DO/ARM/Regiment attributes

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Revision as of 21:17, 23 December 2008 by Mikademus (Talk | contribs)
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Bit BYTE 1 BYTE 2 BYTE 3 BYTE 4
1
Unimpeded by difficult terrain
Elves, treeman, spider, black grail, skel horsemen and wraith
Leave no corpse
Only skeletons and training dummy have this
Giant
Only Treeman has this
Unused
2
Hate Greenskins
Elves and treeman has this
Unused
Aetherial "racial" flag
Only wraiths have this
Unused
3
Goblin racial flag
Goblins and goblin fanatics have this
Indestructible
Only necromancer in B1_03 has this
Unit contains fanatics
Double-check this, old dump suggests bit 3 byte 4
Unit contains fanatics
Only goblin with fanatics has this
double-check with 3/3
4
Elf racial flag
Only elves have this
"Engine of War" Rule
Steam tank and goblin fanatics have this
360 Degree Vision
Only giant spider has this
Can't be selected
Only goblin fanatics have this
5
Cause terror
Black Grail, Dread King, Hand of Nagash and Wraiths have this
Unused
Flammable
Treeman and mummies have this
No Item slots
Treeman, scorpion, spider, and wraiths have this
6
Cause fear
Most undead have this
Flee if charged
Only villagers have this
Destroyed if routed
Wights, wraiths, zombies, Carstein and dummies have this
Retreat button without any use / Will never retreat
No regiment uses this. Banner of Defiance and cheat code DONTMESSWITHME and Ctrl+C+I have the exact same effect
7
Unused
Regenerates wounds
Only trolls have this
Cowardly
Only ghouls have this
Impervious to Magic
Only necromancer in B1_03 has this
8
Will never rout
Flagellants, steam tank and most undead have this
Immune to fear, can be routed
Most undead have this
Unit's attack or charge cause fear
Screaming skull, undead chariot and Nagash has this
Goblin Flag (Trading Post Map only)
Only Night Goblins in B1_01 have this
Certain and tested
Highly likely but not tested
Function basically undeterminable... :(
Guess and/or untested
I changed "psychology" to "attribute". I originally used the term psychology when I started mapping out the .arm files, and I thought that only the Warhammer psychology stuff (like hatred, saga animosity, fearless, etc) were stored there. But as also physical stuff like terrain striding etc are represented here "attributes" is a more descriptive term. Mikademus 23:24, 18 September 2008 (UTC)

I have started colour-coding the above table. Since it has been a while I am not certain which attributes I definitely determined and which I merely surmised. Ghabry is the the current authority on unit attributes, and I hope he will be able to complete the chart. Mikademus 12:43, 19 September 2008 (UTC)

About specific flags

Flag #3 (byte 1 bit 3): Only goblins have this set. It could simply to indicate race, or it could be to indicate goblins' racial traits. The WHTTv4 rules about goblins are:

Races/Warhammer/Goblins/WHTT4

logo4thedminimalrn6.png

Relevant WHFB TT goblinoid rules v4. Goblins

  • have animosity toward other goblinoids
  • hate dwarves (and gnomes)
  • fear elves (of numbers > half the goblins)
  • and some special stuff about being led by snotlings and substituting spells.

Flag #4 (byte 1 bit 4): Only elves have this set. It could simply to indicate race, or it could be to indicate elves' racial traits. The WHTTv4 rules about elves are:

Races/Warhammer/Elves/WHTT4

logo4thedminimalrn6.png

Relevant WHFB TT v4 elves rules. Elves

  • are feared by Goblins if less than twice the numbers
  • have double encumbrance from armour

Wood elves

  • Suffer no movement or manoeuvre penalties in wooden areas
  • have 6" longer range with bows
  • and some special stuff about being substituting spells.

Are elves equipped with the same longbow (missile weapon type) as f.i. Helmgard Longbowmen? If so then we know that at least the additional distance rule applies.

Flag #12 (byte 2 bit 4): This units can't fight in Closed Combat and can drive over other regiments while charging.

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