DO/ARM/Regiment attributes

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Revision as of 17:29, 19 September 2008 by Mikademus (Talk | contribs)
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Bit BYTE 1 BYTE 2 BYTE 3 BYTE 4
1 Unimpeded by difficult terrain Racial flag specific to skeletons? Treeman Flag Unknown
2 Hate Greenskins Unknown Racial flag specific to wraiths? Unknown
3 Racial flag specific to goblins? Indestructible Fanatics Fear elves?
4 Racial flag specific to elves? "Engine of War" Rule 360 Degree Vision Set sword cursor on mouseover
5 Cause terror? Unknown Flammable No Item slots
6 Cause fear Flee if charged Destroyed if routed Unknown
7 Unknown Regenerates wounds Cowardly Impervious to Magic
8 Will never rout Immune to fear, can be routed Unit cause fear if attacking? Unknown
Certain
Assumption or function unknown
Uncertain or unknown
Not yet classified
I changed "psychology" to "attribute". I originally used the term psychology when I started mapping out the .arm files, and I thought that only the Warhammer psychology stuff (like hatred, saga animosity, fearless, etc) were stored there. But as also physical stuff like terrain striding etc are represented here "attributes" is a more descriptive term. Mikademus 23:24, 18 September 2008 (UTC)

I have started colour-coding the above table. Since it has been a while I am not certain which attributes I definitely determined and which I merely surmised. Ghabry is the the current authority on unit attributes, and I hope he will be able to complete the chart. Mikademus 12:43, 19 September 2008 (UTC)
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