DO/ARM/Regiment attributes

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Revision as of 16:45, 22 December 2008 by Mikademus (Talk | contribs)
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Bit BYTE 1 BYTE 2 BYTE 3 BYTE 4
1 Unimpeded by difficult terrain
Elves, treeman and spider
Racial flag specific to skeletons? Treeman Flag Unknown
2 Hate Greenskins Unknown Racial flag specific to wraiths? Unknown
3 Racial flag specific to goblins
Goblins and goblin fanatics have this
Indestructible Unit contains fanatics
Double-check this, old dump suggests bit 3 byte 4
Fear elves?
4 Elf racial flag?
Only elves have this
"Engine of War" Rule
Steam tank and goblin fanatics have this
360 Degree Vision Can't be selected
Only goblin fanatics have this
5 Cause terror?
Black Grail, Dread King, Hand of Nagash and Wraiths have this
Unknown
No known unit have this
Flammable No Item slots
Treeman, scorpion, spider, and wraiths have this
6 Cause fear?
Most undead have this
Flee if charged Destroyed if routed Unknown
7 Unknown Regenerates wounds?
Only trolls have this
Cowardly Impervious to Magic
Only necromancer in B1_03 has this
8 Will never rout
Flagellants, steam tank and most undead have this
Immune to fear, can be routed
Most undead have this
Unit cause fear if attacking? Unknown
Certain
Assumption or function unknown
Uncertain or unknown
Not yet classified
I changed "psychology" to "attribute". I originally used the term psychology when I started mapping out the .arm files, and I thought that only the Warhammer psychology stuff (like hatred, saga animosity, fearless, etc) were stored there. But as also physical stuff like terrain striding etc are represented here "attributes" is a more descriptive term. Mikademus 23:24, 18 September 2008 (UTC)

I have started colour-coding the above table. Since it has been a while I am not certain which attributes I definitely determined and which I merely surmised. Ghabry is the the current authority on unit attributes, and I hope he will be able to complete the chart. Mikademus 12:43, 19 September 2008 (UTC)

About specific flags

Flag #3 (byte 1 bit 3): Only goblins have this set. It could simply to indicate race, or it could be to indicate goblins' racial traits. The WHTTv4 rules about goblins are:

Races/Warhammer/Goblins/WHTT4

logo4thedminimalrn6.png

Relevant WHFB TT goblinoid rules v4. Goblins

  • have animosity toward other goblinoids
  • hate dwarves (and gnomes)
  • fear elves (of numbers > half the goblins)
  • and some special stuff about being led by snotlings and substituting spells.

Flag #4 (byte 1 bit 4): Only elves have this set. It could simply to indicate race, or it could be to indicate elves' racial traits. The WHTTv4 rules about goblins are:

Races/Warhammer/Elves/WHTT4

logo4thedminimalrn6.png

Relevant WHFB TT v4 elves rules. Elves

  • are feared by Goblins if less than twice the numbers
  • have double encumbrance from armour

Wood elves

  • Suffer no movement or manoeuvre penalties in wooden areas
  • have 6" longer range with bows
  • and some special stuff about being substituting spells.

Are elves equipped with the same longbow (missile weapon type) as f.i. Helmgard Longbowmen? If so then we know that at least the additional distance rule applies.

Flag #12 (byte 2 bit 4): This units can't fight in Closed Combat and can drive over other regiments while charging.

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