DO/DOT

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Quickly hacked together a DOTViewer in Java, including source: [http://ghabry.dark-omen.org/dotparser.zip Dot-Viewer]
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The whole article needs a rewrite. Will do this in the holidays ;) --[[User:Ghabry|Ghabry]] 00:39, 10 February 2010 (UTC)
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.dot files can be found in the following folder: GameData\GameFlow
.dot files can be found in the following folder: GameData\GameFlow
The dot-files define where the dots on the overworld are drawn when the Grudgebringers are moving to there next mission.
The dot-files define where the dots on the overworld are drawn when the Grudgebringers are moving to there next mission.
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It's maybe also resonsible for triggering the different conversations.
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It's maybe also responsible for triggering the different conversations.
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[http://http://lisin.li.funpic.de/darkomen/dots/ Alpha-Version of .dot-Path-Viewer]
 
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Note: The viewer is having lots of bugs and only the first lines are drawn correctly. It will be fixed in later versions.
 
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Revision as of 00:39, 10 February 2010

Quickly hacked together a DOTViewer in Java, including source: Dot-Viewer

The whole article needs a rewrite. Will do this in the holidays ;) --Ghabry 00:39, 10 February 2010 (UTC)

.dot files can be found in the following folder: GameData\GameFlow


The dot-files define where the dots on the overworld are drawn when the Grudgebringers are moving to there next mission. It's maybe also responsible for triggering the different conversations.


Section Notes
1 544F4457670000002800 10-byte Header of a DOT-File
2 00 00 (on Map 1: 06 00) Unknown
3 Number of Triggers 2-Byte, defines how many conversations are triggered on the map
4 00 00 2 Empty Bytes
5 05 00 or 04 00 2-Byte, unknown use
6 X and Y-Coordinate of the lines (delimited by 00 00) 2-Byte
7 Probably Mission Trigger? 8-Byte, no effect on change?
8 9A 98 40 00 or AC 99 40 00 4x4 Byte, unknown use
9 Path to the file in the sourcecode Useless ;)
10 Filename of the used map Loaded from Graphics/Maps
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