DO/Destructable Walls

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Recent tests, using the new Dark Omen TextEditor and BTB editor, have shown that each Building or M3D Furniture Objects, has a Bounding Box, that dictacts its size and prevents units to pass through/over it.

For example a Hut on mision 1 has a set size and prevents any movement through it.

The interesting tests have been on what happens when it is set alight and burnt to the ground. The result has been that it leaves Burnt remains behind but unfortunately this can not also be walked over by units/troops.


However, we have been working on a solution to this, that would provide a method to create Destructable Walls.

Take the Blighted Towers Map as an example, we can successfully move the Castle Walls forward, closer towards the 2 Towers and even duplicate this for the other end of the Map. Our intention is to create a Map where players have a Castle each and must use Siege Engines to fight their way through the Castle.


But the problem has been that any object, set to Burn would have a final "Burnt model" that still retains the Bounding Box size of the Orginal Object. For instance the Hut can set to have no final model to display or even a model that can be walked over, like a Grave M3D object. However, unfortunatley these can still nopt be walked over, as the original Hut size/Bounding Box remains.

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