DO/Rules/Fair Omen
From Dark Omen Wiki
(Improved Wiki syntax) |
|||
Line 1: | Line 1: | ||
+ | {{stub}} | ||
+ | |||
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. I didn’t change any attributes: all Regiments have same values. | '''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. I didn’t change any attributes: all Regiments have same values. | ||
- | ' | + | ==Background: Problems with Dark Omen's Unit Costs== |
- | + | # '''Shields costs''': Who dares to buy shields? No one because of really high costs, for example Zombies shield cost 600gc! | |
+ | # '''Regiments numbers''': Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men. | ||
+ | # '''Artillery''': How many times did we have to play Defensive due to our static artillery? | ||
+ | # '''Experience evolution''': Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army? | ||
+ | # '''Items costs''': Terrible! Banner of Wrath at just 375gc, Horn of Urgok (powerful effect) at only 750gc, Banner of Arcane Warding and Mork’s War Banner (which is better) at 500gc… | ||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
- | |||
+ | ==The Fair Omen Rules== | ||
+ | ===Costs and rules for shields and regiments=== | ||
In Fair Omen you will find numbers like 80, 100, 130, 160 cost to buy shields: They aren’t multiplies of 3 because help you to spend all gold when you play with 5k/7k Limits. | In Fair Omen you will find numbers like 80, 100, 130, 160 cost to buy shields: They aren’t multiplies of 3 because help you to spend all gold when you play with 5k/7k Limits. | ||
The Size Scale used for Regiments is 1-3-6-9-12-16-20-26-32. | The Size Scale used for Regiments is 1-3-6-9-12-16-20-26-32. | ||
Line 27: | Line 25: | ||
- | + | ===Costs for experienced regiments=== | |
- | + | ||
Old System: In DO, a next level doubles the Regiment last price: Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters). | Old System: In DO, a next level doubles the Regiment last price: Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters). | ||
Line 34: | Line 31: | ||
- | + | ===Cost of Items=== | |
- | + | ||
They are multiplies of 80 to help Shields costs to spend all gold when editing armies of 5k/7k. | They are multiplies of 80 to help Shields costs to spend all gold when editing armies of 5k/7k. | ||
This also makes you earn multiplies of 3 when Items are sold (you always gain back ¾ of the original cost, in few numbers: 80»60). If we sum all Items costs we get exactly 12000gc! | This also makes you earn multiplies of 3 when Items are sold (you always gain back ¾ of the original cost, in few numbers: 80»60). If we sum all Items costs we get exactly 12000gc! |
Revision as of 19:41, 27 March 2010
Fair Omen reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers. I didn’t change any attributes: all Regiments have same values.
Contents |
Background: Problems with Dark Omen's Unit Costs
- Shields costs: Who dares to buy shields? No one because of really high costs, for example Zombies shield cost 600gc!
- Regiments numbers: Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.
- Artillery: How many times did we have to play Defensive due to our static artillery?
- Experience evolution: Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?
- Items costs: Terrible! Banner of Wrath at just 375gc, Horn of Urgok (powerful effect) at only 750gc, Banner of Arcane Warding and Mork’s War Banner (which is better) at 500gc…
The Fair Omen Rules
Costs and rules for shields and regiments
In Fair Omen you will find numbers like 80, 100, 130, 160 cost to buy shields: They aren’t multiplies of 3 because help you to spend all gold when you play with 5k/7k Limits. The Size Scale used for Regiments is 1-3-6-9-12-16-20-26-32.
Mobile Artillery: All machines now have 2 Movement Points and “Will never rout”. Siege machines are single units with some armor. Don’t have close combat attack. An alternative use is to retain enemy, since machines won’t retreat and have 3 Wounds.
Errors corrected from programmers: Checking Regiments descriptions with editor I found that Ogres didn’t have “cause fear” and Zombies weren’t “immune to fear”. I also removed from Wraiths “destroyed if routed” since isn’t a real feature of them.
Costs for experienced regiments
Old System: In DO, a next level doubles the Regiment last price: Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters).
New System: It’s a double evolution System that considers the type of Regiment. Instead of taking last price obtained, all evolutions are based on the first basic price. Infantry/Cavalry (+25%/+50%/+75%). Ranged/Wizard (+50%/+50%/None).
Cost of Items
They are multiplies of 80 to help Shields costs to spend all gold when editing armies of 5k/7k. This also makes you earn multiplies of 3 when Items are sold (you always gain back ¾ of the original cost, in few numbers: 80»60). If we sum all Items costs we get exactly 12000gc!