DO/Rules/Fair Omen
From Dark Omen Wiki
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# Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''. | # Overwrite folder “2parm” from GameData. ''This folder has all changes related to Regiments''. | ||
# Overwrite archive “EngRel” (game icon). ''This archive brings the new Item costs''. | # Overwrite archive “EngRel” (game icon). ''This archive brings the new Item costs''. | ||
- | '''Download link:''' http://www.mediafire.com/? | + | '''Download link:''' http://www.mediafire.com/?qcvupcl697b9pwx |
==Background: Problems with Dark Omen== | ==Background: Problems with Dark Omen== | ||
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---- | ---- | ||
'''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''. | '''Mobile Artillery''': Siege machines now have 2 Movement points and ''“Will never rout”''. | ||
- | They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista + | + | They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +1 (to 4). |
- | '''Initiative boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: | + | '''Initiative boost''': Regiments have +2 Initiative to improve their Path-finding. Movement: Vampire -1 (to 5); Wraiths +1 (to 5). |
'''Leadership boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8). | '''Leadership boost''': Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8). | ||
- | ''' | + | '''Grail Knights''': They replace Knights of the Realm to have more variated Cavalry. Grail Knights are ''“Immune to fear”''. |
- | '''Greenskins improvements''': Monsters | + | '''Greenskins improvements''': Monsters became Squads -> Trolls: 3/3, Spiders: 3/3, Scorpions: 6/6. Night Goblin Shaman has ''“Unimpeded by difficult terrain”''. Orc Biguns are ''“Immune to fear”''. |
'''Errors corrected from programmers''': Despite descriptions, Mercenary Ogres didn’t ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''. | '''Errors corrected from programmers''': Despite descriptions, Mercenary Ogres didn’t ''“Cause fear”'' and Zombies weren’t ''“Immune to fear”''. | ||
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===Item Costs=== | ===Item Costs=== | ||
- | They are multiplies of | + | They are multiplies of 25-50 for helping you spend ''all gold'' when playing with 5k/7k Limits. |
{| class="prettytable" | {| class="prettytable" | ||
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|- | |- | ||
|Skabskrath | |Skabskrath | ||
- | | | + | |300 |
|Spelleater | |Spelleater | ||
- | | | + | |350 |
|Wrath | |Wrath | ||
- | | | + | |500 |
|Wand of Jet | |Wand of Jet | ||
- | | | + | |375 |
|Horn of Urgok | |Horn of Urgok | ||
|3400 | |3400 | ||
|- | |- | ||
|Hellfire | |Hellfire | ||
- | | | + | |225 |
|Ptolos | |Ptolos | ||
- | | | + | |150 |
|Defiance | |Defiance | ||
- | | | + | |450 |
|Staff of Osiris | |Staff of Osiris | ||
- | | | + | |325 |
|Potion of Strenght | |Potion of Strenght | ||
- | | | + | |175 |
|- | |- | ||
- | | | + | |Storm |
- | | | + | |175 |
|Dragonhelm | |Dragonhelm | ||
- | | | + | |50 |
|Mork's War | |Mork's War | ||
- | | | + | |275 |
|Book of Ashur | |Book of Ashur | ||
- | | | + | |175 |
|Heart of Woe | |Heart of Woe | ||
- | | | + | |75 |
|- | |- | ||
- | | | + | |Grudgebringer |
- | | | + | |125 |
|Enchanted | |Enchanted | ||
- | | | + | |50 |
|Arcane Warding | |Arcane Warding | ||
- | | | + | |275 |
| | | | ||
| | | | ||
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|- | |- | ||
|Runefang | |Runefang | ||
- | | | + | |50 |
| | | | ||
| | | |
Revision as of 21:58, 28 May 2012
Contents |
Installation
- Overwrite folder “1pbat” from GameData. This folder has all maps available for Multiplayer.
- Overwrite folder “2parm” from GameData. This folder has all changes related to Regiments.
- Overwrite archive “EngRel” (game icon). This archive brings the new Item costs.
Download link: http://www.mediafire.com/?qcvupcl697b9pwx
Background: Problems with Dark Omen
- Regiment numbers: Few units provide short entertainment. Most ranged/infantries with 16 or 20 (poor Visual difference).
- Artillery: How many times did we have to play Defensive due to our steady artillery?
- Shield costs: Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!
- Experience evolution: Who can afford for TOP Wights (8400gc) or TOP Orc Boar Boyz (7680gc) in a serious army?
- Item costs: Swords too expensive, Ptolos & Spelleater (which is better) at 500gc, Horn of Urgok‘s effect at only 750gc…
Fair Omen Changes
General Info
Fair Omen reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. Regiments have now a mathematical Structure based on multiplies of 60 and were distributed forming Factions.
All Troops were resized into an Epic Scale: 1-3-6-9-12-16-20-26-32. To edit an Army you have Total Freedom: You have permission to purchase any number of a same Regiment and there aren’t limits for Experienced Regiments or Items.
Mobile Artillery: Siege machines now have 2 Movement points and “Will never rout”. They are Single units with 3 Wounds/3 Toughness. Don’t have close attack. Ballistic Skill: Imperial Cannon +1 (to 4); Orc Ballista +1 (to 4).
Initiative boost: Regiments have +2 Initiative to improve their Path-finding. Movement: Vampire -1 (to 5); Wraiths +1 (to 5).
Leadership boost: Regiments have +1 Leadership to fight longer. Exceptions: Wood Elves/Wights/Mummies (all keep L8).
Grail Knights: They replace Knights of the Realm to have more variated Cavalry. Grail Knights are “Immune to fear”.
Greenskins improvements: Monsters became Squads -> Trolls: 3/3, Spiders: 3/3, Scorpions: 6/6. Night Goblin Shaman has “Unimpeded by difficult terrain”. Orc Biguns are “Immune to fear”.
Errors corrected from programmers: Despite descriptions, Mercenary Ogres didn’t “Cause fear” and Zombies weren’t “Immune to fear”.
Experienced Troops
Old System: In DO, next level doubles the Regiment last price: Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).
New System: In FO, next levels will have a small increase depending on the Regiment performance. Also it has a Shield Structure where Regiments with higher level also come with higher armor, always based on Dark Omen limitations.
Item Costs
They are multiplies of 25-50 for helping you spend all gold when playing with 5k/7k Limits.
SWORDS | Cost | SHIELDS | Cost | BANNERS | Cost | MAGE | Cost | OTHERS | Cost |
---|---|---|---|---|---|---|---|---|---|
Skabskrath | 300 | Spelleater | 350 | Wrath | 500 | Wand of Jet | 375 | Horn of Urgok | 3400 |
Hellfire | 225 | Ptolos | 150 | Defiance | 450 | Staff of Osiris | 325 | Potion of Strenght | 175 |
Storm | 175 | Dragonhelm | 50 | Mork's War | 275 | Book of Ashur | 175 | Heart of Woe | 75 |
Grudgebringer | 125 | Enchanted | 50 | Arcane Warding | 275 | ||||
Runefang | 50 |