1_01.PRJ to call Battle3.FSM


So now on mission 1 The Trading Post, Choir music will play during the deployment phase and when the troops begin to attack the Music phases into an original Shadow of the Horned Rat music and then progresses onto Funky Dark Omen (Techno Sounding), leaving the original tracks intact and used by other maps, which means every map (28 of them) can eventually have a new Background music track, using the 2005 Remix Dark Omen tracks or even use SOTHR Background music.

[url=http://www.gamesounds.co.uk/audio/warhammer_darkomen/Warhammer.zip]http://www.gamesounds.co.uk/audio/warhammer_darkomen/Warhammer.zip[/url]

SOTHR old music [url=http://www.mirsoft.info/wogm_download.php?data=YTozOntpOjA7czo0OiIyODI4IjtpOjE7aToxMjY4NTI0NjQyO2k6MjtpOjM7fQ==]http://www.mirsoft.info/wogm_download.php?data=YTozOntpOjA7czo0OiIyODI4IjtpOjE7aToxMjY4NTI0NjQyO2k6MjtpOjM7fQ==[/url]

Especially suited for Multiplayer .PRJ files, for our Dark Omen Community Tournament - youtube showcase movies.

www.dark-omen.org

Download Example Beta File http://www.megaupload.com/?d=O3TOCAFZ

Personal tools
communication