DO/DOT
From Dark Omen Wiki
Quickly hacked together a DOTViewer in Java, including source: Dot-Viewer
The whole article needs a rewrite. Will do this in the holidays ;) --Ghabry 00:39, 10 February 2010 (UTC)
.dot files can be found in the following folder: GameData\GameFlow
The dot-files define where the dots on the overworld are drawn when the Grudgebringers are moving to there next mission.
It's maybe also responsible for triggering the different conversations.
Section | Notes | |
1 | 544F4457670000002800 | 10-byte Header of a DOT-File |
2 | 00 00 (on Map 1: 06 00) | Unknown |
3 | Number of Triggers | 2-Byte, defines how many conversations are triggered on the map |
4 | 00 00 | 2 Empty Bytes |
5 | 05 00 or 04 00 | 2-Byte, unknown use |
6 | X and Y-Coordinate of the lines (delimited by 00 00) | 2-Byte |
7 | Probably Mission Trigger? | 8-Byte, no effect on change? |
8 | 9A 98 40 00 or AC 99 40 00 | 4x4 Byte, unknown use |
9 | Path to the file in the sourcecode | Useless ;) |
10 | Filename of the used map | Loaded from Graphics/Maps |