DO/ARM/Regiment attributes
From Dark Omen Wiki
Bit | BYTE 1 | BYTE 2 | BYTE 3 | BYTE 4 |
---|---|---|---|---|
1 | Unimpeded by difficult terrain | Racial flag specific to skeletons? | Treeman Flag | Unknown |
2 | Hate Greenskins | Unknown | Racial flag specific to wraiths? | Unknown |
3 | Racial flag specific to goblins? | Indestructible | Fanatics | Fear elves? |
4 | Racial flag specific to elves? | "Engine of War" Rule | 360 Degree Vision | Set sword cursor on mouseover |
5 | Cause terror? | Unknown | Flammable | No Item slots |
6 | Cause fear | Flee if charged | Destroyed if routed | Unknown |
7 | Unknown | Regenerates wounds | Cowardly | Impervious to Magic |
8 | Will never rout | Immune to fear, can be routed | Unit cause fear if attacking? | Unknown |
Certain
Assumption or function unknown
Uncertain or unknown
Not yet classified
|
- I changed "psychology" to "attribute". I originally used the term psychology when I started mapping out the .arm files, and I thought that only the Warhammer psychology stuff (like hatred, saga animosity, fearless, etc) were stored there. But as also physical stuff like terrain striding etc are represented here "attributes" is a more descriptive term. Mikademus 23:24, 18 September 2008 (UTC)
I have started colour-coding the above table. Since it has been a while I am not certain which attributes I definitely determined and which I merely surmised. Ghabry is the the current authority on unit attributes, and I hope he will be able to complete the chart. Mikademus 12:43, 19 September 2008 (UTC)