DO/DOT

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(Dot-Path-Viewer Alpha)
m (Reverted edits by Ugaxygihydo (Talk) to last version by Ghabry)
 
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.dot files can be found in the following folder: GameData\GameFlow
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The DOT-Files define where the dots on the overworld are drawn when the Grudgebringers are moving to there next mission.
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== Header ==
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The dot-files define where the dots on the overworld are drawn when the Grudgebringers are moving to there next mission.
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The header has a size of 16byte. It looks like that only the pathNum is interesting.
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<source lang="cpp">
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struct HEADER
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{
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    int dotIdentify; // identifies a DOT-File. Always 0x54444F54 (WDOT)
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    int unknown1;    // always 0x67
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    int unknown2;    // 0x28, CH1_ALL.DOT has 0x060028
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    int pathNum;    // Number of different paths
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};
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</source>
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[http://http://lisin.li.funpic.de/darkomen/dots/ Alpha-Version of .dot-Path-Viewer]
 
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Note: The viewer is having lots of bugs and only the first lines are drawn correctly. It will be fixed in later versions.
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== Paths ==
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The first path directly follows the header.<br />
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They contain the x and y-coordinates of the points the path will follow.<br />
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The points are only orientations for the path. The actual path is drawn as a curve.
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'''TODO - Rest will be added soon'''
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<source lang="cpp">
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struct PATH
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{
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    int pathPointsNum; // Number of points that discribe the curve
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    int x;    // x-coordinate of a point
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    int y;    // y-coordinate of a point
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    int padding[2];
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    (loop again from int x until all paths points are read)
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    int unknown;  // always 0x05
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    int unknown2; // always 0x0A
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    int padding[2];
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    int unknown[4];
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    int padding[4]; // Garbage data like 0x004099AC
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};
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</source>
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== Footer ==
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The footer is not of any interest. It does only contain two strings:
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Sourcecode-Path e.g.: D:\darkomen\SrcCode\public\MP_Dots\editor\dots\M4_ENG.bmp<br />
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Name of the used bitmap e.g.: M4_ENG.bmp
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But the bitmap name is not used ingame because there are different localized versions of the maps (with different filenames)
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== Editing Tools ==
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A simple, Java-based editor by Ghabry: [http://ghabry.dark-omen.org/dotparser.zip DOT-Editor]
[[Category:Modifications]]
[[Category:Modifications]]
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[[Category:File Formats]]

Current revision as of 13:26, 20 November 2010

The DOT-Files define where the dots on the overworld are drawn when the Grudgebringers are moving to there next mission.

Contents

Header

The header has a size of 16byte. It looks like that only the pathNum is interesting.

 struct HEADER
 {
     int dotIdentify; // identifies a DOT-File. Always 0x54444F54 (WDOT)
     int unknown1;    // always 0x67
     int unknown2;    // 0x28, CH1_ALL.DOT has 0x060028
     int pathNum;     // Number of different paths
 };


Paths

The first path directly follows the header.
They contain the x and y-coordinates of the points the path will follow.
The points are only orientations for the path. The actual path is drawn as a curve.

 struct PATH
 {
     int pathPointsNum; // Number of points that discribe the curve
     int x;    // x-coordinate of a point
     int y;    // y-coordinate of a point
     int padding[2];
     (loop again from int x until all paths points are read)
     int unknown;  // always 0x05
     int unknown2; // always 0x0A
     int padding[2];
     int unknown[4];
     int padding[4]; // Garbage data like 0x004099AC
 };


Footer

The footer is not of any interest. It does only contain two strings:

Sourcecode-Path e.g.: D:\darkomen\SrcCode\public\MP_Dots\editor\dots\M4_ENG.bmp
Name of the used bitmap e.g.: M4_ENG.bmp

But the bitmap name is not used ingame because there are different localized versions of the maps (with different filenames)

Editing Tools

A simple, Java-based editor by Ghabry: DOT-Editor

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