Wartbed:Unit data
From Dark Omen Wiki
Contents |
Attrubutes
Transcluded from Wartbed:Unit data/Attributes
Attribute | Full name | Value range | Human std | Description |
---|---|---|---|---|
Physical attributes | ||||
Mov | Movement | 0+ | 1.5 | In game units per game time unit (meters/second?) |
WSk | Weapon Skill | 0--100 | 30 | Melee prowess |
RSk | Ranged Skill | 0--100 | 30 | Missile accuracy |
Pow | Power | 0--100 | 30 | Strength and weight |
Tgh | Toughness | 0--100 | 30 | |
HP | Hit Points (wounds) | 1+ | 1 | |
Ini | Initiative | 0--100 | 30 | |
Att | Attacks | 0+ | 1 | |
Sta | Stamina | 0--100 | 30 | Endurance |
Rec | Recovery rate | 0--100 | 30 | Reduction of fatigue/time unit |
Fat | Fatigue | 0--100 | 0 | Tiredness (not an attribute but a counter) |
Psychological attributes | ||||
Ldr | Leadership | 0--100 | 50 | Bonus to tests |
Tac | Tactics | 0--100 | 50 | What manoeuvres can be performed |
Std | Steadfastness | 0--100 | 50 | Resistance to fear, panic, rout etc |
Fer | Ferociousness | 0--100 | 50 | Berserking etc |
Stu | Stupidity | 0--100 | 50 | Risk of confusion etc |
Mor | Morale | 0--100 | 50 | |
All attributes range from 0 to 100, where a value of 30 for physical and 50 for psychological attributes is considered human standard, the exceptions are hit points and attacks, where one (1) is considered human standard, fatigue, which usually starts at zero (0), and movement where human standard marching speed is 1.5 m/sec (3 m/sec at double quick and 6 m/sec at charge). |
Movement capabilities
Transcluded from Wartbed:Unit data/Movement capabilities
WARTBED Units movements are defined in a set of abilities, declared per-unit in their script file definitions:
| All units default to the negative on all abilities (i.e. can't move at all). Movement capabilities must explicitly be turned on. Units inherit the capabilities of their superclass (a wood elf inherits the same movement capabilities as the base elf it specialises), and if it shouldn't have an ability, it must be turned off explicitly (set to the negative). |
Status attributes
Transcluded from Wartbed:Unit data/Status attributes
Status attributes are temporary (timed) or permanent attributes that affect a single unit or an entire regiment. Possible status attributes may include:
- is_prone
- is_bleeding
- is_poisoned
- is_burning
- is_enraged
- is_berserk
- is_afraid
- is_terrorstruck
- is_stunned
- is_confused
- is_nauseous
- is_paralysed
- is_invulnerable