DO/Rules/Fair Omen

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'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.
'''Fair Omen''' reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.
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''Download link:'' http://www.megaupload.com/?d=KKLDFW5N
+
''Download link:'' http://www.megaupload.com/?d=QLY61S0X
==Background: Problems with Dark Omen==
==Background: Problems with Dark Omen==
Line 59: Line 59:
|450
|450
|Defiance
|Defiance
-
|650
+
|600
|Staff of Osiris
|Staff of Osiris
|400
|400
Line 70: Line 70:
|250
|250
|Wrath
|Wrath
-
|550
+
|600
|Wand of Jet
|Wand of Jet
|400
|400
Line 76: Line 76:
|150
|150
|-
|-
-
|Storm
+
|Grudgebringer
|200
|200
|Dragonhelm
|Dragonhelm
-
|50
+
|100
|Mork's War
|Mork's War
|350
|350
Line 87: Line 87:
|100
|100
|-
|-
-
|Grudgebringer
+
|Storm
-
|150
+
|200
|Enchanted
|Enchanted
|50
|50

Revision as of 07:01, 19 September 2010


Fair Omen reorganizes the Regiments/Items giving them a suitable Size/Price/Order and corrects some mistakes from programmers.

Download link: http://www.megaupload.com/?d=QLY61S0X

Contents

Background: Problems with Dark Omen

  1. Regiments numbers: Very boring. All cavalries, except Pistoliers, with 12 men, most ranged/infantries with 16 men or 20 men.
  2. Artillery: How many times did we have to play Defensive due to our static artillery?
  3. Shields costs: Who dares to buy shields? This feature is not used because of high values, for example Zombies shield cost 600gc!
  4. Experience evolution: Who can afford for Top Wights (8400gc) or Top Orc Boar Boyz (7680gc) in a serious army?
  5. Items costs: Terrible! Swords too expensive for their performances, Horn of Urgok powerful effect at only 750gc, Shield of Ptolos and Spelleater Shield (which is better) at 500gc…

Fair Omen Changes

General Info

Fair Omen uses Epic Size scale for the Regiments: 1-3-6-9-12-16-20-26-32.

Mobile Artillery: All machines now have 2 Movement points and “Will never rout”. Siege machines are single units with 2 Wounds/2 Toughness. Don’t have close attack. Imperial Cannon has +1 Ballistic Skill (to 4). Orc Ballista has +2 BS (to 5).

Leadership Boost: All regiments now have +1 Leadership to run less, fight more. There are few exceptions to this: Wights & Trolls +2 L. Mummies & Elves +0 L (same L8).

Movement Tweaks: Vampire -1 MOV (to 5); Wraiths +1 MOV (to 5). All Goblins and Dwarves got “Unimpeded by difficult terrain”.

White Grail: It replaces Knights of the Realm to make the battles more interesting when it has to face the Black Grail, his Arch-Enemy. The White Grail has “Immune to fear”.

Monsters Squads: Greenskins monsters have been increased in order to get Tank Regiments similar to Mercenary Ogres. Trolls: 3/3; Spiders: 3/3; Scorpions 6/6 (alone were useless in big battles).

Errors corrected from programmers: Checking Regiments descriptions with Editor I found that Mercenary Ogres didn’t have “Cause fear” and Zombies weren’t “Immune to fear”.

Experienced Troops

Old System: In DO, next level doubles the Regiment last price: Zombies go from 270gc (level 1) to 540gc (level 2) and then jump to 2160gc (level 4 FE). Considering gold spent, 2 Zombies lvl-1 are better than 1 Zombies lvl-2 (here only quantity matters, not much the quality).

New System: In FO, next levels will have a small increase depending on the Regiment performance. Also it has a Shield Structure where Regiments with higher level also come with higher armor, always based on Dark Omen limitations.

Items Costs

They are multiplies of 50 because help you spend all gold when playing with 5k/7k Limits.

SWORDS Cost SHIELDS Cost BANNERS Cost MAGE Cost OTHERS Cost
Skabskrath 400 Spelleater 450 Defiance 600 Staff of Osiris 400 Horn of Urgok 4000
Hellfire 300 Ptolos 250 Wrath 600 Wand of Jet 400 Potion of Strenght 150
Grudgebringer 200 Dragonhelm 100 Mork's War 350 Book of Ashur 200 Heart of Woe 100
Storm 200 Enchanted 50 Arcane Warding 300
Runefang 50
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