Wartbed:Power goals

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(Power goals)
(Engine capabilities)
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* Myth III (<font style="color:red">PWG-S-006</font>)
* Myth III (<font style="color:red">PWG-S-006</font>)
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===Engine capabilities===
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===Engine core capabilities===
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* (<font style="color:red">PWG-E-001</font>) Water. We all love water. Men'o War loves water. Age of Sails loved water. Cats don't like water, but then they are not part of the power goal. So ships of the line, naval tactics and littoral warfare would be seriously cool.  
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* (<font style="color:red">PWG-EC-001</font>) Genuine MP: A battle should support more than two simultaneous players
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* (<font style="color:red">PWG-EC-002</font>) Agnostic players: Players should be able to be either human or AI
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* (<font style="color:red">PWG-EC-003</font>) Allying and factions: Players should belong to (or be able to ally?) factions, allowing team wins
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* (<font style="color:red">PWG-EC-004</font>) Spectating: A player should be allowed to be non-active, that is a spectator-only
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* (<font style="color:red">PWG-EC-005</font>) Co-op AI/MP factions: EC1--3 implies co-op gaming with AI allies
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===Engine bonus capabilities===
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* (<font style="color:red">PWG-EX-001</font>) Water. We all love water. Men'o War loves water. Age of Sails loved water. Cats don't like water, but then they are not part of the power goal. So ships of the line, naval tactics and littoral warfare would be seriously cool.
===Crazy===
===Crazy===

Revision as of 23:52, 30 December 2008

The WARTBED Power Goals are advanced, epic or simply cool features that will (or should) contribute to the framework, but are distant and eventual but not prioritised goals.

Contents

Power goals

Supported games

  • Dark Omen (PWG-S-001)
  • Shadow of the Horned Rat (PWG-S-002)
  • Myth 1 (PWG-S-003)
  • Myth II(PWG-S-004)
  • Starship Tropers: Terran Ascendancy (PWG-S-005)
  • Myth III (PWG-S-006)

Engine core capabilities

  • (PWG-EC-001) Genuine MP: A battle should support more than two simultaneous players
  • (PWG-EC-002) Agnostic players: Players should be able to be either human or AI
  • (PWG-EC-003) Allying and factions: Players should belong to (or be able to ally?) factions, allowing team wins
  • (PWG-EC-004) Spectating: A player should be allowed to be non-active, that is a spectator-only
  • (PWG-EC-005) Co-op AI/MP factions: EC1--3 implies co-op gaming with AI allies

Engine bonus capabilities

  • (PWG-EX-001) Water. We all love water. Men'o War loves water. Age of Sails loved water. Cats don't like water, but then they are not part of the power goal. So ships of the line, naval tactics and littoral warfare would be seriously cool.

Crazy

  • (PWG-Z-001) Sheep and catapults. The only thing more that needs to be said is "cattle in general". But sheep are somehow a cooler missile.
  • (PWG-Z-002) A RTT based on Sailor Moon implemented in WARTBED. Admit it, you would play it!
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