DO/ARM/Regiment attributes

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(About specific flags)
m (Fanatics...)
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| 2 || style="color:gray;"|Hate Greenskins || style="color:red;"|Unknown || style="color:gray;"|Racial flag specific to wraiths? || style="color:red;"|Unknown
| 2 || style="color:gray;"|Hate Greenskins || style="color:red;"|Unknown || style="color:gray;"|Racial flag specific to wraiths? || style="color:red;"|Unknown
|-
|-
-
| 3 || style="color:gray;"|Racial flag specific to goblins? || style="color:green;"|Indestructible || Fanatics || style="color:gray;"|Fear elves?
+
| 3 || style="color:gray;"|Racial flag specific to goblins? || style="color:green;"|Indestructible || style="color:green;" | Fanatics || style="color:gray;"|Fear elves?
|-
|-
-
| 4 || style="color:gray;"|Racial flag specific to elves? || style="color:green;"|"Engine of War" Rule || 360 Degree Vision || style="color:green;"|Set sword cursor on mouseover
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| 4 || style="color:gray;"|Racial flag specific to elves? || style="color:green;"|"Engine of War" Rule || 360 Degree Vision || style="color:green;"|Can't be selected (Fanatics Flag)
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|-
| 5 || style="color:gray;"|Cause terror? || style="color:red;"|Unknown || Flammable || style="color:green;"|No Item slots
| 5 || style="color:gray;"|Cause terror? || style="color:red;"|Unknown || Flammable || style="color:green;"|No Item slots

Revision as of 02:14, 21 December 2008

Bit BYTE 1 BYTE 2 BYTE 3 BYTE 4
1 Unimpeded by difficult terrain Racial flag specific to skeletons? Treeman Flag Unknown
2 Hate Greenskins Unknown Racial flag specific to wraiths? Unknown
3 Racial flag specific to goblins? Indestructible Fanatics Fear elves?
4 Racial flag specific to elves? "Engine of War" Rule 360 Degree Vision Can't be selected (Fanatics Flag)
5 Cause terror? Unknown Flammable No Item slots
6 Cause fear Flee if charged Destroyed if routed Unknown
7 Unknown Regenerates wounds Cowardly Impervious to Magic
8 Will never rout Immune to fear, can be routed Unit cause fear if attacking? Unknown
Certain
Assumption or function unknown
Uncertain or unknown
Not yet classified
I changed "psychology" to "attribute". I originally used the term psychology when I started mapping out the .arm files, and I thought that only the Warhammer psychology stuff (like hatred, saga animosity, fearless, etc) were stored there. But as also physical stuff like terrain striding etc are represented here "attributes" is a more descriptive term. Mikademus 23:24, 18 September 2008 (UTC)

I have started colour-coding the above table. Since it has been a while I am not certain which attributes I definitely determined and which I merely surmised. Ghabry is the the current authority on unit attributes, and I hope he will be able to complete the chart. Mikademus 12:43, 19 September 2008 (UTC)

About specific flags

Flag #3 (byte 1 bit 3): Only goblins have this set. It could simply to indicate race, or it could be to indicate goblins' racial traits. The WHTTv4 rules about goblins are:

Races/Warhammer/Goblins/WHTT4

logo4thedminimalrn6.png

Relevant WHFB TT goblinoid rules v4. Goblins

  • have animosity toward other goblinoids
  • hate dwarves (and gnomes)
  • fear elves (of numbers > half the goblins)
  • and some special stuff about being led by snotlings and substituting spells.

Flag #4 (byte 1 bit 4): Only elves have this set. It could simply to indicate race, or it could be to indicate elves' racial traits. The WHTTv4 rules about goblins are:

Races/Warhammer/Elves/WHTT4

logo4thedminimalrn6.png

Relevant WHFB TT v4 elves rules. Elves

  • are feared by Goblins if less than twice the numbers
  • have double encumbrance from armour

Wood elves

  • Suffer no movement or manoeuvre penalties in wooden areas
  • have 6" longer range with bows
  • and some special stuff about being substituting spells.

Are elves equipped with the same longbow (missile weapon type) as f.i. Helmgard Longbowmen? If so then we know that at least the additional distance rule applies.

Flag #12 (byte 2 bit 4): This units can't fight in Closed Combat and can drive over other regiments while charging.

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