DO/DOT

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(Dot-Path-Viewer Alpha)
(explanation of the dot-file-format)
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The dot-files define where the dots on the overworld are drawn when the Grudgebringers are moving to there next mission.
The dot-files define where the dots on the overworld are drawn when the Grudgebringers are moving to there next mission.
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It's maybe also resonsible for triggering the different conversations.
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Note: The viewer is having lots of bugs and only the first lines are drawn correctly. It will be fixed in later versions.
Note: The viewer is having lots of bugs and only the first lines are drawn correctly. It will be fixed in later versions.
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+
{|class="wikitable"
-
'''TODO - Rest will be added soon'''
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|'''Section'''
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|
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|'''Notes'''
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|-
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|1
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|544F4457670000002800
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|10-byte Header of a DOT-File
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|-
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|2
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|00 00 (on Map 1: 06 00)
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|Unknown
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|-
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|3
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|Number of Triggers
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|2-Byte, defines how many conversations are triggered on the map
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|-
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|4
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|00 00
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|2 Empty Bytes
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|-
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|5
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|05 00 or 04 00
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|2-Byte, unknown use
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|-
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|6
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|X and Y-Coordinate of the lines (delimited by 00 00)
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|2-Byte
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|-
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|7
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|Probably Mission Trigger?
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|8-Byte, no effect on change?
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|-
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|8
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|9A 98 40 00 or AC 99 40 00
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|4x4 Byte, unknown use
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|-
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|9
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|Path to the file in the sourcecode
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|Useless ;)
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|-
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|10
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|Filename of the used map
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|Loaded from Graphics/Maps
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|}
[[Category:Modifications]]
[[Category:Modifications]]

Revision as of 00:26, 8 May 2008

.dot files can be found in the following folder: GameData\GameFlow


The dot-files define where the dots on the overworld are drawn when the Grudgebringers are moving to there next mission. It's maybe also resonsible for triggering the different conversations.


Alpha-Version of .dot-Path-Viewer

Note: The viewer is having lots of bugs and only the first lines are drawn correctly. It will be fixed in later versions.

Section Notes
1 544F4457670000002800 10-byte Header of a DOT-File
2 00 00 (on Map 1: 06 00) Unknown
3 Number of Triggers 2-Byte, defines how many conversations are triggered on the map
4 00 00 2 Empty Bytes
5 05 00 or 04 00 2-Byte, unknown use
6 X and Y-Coordinate of the lines (delimited by 00 00) 2-Byte
7 Probably Mission Trigger? 8-Byte, no effect on change?
8 9A 98 40 00 or AC 99 40 00 4x4 Byte, unknown use
9 Path to the file in the sourcecode Useless ;)
10 Filename of the used map Loaded from Graphics/Maps
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